VeXioN Gameplay: 7/20 (Decent)The gameplay in this level is not very interesting. During vehicle sections, it mostly involves trying to stay straight through obstacles scattered around the top and bottom of the screen. I feel like it could be improved by making the player traverse more of the screen. (which may also help with sync) I also feel like the level could move around the entire editor area a little more. It just goes in a straight line. During cube/robot/ball sections, it involves a few simple jumps without much timing. This is excusable, but I still feel like it could be a little better. Maybe use some more interesting techniques like ramps or orbs inside the block, etc. More speed portals could definitely be used to create a dynamic feel to the level in any game-mode. However, generally the gameplay is not buggy which makes it mildly fun to play.
Note: Give the player a bit more time to react at 68%
Design: 9/20 (Decent)Though it does vary throughout the level, the block design is very simple. More so sometimes than others. There is also very minimal ground deco, which can easily be fixed. The air deco is sparsely placed, but I feel like that fits with the level. Your call though. The color combinations are pretty nice, but also basic. One major thing I want to point out is that the foreground color should be brighter than the background. I tried this out in the editor myself and it looks so much nicer. Another major thing is use of move triggers. Try to use move triggers to subtly move objects and maybe to make them bounce when the player lands on them. It will make the level look so much livelier. Lastly, the background. The gradient background should usually only be used for effect levels. It may not make too much of a difference, but I think this level would be better suited to either the cave or hills background.
Sync: 4/10 (Decent)There is clear sync between game-modes and it's attempted during cube and ball parts. Otherwise, not too much.
Originality: 0.97xNot very original, but nothing is truly copied.
Coin Placement: 0/6 (exempt from final score)Guidelines: Coins should be easy to find but slightly harder than the normal path to get1st coin (0/2): Too easy
2nd coin (0/2): Too easy
3rd coin (0/2): It's completely free
Overall: 20/60DECENTThis is not a bad level in any way, but it is very basic. The gameplay resorts to staying straight around obstacles. The design is simple, though sometimes it does look nice. The block design could use some more work and the ground deco is limited.
Difficulty:
4
Feel free to ask questions or for elaboration.
If you aren't satisfied with this review, you can tag another level judge.
Sorry if you expected the game-mode breakdown I usually do. When we do shorter reviews, we can review more often because they take less time. However, if you want me to comment on a specific aspect or part, just ask me.