Chaos
Stereo Madness
I make levels, and review sometimes :)
12 posts
Discord: Chaos#8503
Creator Points: 4
Favorite Level: Funky Soul
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Post by Chaos on Dec 18, 2016 23:31:02 GMT -5
Tell me what you think! Name: Outbreaker Creator: Chaos ID: 26485828 AV: 26913606 Song: Outbreaker By Hinkik (Everyplay Quality) Vid: youtu.be/BXgTz8uVI_4
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Post by PKPear on Dec 19, 2016 5:06:40 GMT -5
Decoration: The decoration in this level is amazing! The block choices you have used at the drop, and the background animations, they have stunned me! The decoration at the start is great, there is a good amount of detail in the blocks and even the spikes. None of the blocks used in this level seem out of place. The blocks look more simplistic later on but I'll allow it. I can see that the effects are used amazingly well as the move is correct and smooth. I think the background is pulsing but I can't really tell through the background. I think in places there is also the pulse trigger, but again it's hard to see through the background. I've checked the level and yes you have used a lot of triggers in the level. And they don't seem so cluttered at the start. Later on at the drop there are lots of triggers but that is expected due to the amount of effort put into the background of this level. Gameplay: There is a lot of annoying timings at the start of the level. But as the level continues then they get less annoying. However, the drop is really fun! The gameplay is synced to the song in such a way that you could basically memorise this. And the song also makes the level happier to play. I personally think Outbreaker really fits this level. I will say however, part 2 of the drop (the purple bit, approximately 92%) there are quite a few moving spikes, which makes the level more frustrating. But that's pretty much it. A really fun level. Effort: There is clear proof that there was effort added into this level. Look at the decorations for example. There isn't a mess of blocks to speed up making this level. It seems that there isn't much copy and paste in the level, each block seems to have a unique block design. The blending is using very well in this level and you haven't wasted colour channels. The amount of triggers used in this level makes it seem that you dedicated time and energy to create effort, to make this amazing level. Well done. Additional Information: I would actually like to add something as well. This level... Has actually really inspired me into making better levels. So thank you for that. You've also made me keep watching the auto. Rating: 39.9/40 = Feature Worthy. I'll be there to play it once it's on the featured page Tagging: Polarbeahr
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Post by artsy on Dec 19, 2016 12:32:27 GMT -5
Decoration: The decoration in this level is amazing! The block choices you have used at the drop, and the background animations, they have stunned me! The decoration at the start is great, there is a good amount of detail in the blocks and even the spikes. None of the blocks used in this level seem out of place. The blocks look more simplistic later on but I'll allow it. I can see that the effects are used amazingly well as the move is correct and smooth. I think the background is pulsing but I can't really tell through the background. I think in places there is also the pulse trigger, but again it's hard to see through the background. I've checked the level and yes you have used a lot of triggers in the level. And they don't seem so cluttered at the start. Later on at the drop there are lots of triggers but that is expected due to the amount of effort put into the background of this level. Gameplay: There is a lot of annoying timings at the start of the level. But as the level continues then they get less annoying. However, the drop is really fun! The gameplay is synced to the song in such a way that you could basically memorise this. And the song also makes the level happier to play. I personally think Outbreaker really fits this level. I will say however, part 2 of the drop (the purple bit, approximately 92%) there are quite a few moving spikes, which makes the level more frustrating. But that's pretty much it. A really fun level. Effort: There is clear proof that there was effort added into this level. Look at the decorations for example. There isn't a mess of blocks to speed up making this level. It seems that there isn't much copy and paste in the level, each block seems to have a unique block design. The blending is using very well in this level and you haven't wasted colour channels. The amount of triggers used in this level makes it seem that you dedicated time and energy to create effort, to make this amazing level. Well done. Additional Information: I would actually like to add something as well. This level... Has actually really inspired me into making better levels. So thank you for that. You've also made me keep watching the auto. Rating: 39.9/40 = Feature Worthy. I'll be there to play it once it's on the featured page Tagging: Polarbeahr Great review! Moving to Feature-Worthy! Amazing level by the way
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Chaos
Stereo Madness
I make levels, and review sometimes :)
12 posts
Discord: Chaos#8503
Creator Points: 4
Favorite Level: Funky Soul
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Post by Chaos on Dec 19, 2016 23:15:53 GMT -5
Decoration: The decoration in this level is amazing! The block choices you have used at the drop, and the background animations, they have stunned me! The decoration at the start is great, there is a good amount of detail in the blocks and even the spikes. None of the blocks used in this level seem out of place. The blocks look more simplistic later on but I'll allow it. I can see that the effects are used amazingly well as the move is correct and smooth. I think the background is pulsing but I can't really tell through the background. I think in places there is also the pulse trigger, but again it's hard to see through the background. I've checked the level and yes you have used a lot of triggers in the level. And they don't seem so cluttered at the start. Later on at the drop there are lots of triggers but that is expected due to the amount of effort put into the background of this level. Gameplay: There is a lot of annoying timings at the start of the level. But as the level continues then they get less annoying. However, the drop is really fun! The gameplay is synced to the song in such a way that you could basically memorise this. And the song also makes the level happier to play. I personally think Outbreaker really fits this level. I will say however, part 2 of the drop (the purple bit, approximately 92%) there are quite a few moving spikes, which makes the level more frustrating. But that's pretty much it. A really fun level. Effort: There is clear proof that there was effort added into this level. Look at the decorations for example. There isn't a mess of blocks to speed up making this level. It seems that there isn't much copy and paste in the level, each block seems to have a unique block design. The blending is using very well in this level and you haven't wasted colour channels. The amount of triggers used in this level makes it seem that you dedicated time and energy to create effort, to make this amazing level. Well done. Additional Information: I would actually like to add something as well. This level... Has actually really inspired me into making better levels. So thank you for that. You've also made me keep watching the auto. Rating: 39.9/40 = Feature Worthy. I'll be there to play it once it's on the featured page Tagging: Polarbeahr Oh, shoot! Thanks for such an in-depth review! Thanks for all the feedback. Yeah, ship gameplay isn't my forte, thus the first ship part has bad gameplay. The purple part was a result of not wanting to keep the exact same super flashy style of the first half of the drop. The first half of it was very bright, and flashy, so I decided to make the last little part a little more moving object-oriented. Sorry if the moving spikes made things annoying, when I was making it, the part was very static (unmoving), and I felt like there needed to be some movement of some sort. (Damn! A 39.9/40?! That's crazy...) Thanks for all the constructive feedback
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Post by PKPear on Dec 20, 2016 6:05:21 GMT -5
Decoration: The decoration in this level is amazing! The block choices you have used at the drop, and the background animations, they have stunned me! The decoration at the start is great, there is a good amount of detail in the blocks and even the spikes. None of the blocks used in this level seem out of place. The blocks look more simplistic later on but I'll allow it. I can see that the effects are used amazingly well as the move is correct and smooth. I think the background is pulsing but I can't really tell through the background. I think in places there is also the pulse trigger, but again it's hard to see through the background. I've checked the level and yes you have used a lot of triggers in the level. And they don't seem so cluttered at the start. Later on at the drop there are lots of triggers but that is expected due to the amount of effort put into the background of this level. Gameplay: There is a lot of annoying timings at the start of the level. But as the level continues then they get less annoying. However, the drop is really fun! The gameplay is synced to the song in such a way that you could basically memorise this. And the song also makes the level happier to play. I personally think Outbreaker really fits this level. I will say however, part 2 of the drop (the purple bit, approximately 92%) there are quite a few moving spikes, which makes the level more frustrating. But that's pretty much it. A really fun level. Effort: There is clear proof that there was effort added into this level. Look at the decorations for example. There isn't a mess of blocks to speed up making this level. It seems that there isn't much copy and paste in the level, each block seems to have a unique block design. The blending is using very well in this level and you haven't wasted colour channels. The amount of triggers used in this level makes it seem that you dedicated time and energy to create effort, to make this amazing level. Well done. Additional Information: I would actually like to add something as well. This level... Has actually really inspired me into making better levels. So thank you for that. You've also made me keep watching the auto. Rating: 39.9/40 = Feature Worthy. I'll be there to play it once it's on the featured page Tagging: Polarbeahr Oh, shoot! Thanks for such an in-depth review! Thanks for all the feedback. Yeah, ship gameplay isn't my forte, thus the first ship part has bad gameplay. The purple part was a result of not wanting to keep the exact same super flashy style of the first half of the drop. The first half of it was very bright, and flashy, so I decided to make the last little part a little more moving object-oriented. Sorry if the moving spikes made things annoying, when I was making it, the part was very static (unmoving), and I felt like there needed to be some movement of some sort. (Damn! A 39.9/40?! That's crazy...) Thanks for all the constructive feedback It's okay to have some moving objects, but when there is too much, then it gets irritating. Especially if that moving object can/will kill you.
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