To start with, I would say that I do not mean to offend you in any way. Indeed, this song is overused like how Time Leaper (Falling up) and At the speed of light (Cataclysm and Bloodbath). I am not trying to judge a level by its song, yet this level would need some improvement.
The cube segment from 0% to 15% could be further improved. What I like about it is the great use of 2.0 effects to make the background move in a part of the screen. There are no broken parts in the background I could find, which I appreciate that very much. The object color changing effect was also good and it had been pulled off flawlessly again. Though, there is a lack of in block design, which a lot more could be added. Also, the gameplay is a bit buggy. The second blue orb at 7%, which no matter how I hit that, will result in a crash under the platform. Although this part could be done by hitting the first orb late, it could be further improved by extending the platform for a larger coverage. Also, I always end up missing the blue jump pad (the invisible one before the transition) because of hitting the green orb late. I would recommend extending the coverage again by adding more jump pad.
I would rate this part 5/10
I would rate 15% to 47% together. I really appreciated that above the spikez in the ball part there are platforms for a better-looking transition. There was quite good music sync. Yet, one thing I would suggest is that making the size portal above the green orb invisible. That would make the level better as it allows the player to look ahead for the orb and thus involves less memorized parts. As for the wave part, I would say there is nothing broken for the slopes, which had shown your skills in using creating props. I would not say the lack of in block design for the wave part is not good, because some level does not use in block design for its wave part also, and I’m sure that it will be featured (Artificial Ideology Xd). Yet, the gameplay was undoubtedly repetitive, which could be made more enjoyable to play by adding things such as gravity switch or speed change. Also, the level had used the same background effect and the same object color changing effect till now, which is quite boring for me. I would recommend using alternative effects or other objects as moving background.
I would rate this part 5/10
The robot part from 47% to 70% has its bright side and its dark side. For the good things I would like to mention, it is the gameplay that although it is obviously repetitive and “firkin long segment with half speed”, it is not boring at all. Yet, the same object placement, in block design and background effect had been used till now. It starts to get very boring. Also, what is the point of the key at 61%? I don’t feel like there is either teleport portal, jump ring or jump pad to keep the player to not fall into the spikez and eventually end up crashing.
I would rate this part 6/10
The ship and ufo segment at the end (starting from 70%)had basically the same problem mentioned before. Though there is something does totally worth mentioning. I must say that both parts had a fun gameplay that is enjoyable to play on and there is a slightly wider variety of deco used in the part. The block design of the ufo part had also changed. Yet, some flaws I would like to point out is that the transition from ship to ufo needed shift one block lower, exposing a part of broken grass deco. This could be fixed by either adding a platform underneath or using alpha triggers by changing the opacity of the grass during the transition. (Add one more row of grass over it, and make the lower row of grass transparent. Then, make the upper row disappear and the lower row appear during the transition)
I would rate this part 6.5/10
Overall scoring: 5 x (15%-0%) + 5 x (47%-15%) + 6 x (70%-47%) + 6.5 x (100%-70%) = 5.68
With all this said, you level isn't a bad one. Although the same problem had existed throughout the level, your level had adequate music sync and good gameplay. All it is needed to make the level better is only to diversify the decoration in the level. It would definitely be my pleasure to review your level again.
Sorry if I had criticized too much on the bad part [ti/]sorry-face[ti/]