[ti]auto[/ti]Ruptured Suicide By Cirtrax (me) (YT Video)
Nov 28, 2016 18:46:40 GMT -5
Cirtrax likes this
Post by traviss1 on Nov 28, 2016 18:46:40 GMT -5
Level Name: Ruptured Suicide
Creator(s): Cirtrax
Asked Stars: 1
Gameplay Style - 32/35
Now instead of this being gameplay, it is gameplay style. Every auto level should have a different way of doing gameplay to my extent and knowledge of gameplay. In this case, we have an auto. The only time gameplay style comes up is when I judge an auto. This level takes the gameplay style to a whole different level. The level has many good characteristics within each section. Every section is very different and unique besides one that jumps out at me. That would be the spaceship at the end of the level. This spaceship seems very familiar and this same idea of the auto "straight flying" has been used in many types of levels which causes this to drop a few points due to it being not as unique as the other sections. I really like how you dealt with the beginning of this level and what you decided to do in this level. It is very unique.
Originality - 35/35
This level is super original and shouts out that you are a creator. The originality factor of this level is beyond amazing and it feels like a new level. I love watching what creators can do with auto levels in the designs and the gameplay and when you mix those two together you get an original level. In this case, we have a level that was built very well with the gameplay and has some decent design, so I see no further point in going on here.
Design - 9/20
Here is where I will drop the bomb. The design at the start of this level was amazing, it made me think I was going to play one of the best autos I have seen without effects and just some stuff in the background and the amazing gameplay that was provided. However, in the later segments of this level, a little bit before the dual wave, I started to notice there wasn't stuff in the background and it happens to make the level change and not feel the way it is. There are also plenty of noteworthy sections in this area to be considered a 1.9 style, even though it is an obvious 2.0 level and way of building. It looks like it shouldn't belong and with this it really doesn't have a chance in the design, it begins to look bland and empty unlike the beginning. To me, it feels like you rushed this second half of the level and I am going to point that out as most of these last sections look a bit rushed.
Other - 10/10
Despite the design, this level has no bugs and from what I noticed it was VERY well in sync with the song. This is not something that is noticed a lot in auto levels that show the gameplay, so I will congratulate you on this amazing achievement.
Overall Score - 86/100 (Feature-Worthy)
Alright, so you missed my level picks line however. My level picks begin at 89/100 and up because of how my system works on judging people's levels. This level deserves a feature, however, in the design factor can use a ton of work in the later portion of the level.
If this level is to either get star rated or featured and I had to choose, I would pick .
Thanks!
Creator(s): Cirtrax
Asked Stars: 1
Gameplay Style - 32/35
Now instead of this being gameplay, it is gameplay style. Every auto level should have a different way of doing gameplay to my extent and knowledge of gameplay. In this case, we have an auto. The only time gameplay style comes up is when I judge an auto. This level takes the gameplay style to a whole different level. The level has many good characteristics within each section. Every section is very different and unique besides one that jumps out at me. That would be the spaceship at the end of the level. This spaceship seems very familiar and this same idea of the auto "straight flying" has been used in many types of levels which causes this to drop a few points due to it being not as unique as the other sections. I really like how you dealt with the beginning of this level and what you decided to do in this level. It is very unique.
Originality - 35/35
This level is super original and shouts out that you are a creator. The originality factor of this level is beyond amazing and it feels like a new level. I love watching what creators can do with auto levels in the designs and the gameplay and when you mix those two together you get an original level. In this case, we have a level that was built very well with the gameplay and has some decent design, so I see no further point in going on here.
Design - 9/20
Here is where I will drop the bomb. The design at the start of this level was amazing, it made me think I was going to play one of the best autos I have seen without effects and just some stuff in the background and the amazing gameplay that was provided. However, in the later segments of this level, a little bit before the dual wave, I started to notice there wasn't stuff in the background and it happens to make the level change and not feel the way it is. There are also plenty of noteworthy sections in this area to be considered a 1.9 style, even though it is an obvious 2.0 level and way of building. It looks like it shouldn't belong and with this it really doesn't have a chance in the design, it begins to look bland and empty unlike the beginning. To me, it feels like you rushed this second half of the level and I am going to point that out as most of these last sections look a bit rushed.
Other - 10/10
Despite the design, this level has no bugs and from what I noticed it was VERY well in sync with the song. This is not something that is noticed a lot in auto levels that show the gameplay, so I will congratulate you on this amazing achievement.
Overall Score - 86/100 (Feature-Worthy)
Alright, so you missed my level picks line however. My level picks begin at 89/100 and up because of how my system works on judging people's levels. This level deserves a feature, however, in the design factor can use a ton of work in the later portion of the level.
If this level is to either get star rated or featured and I had to choose, I would pick .
Thanks!