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Post by Toadtoad on Nov 15, 2016 19:26:27 GMT -5
Name: FortFlsk Creator: Toadtoad ID: 19397704 Difficulty (Approximate): 5-6 Stars Song: Holyyeah - Fort Fläsk Collab/Solo: Solo
It is a sorta decent (not really) 8-bit level. Sorry for no video.
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Post by Toadtoad on Dec 5, 2016 19:16:09 GMT -5
Oh, bump.
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Dec 8, 2016 18:44:45 GMT -5
Bumping will make the level take longer to judge, as many judges judge from the bottom. How about tagging someone instead?
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Post by kiriE on Dec 10, 2016 17:02:27 GMT -5
Gameplay: Really weird and buggy. The physics of this level is very strange. The rocket can basically be an entire block inside the spikes/obstacles and still survive, so please make it so that you die instantly when you touch an obstacle/spike. There is also some very unexpected transitions, so try to make the gameplay a bit more fair and give the player a bit more time to react to the upcoming obstacles by preventing blind transitions. The boss fight is also very unfair, please give the player more time to react to the upcoming attacks/warn the player in a more efficient way. Lastly, the level goes on for WAY TOO LONG at the end. Literally the LAST 30% are just credits and more than 10 "you win!"'s... Design: The design is POORLY executed in this level. Before I start, please watch this video (it is a joke, but it still make a difference ): www.youtube.com/watch?v=KQ8ro6VU2r0 If you don't get it, then please don't use those 3d blocks, use the pixel blocks Now I wish there were more air decorations in this level, because even if it's meant to be 8-bitish and simple, it's too empty for my taste. Especially around the middle parts (when you constantly change between the ball and the ship part for example). Also the pixelized rocket ships/the man/the ball/every thing you control/play doesn't really look like you've put much effort into. Furthermore as I mentioned regarding the gameplay: the physics in this level is very inaccurate which also effects the design because it looks very, very weird. One example of this is the man who's walking in the grass because his feet are clashing with the grass in a very weird and dull way. The color combinations are fine, but some of the rainbows really, really don't fit. Music Sync: Both the gameplay and the transitions are nicely synced to the music, very well done here! Originality: This level is very unoriginal. The pixel art style is been used many times before, and boss fights are also very, very unoriginal as well. The song choice is also not very original. So the level could definitely need some more unique factors implemented. DECENT LEVELS
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Post by Toadtoad on Dec 19, 2016 19:24:36 GMT -5
Gameplay: Really weird and buggy. The physics of this level is very strange. The rocket can basically be an entire block inside the spikes/obstacles and still survive, so please make it so that you die instantly when you touch an obstacle/spike. There is also some very unexpected transitions, so try to make the gameplay a bit more fair and give the player a bit more time to react to the upcoming obstacles by preventing blind transitions. The boss fight is also very unfair, please give the player more time to react to the upcoming attacks/warn the player in a more efficient way. Lastly, the level goes on for WAY TOO LONG at the end. Literally the LAST 30% are just credits and more than 10 "you win!"'s... Design: The design is POORLY executed in this level. Before I start, please watch this video (it is a joke, but it still make a difference ): www.youtube.com/watch?v=KQ8ro6VU2r0 If you don't get it, then please don't use those 3d blocks, use the pixel blocks Now I wish there were more air decorations in this level, because even if it's meant to be 8-bitish and simple, it's too empty for my taste. Especially around the middle parts (when you constantly change between the ball and the ship part for example). Also the pixelized rocket ships/the man/the ball/every thing you control/play doesn't really look like you've put much effort into. Furthermore as I mentioned regarding the gameplay: the physics in this level is very inaccurate which also effects the design because it looks very, very weird. One example of this is the man who's walking in the grass because his feet are clashing with the grass in a very weird and dull way. The color combinations are fine, but some of the rainbows really, really don't fit. Music Sync: Both the gameplay and the transitions are nicely synced to the music, very well done here! Originality: This level is very unoriginal. The pixel art style is been used many times before, and boss fights are also very, very unoriginal as well. The song choice is also not very original. So the level could definitely need some more unique factors implemented. DECENT LEVELSGreat, thanks for an honest review. Yeah, I agree I was VERY lazy while building. I didn't even know about the pixel blocks until a month ago, and this level is almost a year old XD. And it is hard to build non-buggy gameplay, though.
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