3 posts
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Post by zeumbreon on Dec 7, 2016 22:56:00 GMT -5
I finally finished a level i have been working on for months, and though its not up to the greatness of most rated levels, i still think it has decent decoration and okay gameplay, and from what others have told me its a good level.
Video:
Creator: Ze Umbreon Name: Unbearable 2 ID: 26264323 Song: Grizzly (WIP) by EnV
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STARxd
Stereo Madness
I beat The Hell Factory
5 posts
Creator Points: 2
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Post by STARxd on Dec 7, 2016 23:22:10 GMT -5
You're getting there, but this is not really worthy of anything. It lacks lots of decoration and the gameplay is decent but not great. Don't get discouraged though, because you can always improve! To to use different styles and use lots of detail. Putting one detailed object in multiple places is not "lots of detail". Hopefully I can help a little. Search up tutorials if you need more help!
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37 posts
Creator Points: 0
Favorite Level: Reanimation - By Terron
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Post by Crispapple on Dec 19, 2016 15:43:13 GMT -5
Gameplay: The gameplay is a work-in-progress. The first section is too repetitive, and kinda boring. While the second section (before the build-up) has okay gameplay; try using more portals, and orbs, to make the gameplay more interesting. The drop is a little anticlimatic, you could place down speed boosts to make the drop worth it. Overall, ok gameplay throughout the level. BG: Throughout the level, there aren't that many intersting BGs, but the second section has an ok BG, but it's static. Try making the BG move with the song...you'll be surprised on how that changes the aspect of the whole level. Also, try adding more bg flashes in the climax of the song . Block Design: I'll just say that there isn't any. White and dark blocks are pretty lame. Try experimenting and look at someone build a level.. all I can say is- experiment. Decor: I think this goes along with the BG, and block design. Try adding clouds, pillars, or even gears in more places . Blades and saws can go with decor as well. Try to add blades that sorta hide behind your blocks, or in random places (don't be erractic). Overall, an... o.k job. Just keep trying, you'll get there. 1.8/10 Polarbeahr
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Post by artsy on Dec 19, 2016 16:02:39 GMT -5
Gameplay: The gameplay is a work-in-progress. The first section is too repetitive, and kinda boring. While the second section (before the build-up) has okay gameplay; try using more portals, and orbs, to make the gameplay more interesting. The drop is a little anticlimatic, you could place down speed boosts to make the drop worth it. Overall, ok gameplay throughout the level. BG: Throughout the level, there aren't that many intersting BGs, but the second section has an ok BG, but it's static. Try making the BG move with the song...you'll be surprised on how that changes the aspect of the whole level. Also, try adding more bg flashes in the climax of the song . Block Design: I'll just say that there isn't any. White and dark blocks are pretty lame. Try experimenting and look at someone build a level.. all I can say is- experiment. Decor: I think this goes along with the BG, and block design. Try adding clouds, pillars, or even gears in more places . Blades and saws can go with decor as well. Try to add blades that sorta hide behind your blocks, or in random places (don't be erractic). Overall, an... o.k job. Just keep trying, you'll get there. 1.8/10 Great review! I agree with the review and your rating. Moved to Needs Improvement
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