9 posts
Discord: Drift #9169
Favorite Level: Retention
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Post by Drift on Dec 7, 2016 16:49:57 GMT -5
youtu.be/f6ATH0E0LB4ID: 26831088 Solo level Length: 1m33s Song: Virtual Stigmata - by Garlagan Suggested Stars: 4-5 Level Uptime: 6 days as of posting this I understand the gameplay is a bit lacking but it was very hard to create good synced gameplay with how slow the song is. I just liked the song too much to not try. Hope you enjoy anyway ;3;/ This spoiler was edited in by Polarbeahr
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2,471 posts
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Post by horizon on Dec 7, 2016 18:46:58 GMT -5
Not a judge, but I'll be honest. Looks fucking killer.
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Post by Polarbeahr on Dec 12, 2016 9:55:15 GMT -5
I really don't like you. People like you make me feel bad at creating levels... 8) Judgement coming soon!
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Post by Polarbeahr on Dec 12, 2016 10:48:02 GMT -5
Well, what can I say? This level looks absolutely stunning. However, nothing is perfect, and laws of nature also count for this masterpiece. But as I discuss the flaws, I will also compliment for the good things and points about this level. - 0% to 16% -
The level starts off nicely here. It's calm gameplay. For the music being very calm, you couldn't get any better music sync out of it. Everything fits in perfectly... There are no unfair timings. No invisible stuff, or anything.
The decoration kinda lacks, however, this is not that big of a deal. With the song being very calm, you could have not done much else than a simple line of glow. However, this glow flashes on the piano-note (if you know what i mean), which takes the best out of it.
The background effect was awesome. There were lots of circles floating around, but many flew across in a different speed. They also have different size, which gives a nice vision of depth in the background. They are also coloured different, which gives a nice variety, which makes it less boring to see.
The design, kinda the same story as the decoration; It looks pretty simple and lacks, but that's because of the song being very calm. But even than, you did make the best out of it. You made the blocks move when in contact with the player, you made some nice pulsing stuff. It's pretty solid.
Score: 9.61 - 16% to 65% -
End of an Era??! More like... End of my Phone!! Seriously, my phone just went from something to nothing. I had like 1fps. I don't like that :v Overall, this part is just outstanding. Incredibly outstanding. Unheard, unseen, brilliant! It is brilliant! The gameplay is very, very fun. First gamemode is the Ship. It's a very difficult section, compared to the first part. It has these oneblock-spaces where you need to fly inside, which are (in my honest opinion) pretty annoying. The orbs make the part pretty difficult, so are the many gravity portals. The gameplay in it's whole pretty special, as I don't see orbs used much in easier levels. The UFO is incredible. I absolutely love how it perfectly syncs with the music everytime you hit an orb. Not only does this sync very good, but it's very original gameplay. Though there is a flaw: The very last jump is a very quick gravity switch, but theres no orb. Because of the repetitive orb-stuff, players might get confused and die here. The Ball looks very easy, compared to the timing-required Ship and UFO. The gameplay is not buggy. But, the only flaw for the gameplay, it that it's very standard. It's not really anything special, rather than what you did with the UFO and Ship gameplay. It's also pretty badly synced. The design is just beautifull. It's probably one of the best things I have ever seen, design-wise. The drawings are very nice. They fill in the blocks very well, and makes it look like something made by an artist. It kinda gives me a feeling of being in a museum, looking at painting. The same colours combined with the white gives that feeling. The pulsing OBJ's within the design are nice. They give movement. Movement is very important, as non-movement can make the player a bit bored, causing it to loose attention to the design, instead of admiring it's beauty. The decoration is also very good. First things first, the arrows look very good. They're pointed very well, exactly the way the player should go. Second, the random clouds. Their fast-changing colours make them very beautifull, and fill in the white background very well. The spikes look amazing too, no idea how I would do that. The background effects are outstanding too. Wow. That was my reaction. The first background is just gorgeous. I see lots of coloured circles, resembling planets, for me. These 'planets' show up for a few seconds, and than fade out for a few seconds. Everytime this cycle repeats, the 'planets' slightly change colour. This gives nice variety in the BG effect. In a few segments, there are some nice detailed stars placed aswell. Amazing, amazing, amazing job. Not really know how to call the effect for the ball-part, but it looks damn good. Every time it changes direction, it syncs to the song. Oh, and it also looks damn good. Probably one of the best parts I've ever seen in a level. However, the effects make this part too laggy. Even with the LDM key I took, and my phone is very good. :v Score: 9.74 - 65% to 100% -
The bad thing about this part, is that's it's very repetitive. And I mean, very repetitive. This part goes on for 35% of the level, which only contributes out of simply jumping over spikes. The gameplay is boring. It's nearly identical to the first part, but without these more complicates parts. It's just spike, jump, repeat. The invisislbe portals could be annoying too. Nobody really like to die at the end of a level (i know), so just making them 0.03 on Alpha is already waaay better. BG Decoration is pretty neat. It's repetitive, but very original AFAIK. I like that, how they collide, they combine into a new colour. OFC this is because of Blending, but still. You could have turned blending off, but you didn't. gj :v Design is... not seen here :v gg End credits are nice. Sadly, I'm not included. pls :3 Score: 7.40 Ending Score: 8.91 Moving to: FEATURE WORTHUUU This level is amazing. The theme, the style, the design. Sadly, the lat part was repetitive and boring, but did still look very good. Amazing job, really looking forward to see this being featured.
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Post by Polarbeahr on Dec 12, 2016 10:56:08 GMT -5
Not a judge, but I'll be honest. Looks fucking killer. Just because you're not a level judge, does NOT mean you can't judge levels. I also started as a new member, but eventually became a Level Judge because I judged levels, as a member. If you ever judge a level, tag me and I'll give some advice and compliments about your review (not forcing you. )
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2,471 posts
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Post by horizon on Dec 12, 2016 19:42:18 GMT -5
Not a judge, but I'll be honest. Looks fucking killer. Just because you're not a level judge, does NOT mean you can't judge levels. I also started as a new member, but eventually became a Level Judge because I judged levels, as a member. If you ever judge a level, tag me and I'll give some advice and compliments about your review (not forcing you. ) I know, but I'm too lazy to write a review for it. I'm just a lazy person in general, so something like Level Judge probably wouldn't be the best job for me.
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