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Post by Polarbeahr on Dec 2, 2016 18:41:43 GMT -5
It's time you guys judge my level... After a serious amount of months, filled with new participants, demotivational times, hard thinking and huge discussing, my collab Disco Beat Down has finally been released! It's verified legit by Me, Polarbeahr! Level Name: Disco Beat Down.ID: 26869043.Song: This is not even science rocket (2015) - F-777.Length: Long (1minute7sec-ish?).Difficult: Easy-Medium Demon.Attempts: I don't care.
List of AWESOME participants, in order of parts in the level: Polarbeahr, Metalface221, GerboPawa, sseonkols.
[ www.youtube.com/watch?v=BGbEbTj7l-s ]
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Post by Polarbeahr on Dec 15, 2016 9:15:27 GMT -5
It's been two weeks so I'm allowed to bump it IMMA TAG PEOPLE @penguihn @pohlahrbeahr @polarbeahhr @pollarbear @baepoh Repolar Lol sorry.
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Post by Deleted on Dec 15, 2016 20:22:51 GMT -5
super nice level men
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Post by Deleted on Dec 15, 2016 20:38:15 GMT -5
really hot and really fun
EDIT: Beat it! 8) would definitely recommend it
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91 posts
Discord: LeaderCthulu#7186
Creator Points: 8
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Post by cthulu on Dec 16, 2016 9:13:28 GMT -5
First and foremost, I could play this level for days and not even bat an eye. Right From the start the player is greeted with expertly crafted fading and pulsing effects, which would prove to carry on throughout the level. Extremely detailed block design would accompany this, provoking the player to go back multiple times, just to see what they all look like individually. All these elements combined give off the vibe that this level was created by a veteran builder, as it immediately establishes itself as great. My only other note on the beginning is that nothing quite pops out in the backround, but, In my personal opinion, I think it's better that way. The transition into the UFO is flawless, synchronizing perfectly with the song and level alike. The first couple ufo jumps are tricky, but aren't inconsistent with a level of demon difficulty, but most importantly was the non-cancerous mini wave that immediately followed, which is something that I rarely get to see. At this point I begin to notice the clever use of the mirror portal to hide inconsistencies in the transition (if this wasn't intended, then I still give you major props, as it was an extremely intelligent coincidence). My final notes for the first section as a whole would be to mention the well made choice to blacken all the jump rings, which really served as a perfect final touch to an already flawless start. After the ship part the player is greeted to a still fantastically constructed level, at this point, I begin to realize the miniscule details in the backround design throughout the level, this would serve to really impress the player, as you must've taken a lot of time and effort to pull these off. The only note I have here is the annotations, which quite frankly seem unnecessary, but yield a negative impact on your level. The ending was great, except for the fact that it seemed to drag itself out for a while. And a really small, almost unnoticeable mistake in your fading effects on the ground, where the player can see a 'bald' spot on the ground during the transition. Other notes: -I beat your level 2 times and will probably beat it more, as I like to play these levels to make sure I'm fully immersing myself in the experience (you can only tell so much from a video). This drastically adds to my overall score for your level. -blending and fading throughout the level was flawless, along with block design, being so incredibly detailed. -all backround were incredibly original, being those I've never seen before. Scoring: Decoration: 9.5/10 -.5 for fading error at end transition Gameplay: 9.5/10 -.5 for long ending Concept: 10/10 +5 from base 5/10 for displayed mastery of original backrounds block design and gameplay elements. (G(1.15)+D(1.20)+C(.95))÷3=R R/10=final score Final score= 10.608/10 Placement: the perfect score of 10 places this in the feature worthy category, but the excess .608 indicates that this level should not confuse too much people if the decision was made to send it (I know I wouldn't contest it) Polarbeahr you have an amazing gift for creating, and you have displayed that gift in a textbook case of a brilliant level. I hope to see more works for you as you fine tune your skills in building and design.
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Post by Polarbeahr on Dec 16, 2016 9:49:20 GMT -5
First and foremost, I could play this level for days and not even bat an eye. Right From the start the player is greeted with expertly crafted fading and pulsing effects, which would prove to carry on throughout the level. Extremely detailed block design would accompany this, provoking the player to go back multiple times, just to see what they all look like individually. All these elements combined give off the vibe that this level was created by a veteran builder, as it immediately establishes itself as great. My only other note on the beginning is that nothing quite pops out in the backround, but, In my personal opinion, I think it's better that way. The transition into the UFO is flawless, synchronizing perfectly with the song and level alike. The first couple ufo jumps are tricky, but aren't inconsistent with a level of demon difficulty, but most importantly was the non-cancerous mini wave that immediately followed, which is something that I rarely get to see. At this point I begin to notice the clever use of the mirror portal to hide inconsistencies in the transition (if this wasn't intended, then I still give you major props, as it was an extremely intelligent coincidence). My final notes for the first section as a whole would be to mention the well made choice to blacken all the jump rings, which really served as a perfect final touch to an already flawless start. After the ship part the player is greeted to a still fantastically constructed level, at this point, I begin to realize the miniscule details in the backround design throughout the level, this would serve to really impress the player, as you must've taken a lot of time and effort to pull these off. The only note I have here is the annotations, which quite frankly seem unnecessary, but yield a negative impact on your level. The ending was great, except for the fact that it seemed to drag itself out for a while. And a really small, almost unnoticeable mistake in your fading effects on the ground, where the player can see a 'bald' spot on the ground during the transition. Other notes: -I beat your level 2 times and will probably beat it more, as I like to play these levels to make sure I'm fully immersing myself in the experience (you can only tell so much from a video). This drastically adds to my overall score for your level. -blending and fading throughout the level was flawless, along with block design, being so incredibly detailed. -all backround were incredibly original, being those I've never seen before. Scoring: Decoration: 9.5/10 -.5 for fading error at end transition Gameplay: 9.5/10 -.5 for long ending Concept: 10/10 +5 from base 5/10 for displayed mastery of original backrounds block design and gameplay elements. (G(1.15)+D(1.20)+C(.95))÷3=R R/10=final score Final score= 10.608/10 Placement: the perfect score of 10 places this in the feature worthy category, but the excess .608 indicates that this level should not confuse too much people if the decision was made to send it (I know I wouldn't contest it) Polarbeahr , Metalface221, Sseonkols and Gerbopawa... you have an amazing gift for creating, and you have displayed that gift in a textbook case of a brilliant level. I hope to see more works for you as you fine tune your skills in building and design. Take on note that I did not create everything in the level. Give props to Metalface221, Gerbopawa and Sseonkols, as I could've never pulled off such an amazing level without those awesome idiots. Thanks for the review! I'm glad someone reviewed this, giving a nice detailed opinion *cough check previous comments* Review NOT APPROVED, because approving reviews on my own levels is just... No
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91 posts
Discord: LeaderCthulu#7186
Creator Points: 8
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Post by cthulu on Dec 16, 2016 9:55:52 GMT -5
Polarbeahr my bad, will pay more attention to this on further reviews. As always your advice is always appreciated.
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Post by geocrafter12 on Dec 16, 2016 11:59:19 GMT -5
I'll approve it for you, Review Approved, moving to Feature-Worthy Levels. Very nice review you have made, very good and lengthy also was worded very well. Nice job on this review! Keep it up!
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Post by Polarbeahr on Dec 16, 2016 12:00:18 GMT -5
I'll approve it for you, Review Approved, moving to Feature-Worthy Levels. Very nice review you have made, very good and lengthy also was worded very well. Nice job on this review! Keep it up! thx geo. :3
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Post by Deleted on Dec 16, 2016 12:32:33 GMT -5
First and foremost, I could play this level for days and not even bat an eye. Right From the start the player is greeted with expertly crafted fading and pulsing effects, which would prove to carry on throughout the level. Extremely detailed block design would accompany this, provoking the player to go back multiple times, just to see what they all look like individually. All these elements combined give off the vibe that this level was created by a veteran builder, as it immediately establishes itself as great. My only other note on the beginning is that nothing quite pops out in the backround, but, In my personal opinion, I think it's better that way. The transition into the UFO is flawless, synchronizing perfectly with the song and level alike. The first couple ufo jumps are tricky, but aren't inconsistent with a level of demon difficulty, but most importantly was the non-cancerous mini wave that immediately followed, which is something that I rarely get to see. At this point I begin to notice the clever use of the mirror portal to hide inconsistencies in the transition (if this wasn't intended, then I still give you major props, as it was an extremely intelligent coincidence). My final notes for the first section as a whole would be to mention the well made choice to blacken all the jump rings, which really served as a perfect final touch to an already flawless start. After the ship part the player is greeted to a still fantastically constructed level, at this point, I begin to realize the miniscule details in the backround design throughout the level, this would serve to really impress the player, as you must've taken a lot of time and effort to pull these off. The only note I have here is the annotations, which quite frankly seem unnecessary, but yield a negative impact on your level. The ending was great, except for the fact that it seemed to drag itself out for a while. And a really small, almost unnoticeable mistake in your fading effects on the ground, where the player can see a 'bald' spot on the ground during the transition. Other notes: -I beat your level 2 times and will probably beat it more, as I like to play these levels to make sure I'm fully immersing myself in the experience (you can only tell so much from a video). This drastically adds to my overall score for your level. -blending and fading throughout the level was flawless, along with block design, being so incredibly detailed. -all backround were incredibly original, being those I've never seen before. Scoring: Decoration: 9.5/10 -.5 for fading error at end transition Gameplay: 9.5/10 -.5 for long ending Concept: 10/10 +5 from base 5/10 for displayed mastery of original backrounds block design and gameplay elements. (G(1.15)+D(1.20)+C(.95))÷3=R R/10=final score Final score= 10.608/10 Placement: the perfect score of 10 places this in the feature worthy category, but the excess .608 indicates that this level should not confuse too much people if the decision was made to send it (I know I wouldn't contest it) Polarbeahr , Metalface221, Sseonkols and Gerbopawa... you have an amazing gift for creating, and you have displayed that gift in a textbook case of a brilliant level. I hope to see more works for you as you fine tune your skills in building and design. Take on note that I did not create everything in the level. Give props to Metalface221, Gerbopawa and Sseonkols, as I could've never pulled off such an amazing level without those awesome idiots. Thanks for the review! I'm glad someone reviewed this, giving a nice detailed opinion *cough check previous comments* Review NOT APPROVED, because approving reviews on my own levels is just... No excuse me sir, do I look like the level judging type? I just wanted to say it was hot af
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Post by Polarbeahr on Dec 16, 2016 12:46:35 GMT -5
Take on note that I did not create everything in the level. Give props to Metalface221, Gerbopawa and Sseonkols, as I could've never pulled off such an amazing level without those awesome idiots. Thanks for the review! I'm glad someone reviewed this, giving a nice detailed opinion *cough check previous comments* Review NOT APPROVED, because approving reviews on my own levels is just... No excuse me sir, do I look like the level judging type? I just wanted to say it was hot af Not you noice, was joking about EndLevel
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Post by Polarbeahr on Dec 18, 2016 14:25:22 GMT -5
Sent by Megaman :v
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