2 reviews in one day.
P.S I played it in past but I don't remember it. :1
Gameplay [3.8/4]
Basic with a few extras. I felt like I was playing a "Dry Out" based level. It was fun even though you put few fakes and memory part with blind jumps (jumps/segments when you can barely see what's ahead). Very good usage of move trigger. Only one object was quite moved too sudden but still it didn't make gameplay so frustrating. IMO you did well beside two weird timed jumps and one bug with 3 orbs at the beginning.
Design [0.8/2.5]
I think old school design isn't as attractive as was in 1.3. Don't take it wrong. It was neat as for old school but that kind of design is not enough for 2.0. Not to mention a methode [Ctrl + C] + [Ctrl + V]. You need to work on a variation of design's appearence.
Decorations [0.4/2.5]
Very big lack of deco. I noticed the only decorated things were hazards and orbs. You should use even a basic air decoration such as clouds, pulsing stars or even chains. When you decide to use air decorations I recommend to use a "blending" function on them. It'll make them look better on background and won't hurt eyes so much.
Music Sync. [0.8/1]
Didn't expect that but it was synchrnised not bad at all. I think you even attempted to sync most part of gameplay, which was mostly succesful.
Summary [5.8/10] Decent Level
As for first level it was not bad.
Gameplay was fun, design was neat but unoriginal and boring but your decorating skills require improvment.
Experiment with more kind of blocks. Try not to use old school design anymore.
And maybe you'll create something worth of bigger attention.
Good luck.