22 posts
Favorite Level: Shining Score
|
Post by Pendulum on Nov 9, 2016 16:56:44 GMT -5
_____________________________________________________ Shining Score - Creator: Pendulum - Level ID: 26245551 - Difficulty: Harder 6-7* - Song: Highscore, by Panda Eyes (PandaEyesOfficial) - Solo Level - Request if a video is needed, I will prepare an auto to record. - Thanks, judges! _____________________________________________________
|
|
138 posts
Clans: GeoRealm
Creator Points: 2
Favorite Level: Skyway by Gelt and Nature
|
Post by cyco on Nov 9, 2016 17:46:46 GMT -5
Warning: I am a VERY harsh critic regarding levels. Please do not take anything I say as an insult (like other creators have) Btw I know having a featured level might make me seem more serious and make my criticism "count more" but it was over a year ago so...
Right off the bat, this level is NOT 6 or 7 stars. It is 8 or 9. Usually I underrate levels (I rated La Campanella 3 stars when it first came out and I gave Pineapple's level Old Times 5 stars even though he was suggesting 10 stars.) First, the beginning. The first cube part didn't look that good but it didn't murder my eyes or anything so that's a plus. Also, this level is really buggy too. I spent over 20 attempts in practice mode on the bug at 8%. It'd be great if you did and would boost you up a bit in gameplay. Nothing to really complain about other than the bug in that part, now onto the next.
The red ship part certainly looks better than the cube but the gameplay is way worse. First, moving blocks were used in an inappropriate manner for even a seven star level. The 3d lines and the fact that it moves right when you go near it in the beginning of the part makes it even more annoying. It would be nice if the movement was gradual and would reflect the suggested rating much better. After that small section of the part, the gameplay isn't too bad. If anything, it's kinda fun after the 2 moving pillars. The ball part actually plays really well and is fun even though it is way too hard. The design is pretty good also in that part. The UFO part looks actually the worst so far and also poorly reflects the suggested rating. A lot of the pillars are too close and it is too hard to get through for a 7 star level. Btw by now the designs were getting really boring which dropped you down a few points.
Now it is time for the drop and HOLY CRAP! This is so much better. I now understand why you made the level 7 stars. The drop is really easy, looks awesome, and is fun. I think the drop along could be feature worthy... until the dual part. The part though it looks great plays terribly and is buggy. I cannot get past that part. But, I will grade what I was able to see as I think I wasn't missing on anything else.
Gameplay: 5/10
Design: 7/10
Sync: 8/10
Details: 7/10
Final Grade 27/40 [68%] Grade: D+ (Decent Levels)
|
|
|
Post by artsy on Nov 9, 2016 22:29:05 GMT -5
Warning: I am a VERY harsh critic regarding levels. Please do not take anything I say as an insult (like other creators have) Btw I know having a featured level might make me seem more serious and make my criticism "count more" but it was over a year ago so...Right off the bat, this level is NOT 6 or 7 stars. It is 8 or 9. Usually I underrate levels (I rated La Campanella 3 stars when it first came out and I gave Pineapple's level Old Times 5 stars even though he was suggesting 10 stars.) First, the beginning. The first cube part didn't look that good but it didn't murder my eyes or anything so that's a plus. Also, this level is really buggy too. I spent over 20 attempts in practice mode on the bug at 8%. It'd be great if you did and would boost you up a bit in gameplay. Nothing to really complain about other than the bug in that part, now onto the next. The red ship part certainly looks better than the cube but the gameplay is way worse. First, moving blocks were used in an inappropriate manner for even a seven star level. The 3d lines and the fact that it moves like right when you go near it in those parts make it even more annoying. It would be nice if the movement was gradual and would reflect the suggested rating much better. After that small section of the part, the gameplay isn't too bad. If anything, it's kinda fun after the 2 moving pillars. The ball part actually plays really well and is fun though it does not reflect the suggested rating at all. The design is pretty good also in that part. The UFO part looks actually the worst so far and also poorly reflects the suggested rating. A lot of the pillars are too close and it is too hard to get through for a 7 star level. Btw by now the designs were getting really boring which dropped you down a few points. Now it is time for the drop and HOLY CRAP! This is so much better. I now understand why you made the level 7 stars. The drop is really easy, looks awesome, and is fun. I think the drop along could be feature worthy... until the dual part. The part though it looks great plays terribly and is buggy. I cannot get past that part. But, I will grade what I was able to see as I think I wasn't missing on anything else. Gameplay: 5/10 Design: 7/10 Sync: 8/10 Details: 7/10 Final Grade 27/40 [68%] Grade: D+ (Decent Levels) Review approved! Next time, try to make that text at the beginning less painful to read. Also, I suggest splitting your review paragraph into a few paragraphs so that it could be easier on the eye than a block of text. Those are just a few things to look more professional. Moving to Decent Levels
|
|
138 posts
Clans: GeoRealm
Creator Points: 2
Favorite Level: Skyway by Gelt and Nature
|
Post by cyco on Nov 10, 2016 6:33:25 GMT -5
Fixed it
|
|
|
Post by artsy on Nov 10, 2016 11:30:46 GMT -5
Fixed it Awesome that looks like a really good review
|
|