Even though, it is my first thread, I don't care if it's a harsh critique. Just be real. That's it.
'Oh I'm going to be real!' 8)
By the way, Tagging me so many times WILL get you BANNED.
AAAAH LOL jk XDDDDD FailFish xDDD
Due to the video using a progress bar with %, I will use % to cover multiple segments of the level. This way, I can get as detailed as possible, in the hope to give the most of critics, help and tips to get you on your way!
I judge with grades like 5.86, 9.50, 2.12 and 10.00 (as example), 10.00 being the best score, and 1.00 being the lowest score.
Each individual segment has Gameplay, Design and Decoration, each gaining their own grade.
DISCLAIMER: I am not responsible for any cause of MUSIC DESYNC. This is all your problem!
- Overall -When I look at this level, I have to be honest here; I'd put it in the Decent section.
This is mostly because, even though there ARE good parts, lots of points within this are lacking.
The best part is probably the first ship, even though this segment contains few flaws too. But as I am a level judge, it's my job to cover all the flaws and good points of a level.
TAKE NOTE: This is a collab level. DO NOT take full responsibility for all the flaws I discuss in this post. If you made the second part, and I say the first part looks very bad (which you did not made), DO NOT feel bad about it! Show this post to your collab mates, so they can learn and eventually become better at creating themselves!
> The costum portal designs looks very good, I really like them. Especially the wave! <
I mean, you've tagged me anyways, so I have not so much chance...
*Insert DramaNation Keemstar News thing*
- 0% to 16% -
[ Gameplay ]Gamemodes in order: Cube, Robot.
The gameplay looks very standard; This is both good and bad.
On the good side, standard cube gameplay means that is has no bugs at all. This is good, because bugs are never fun to experience.
On the other side, standard cube gameplay is very boring. There's no originality, and makes the beginning quite boring to play. This can cause players to leave this Demon, to move on to a more fun level with more exciting gameplay.
(standard cube gameplay: Just jumping over blocks and yellow jump rings)
The auto part is quite standard, yet fun. Though it takes a while to go trough. Mixed feelings about this one.
Like I said, no bugs at all.
Sync is decent. Could be better. Especially for a medium-hard demon, music sync should be used as an advantage.
Score: 6.58
[ Design ]The design in this part looks very good; Flashing colours. I like variety, but my honest opinion does not matter. I look at the facts.
A fact is, is that the design in the cube and robot part is just copy-paste. It's the exact same design over and over again. Mixing this with the standard gameplay gives the player the urge to just quit the level.
Try mixing up multiple styles. Experimenting is a fun phase when you're creating, as it brings a somewhat good outcome!
The design of the auto-part is very bad. It's just standard blocks, without even having it in a different colour! It's quite rushed, as it seems. Take note that every part in a level deserves attention!
Score: 6.12
[ Decoration ]The BG effect is pretty nice; a use of somewhat simple objects can create fun outcome! This good flaw of the level makes the part fun to play.
BG Flashes are synced with the music. But they flash with the design. This is kinda messed up (sounds harsh srry), because it demotivates the player to continue after dying several times, and continously play trough this boring cube + robot part.
The clouds in the auto part are just... Bad. They're spammed everywhere, making this look like you did not care AT ALL about this part. But like i said, every part deserves as much attention as others.
Try to use a black-fading screen, in front of the player. This makes the entire screen 100% black, giving you uppertunity to create a Logo, or something. This is way more fun than this underdecorated part.
Score: 4.20
- 16% to 36% -
[ Gameplay ]Gamemodes in order: Ship, Wave.
The ship starts of nice; Gravity switches, speed changes, invisible spikes, this makes it pretty difficult (though it's still pretty easy). However, theres a flaw: The portal placement.
The placement is pretty good when looking at sync, not to mention perfect, but the problem is the transition: The portals SEEM to be avoidable. I don't know if there are invisible spikes there, but that's still bad. The player shouldn't be surprised by those, or he can just skip the portals and desync the music, maybe break the level and complete it via a secret way. Prevent this by placing VISIBLE blocks.
Another flaw is at a specific point; 24%. The player flies upside down trough upcoming spikes. Not only are these spikes popping out of the ground way to fast, but they also dont sync with the music when they show up. Baaad!
The wave has no flaws except for the green speed portal: It's avoidable. Change this!
Music sync is decent. The ship just flies trough blocks. The only thing that sync is the BG effect, but we'll get to that.
Except for the transitions, there are no buggy parts.
Score: 5.77
[ Design ]This is the best; The design. Not only does the design look little original, it just looks good. It's not copy-pasted (except for one thing but idc), it has a nice variety of blocks and pulsing OBJ's. This creates a fun outcome, and makes this part look very good when looking at the visuals of a level. Combine this with the gameplay, and you get a fun outcome. Rather than the first cube+robot part, this part is the exact opposite; being fun and enjoyable to play. Good job!
Score: 9.21
[ Decoration ]With the sides of the segment being nothing but black spikes, the decoration does their job here: These chains and animated water create a nice combination. It's not too much decoration, but also not too less; Simply perfect the way it is now.
BG Effect is amazing. Though it looks very simplistic, it moves and syncs with the background very well! Really fun to watch!
Score: 8.11
- 36% to 60% -
[ Gameplay ]Gamemodes in order: Ship, Dual-Ship, Mini-Wave, Ship, UFO.
This part starts with a somewhat tight ship segment, containing a gravity change. This is freaking difficult. It's really hard to pass, especially when you compensate the other segments of the level, being way easier. The dual-ship seems easier than the single ship segment whatsoever.
When the game transitions into the wave, it creates a very ugly visual. You can see the level shift trough the part to the next part (the mini-wave). This looks very ugly.
Try to fade in with a black screen, and make it fade out once the player did the portal transition.
The mini-wave is pretty boring: It's just up-and-down.
The next ship-part seems to be very annoying and hard. Either buff the first parts or nerf these ship-segments, because they seem way to hard for the standard difficult of the level (which I judge by seeing the first parts of the level).
The UFO seems to be tight to, way to tight. Just nerf these parts and that's it.
Transitions are pretty bad. The visuals look pretty ugly. Try to do black shading and fading IYKWIM.
There seem to be no bugs. Though, you should nerf this segment. Or buff the beginning.
Also, the melody seems to end in the middle of the UFO section. This creates very ugly music sync, which also goes on in the next part.
Also to mention that this entire segment has pretty bad sync. :/
Score: 6.09
[ Design ]The first ship has pretty bad design. It's just very standard, and does not look that much fun.
The wave has pretty cool design! It flashes nice, and uses good colours.
The second ship looks very standard, nearly bad.
UFO looks pretty bad too.
Copy-pasting a good design is not that bad; As long as you don't PURELY copy-paste it. Try mixing up the little details in good designed bits, and use these, rather than using standard design. Try to play a few featured levels, than find out what your way of creating is.
Score: 4.94
[ Decoration ]The decoration is kinda lacking in this part... I mean, I hardly see any deco.
The BG effects are decent.
The First one looks kinda meh...
The second one looks amazing.
The third one looks decent.
The last one looks bad.
Idk what to give as a tip now, just watch a few featured lvls and see for yourself.
No, but seriously... Watch videos and create something less standard. A level should contain dedication of time. It's not supposed to be rushed, at all.
Score: 6.00
- 60% to 77% -
[ Gameplay ]Gamemodes in order: Wave, Mini-Wave, Wave, Ship, Dual-Mini-Cubes, Dual-MiniShip-Mini-UFO, Dual-Mini-Cubes.
The wave part (and partly ship) have very bad sync, and quite difficult gameplay.
Not only does the music sync very bad, It does not really fit the gamemode.
The dual part looks very fun. It syncs bad with the music, but does look very challenging! I like the way the player goes with both gamemodes. This part is very good!
Score: 4.44
[ Design ]There is no design in the first wave and ships... Ugh...
The dual contains very bad design: It's waaay too standard. Even in the update these things were introduced, You would have low chance of getting a featured level if building like that. (harsh, sorry).
Just play Featured levels, watch some featured level videos, and you can improve a bit I guess, because idk right now.
Score: 1.69
[ Decoration ]There are no decorational objects.
The first BG effect is something I've never seen before. Though it looks original, it looks just decent. No idea how to give you tips to improve, as this is very original, making this your style of creation.
The second BG effect is stolen and seen before. For instance, Galactic Fragility. Even the colour changing is nearly identical!
Score: 4.61
- 77% to 100% -
[ Gameplay ]Gamemodes in order: Cube, Mini-Ball, Mini-UFO.
This part is just extremely standard: A ball avoiding spikes by switching gravity. It's too standard.
Just by adding a few orbs would already improve. Right now, the gameplay is way too repetitive.
No bugs, except for the movement part in the middle. Looks phishy.
Score: 5.02
[ Design ]The design is just literally LITERALLY copy-paste. Nothing else.
Score: 1.50
[ Decoration ]No decorational objects seen.
The BG effect looks unoriginal; I've seen it before... But it still looks good whatsoever, so imma give points for that.
Score: 4.73
This level has alot of flaws. A few parts are good, but most of it needs alot of improvement to have a chance of being rated.
Combine a not-so-good looking level with pretty hard difficult, and you get a level nearly NOBODY wants to play.
I hope my tips helped you and in future tides.
Ending Score: 5.26
Moving to:
Decent!
1900+ words btw