The gameplay is very straightforward and fun, with little confusion. There are some nice techniques used in the gameplay, like the floating log part and the vine. The level is at a very appropriate speed, and sort of builds up on its own. Very nice. My only complaint is some timings, but that's it. Great work. 9/10
This is my favorite part of the level. This level is decorated extremely well, in terms of block design and backgrounds. There are a lot of glow and shading techniques used, and you mastered them. This level fits the theme that you were going for very well. The totems are very detailed and it looks like you put a lot of time into them. Everything looks very nice and detailed about this level, and I loved it. Phenomenal. 10/10
This level is well-synced, especially in the log part. The ball jumps are times very well. The part after has good sync aswell, like in the waves. The drop and start don't have as much sync as these parts, but good enough sync to pass. Overall, good sync. 4/5
This is one of the most creative jungle themed levels I have seen. The cursed totems were a great idea and exploring a temple in the drop was very cool too. 4.5/5
Your total score is 27.5 out of 30, and that calculated as a percentage (27.5 / 30 x 100 = 91.6%) is 91.6%, so congratulations! Your level made it into my level picks! Great job! Moving to Feature Worthy.
Difficulty: Medium Demon
Last Edit: Dec 12, 2016 13:20:22 GMT -5 by Deleted
notvx: anybody know how to make extreme demon gameplay?
Dec 3, 2023 6:23:27 GMT -5
Gmaxable: <269127> I do notvx! I am a gameplay member and host of an extreme demon collab I am doing! I finished al the gameplay and am decorating a different part. Why do you need extreme demon gameplay?
Dec 3, 2023 7:43:59 GMT -5