132 posts
Creator Points: 1
Favorite Level: Lightstorm by Chase97
|
Post by cubecreator on Oct 30, 2016 5:30:08 GMT -5
I uploaded a new level 2 weeks ago and thought that a proper review for it would be nice. Name: Subsequent ID: 25487818 Difficulty: 9-10*? Creator(s): CubeCreator (me) Video: www.youtube.com/watch?v=rNi4x4ajUDw
|
|
|
Post by Mechanguis on Dec 30, 2016 7:49:16 GMT -5
Subesequent by CubeCreator
Gameplay Pretty fun for a demon overall. Difficulty is well-balanced and has a nice curve, starting off relatively easy but getting much harder as the level continues. There are also no unexpected moments; all the obstacles and transitions can clearly be seen by the player. There are plenty of transitions and obstacle variations to keep the gameplay interesting but there's still enough time in between transitions for the player to reorient themselves.
Decoration Has a lot of potential but suffers from the flaw of being too empty at times. This is mainly because of a lack of foreground decoration like blocks, spikes, and saw blades. This is pretty noticeable in the dual cube and last ball section. Despite the background decoration, it still feels pretty empty since there aren't a lot of blocks/spikes/saw blades around. Adding more block-and-spike structures and sawblades in places where the player isn't supposed to go to can help to fill it out more without affecting the gameplay. More background decoration can also be added in the 90-92% wave (you could add the blue squares used in the previous part).
Another problem is that the organization of the background decoration can be cramped, with some background decorations close to each other while leaving empty spaces, mainly at the segments from 23-40%. Spacing them apartbetter can make it more organized and less bunched up together.
Finally, the 10-22% segment could use a redesign. The color-changing, while synced to the music, looks very awkward and out-of-place with the level. Replacing it with color pulses (of the same color but a lighter shade) would be better than making it cycle through the color wheel. Adding more sawblades can't hurt, either. Music Sync Gameplay-wise, the sync is very good. Most of the portals sync well to the music, although the size and gravity portals in the last ship could be done better. Color changes and cube/ball/robot jumps are fairly good as well, although the jumps in the dual cube are quite random and don't sync well.
Design also fits with the atmosphere of the music and the ending fit perfectly with the music, calming down difficulty-wise then turning into a hectic ship part when the music got more upbeat before finally ending.
Overall Good gameplay and music sync, but the decoration holds it back a lot. Higher-End Decent
|
|