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Post by TrueChaos on Jun 6, 2015 19:16:07 GMT -5
What is your favorite official level? Least favorite? Rank them! (Don't explain why because this took me like a half hour to make but comment your list!)
Here are mine!
18th xStep: Let me just start out by saying this level isn't "bad" but in my opinion kind of forgettable, personally xStep is a meh song and the level kind of seems a bit boring.
17th Hexagon Force: This level is a pain to play even if you remember correctly. This beginning is kind of slow but it is the beginning but the bass drop (first duo part) was a bit anti-climactic and the dual mode was pretty confusing as a mechanic.
16th Base After Base: This level has it's good parts but it just seems like a "meh" level, out of the seven original levels, this one probably the most forgettable, at least for me. Decent song, okay gameplay.
15th Cycles: Although Cycles did introduce important gameplay mechanics such as the ball, it is a mediocre level. The song is somewhat lax but parts like the ship part and the part right before the first ball part were somewhat underwhelming for me.
14th Electrodynamix: This level is one of the levels that got alot of people to join Geometry Dash when looking at the sneak peeks for the Electrodynamix update. If has a decent song as well as pretty good gameplay but the constant speed of the level got a bit annoying for almost the whole level.
13th Jumper: This level is an overall decent level but a bit repetitive at times. Sure the level had a lot of great platforming challenges but the level kind of lacked variety in terms of gameplay. Catchy song as well.
12th Can't Let Go: This level was a good difficulty spike in terms of gameplay and it had memorable moments such as the complete darkness sections and the bass drop. My least favorite part was the upside down dark section. Other than that, a good level.
11th Clutterfunk: Before the debut of Clubstep, this level was the definition of a hell-like stage. It introduced cool new obstacles and decorations and was very good in terms of gameplay. The song is a bit all over the place but it had it's parts that were super annoying. Pretty good level overall.
10th Polargeist: This level introduced the yellow orb mechanic and had a lot of variety in terms of gameplay for its time. This level had it's memorable moments but it seems the least memorable one out of the first few levels.
9th Electroman Adventures: This is the beginning of the top half of the levels and this level was pretty fun to play but a few parts were slightly annoying. Electroman Adventures brought a whole lot of designs to the table and had alot of good gameplay mechanics in it as well.
8th Time Machine: This level first introduced the "Mirror" mechanic and it sure did use it well. It had a good balance of difficulty and fun with a few parts that always make me nervous but in a good way.
7th Clubstep: This level can either be your trophy or your worst nightmare. This level is essentially the backbone or inspiration of many custom Demon levels. The only reason this isn't ranked higher is because of so many rage inducing sections.
6th Blast Processing: This was introduced in the 1.9 update and properly had the debut of the "Wave" mechanic. This level was very fun to play yet not too easy the first few times through. Very solid level.
5th Theory of Everything 2: This level is my favorite Official Demon Level. When I saw the sneak peek of this, I was truly astonished. This Demon somehow managed to be better than the original official Demon.
4th Back on Track: This level has an amazing song and also introduced the boost pad mechanic. This is an amazing second level and had a perfect degree of difficulty for the learning curve in Geometry Dash.
3rd Theory of Everything: So when I first played this I totally confused but as I kept advancing through the level, it felt like all the levels I played before led up to this moment and it felt so amazing the first time I beat that level.
2nd Dry Out: This level has an incredible bass drop, so amazing it made it's way all the way to second place. This was the first level that didn't seem like a tutorial, at least for me which is great for the learning curve.
1st Stereo Madness: Okay, a bit corny but this is the original and most recognizable level in Geometry Dash. This level will always be the best and give me memories of when I first began to show how much Geometry Dash has evolved.
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Post by Deleted on Jun 6, 2015 21:30:56 GMT -5
TL;DR
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Post by [ℙ][✓] P1kachu on Jun 6, 2015 21:35:45 GMT -5
3rd: Electrodynamix I kinda like all the background flashes and stuff ( ͡° ͜ʖ ͡°)
2nd: Blast Processing Looks kinda good ( ͡° ͜ʖ ͡°)
1st: TOE2 BEST LEVEL EVER ( ͡° ͜ʖ ͡°)
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Post by Cyphx on Jun 6, 2015 23:42:03 GMT -5
3: Theory of Everything 2 - Fun and good design
2: Clubstep - Fun, good design, and easy
1: Blast Processing - I don't really know why I like this level. It's the level I use for testing my texture pack, so I guess a grew to like it after a while
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Post by Lumpy on Jun 7, 2015 0:02:07 GMT -5
Here is my rankings...
19th: 'Coming Soon' - xD
18th: Cycles - I really don't like this level. In the beginning some parts are unnecessarily difficult while others are quite easy, and the three spike jumps are placed without care. The end of the level (after 3rd mirror portal) is very underwhelming, and the ship is pretty meh. Just not that great to me
17th: Dry Out - Level and music are fine, but didn't leave any impression on me, or was memorable in any way. They are a few ugly/weird as well, like the beginning of the ship
16th: Jumper - Same above. Several parts are pretty repetitive and was not a challenge when I got to it. Gameplay however is pretty darn smooth
15th: Xstep - It was hard for me to put xstep down here but I have to appreciate it as the very first level to use new objects and designs well. That aside, the drop was super lame because the start is annoying and the rest is mundane. Everything else is good but just not good enough
14th: Hexagon Force - I like this level, and I love the song, but in its entirety its quite underwhelming. I like the beginning, but the rest I feel just didn't live up to expectations. The ship with all the diamond slopes is super dumb and does not at all go with the ball and ship duals before it. The first dual ship is pretty meh, and in my opinion should just have been a continuation of the square dual. Basically what I mean is I don't like the general structure, and some parts are not that great
13th: Can't Let Go - The beginning is fantastic but from there I don't like it. The dark part is much easier than the beginning, which I think is okay, but once it gets upside-down it gets wayyy harder than it was, just too much. I was stuck on that part (and my friend still is) for ages. And the ending doesn't let up, either.
12th: Theory of Everything - This is a weird one for me. I don't like it much but its still a solid level. One thing that might be telling is I never go back and play it again, its just not that fun. Oh well.
11th: Stereo Madness - I will always remember when I first beat this, and the design is still good. But that won't get ya to the top ten :V
10th: Back on Track - I like the design of this level better than Stereo Madness. Not much different though
9th: Theory of Everything 2 - This was pretty nice, but I have a strong feeling that it just doesn't use what 1.9 has to offer. The other things that bother me are that there are tone of square parts but they are all easy, and some parts are much harder than others. (e.g, 2nd ship is very frustrating for me but wave parts were liek caek)
8th: Polargeist - This is the first level where the gameplay is nice and diverse, and I love it. The orbs were used well, but I feel like there needed to be a second ship part, at the end.
7th: Base After Base - My favorite original level! The gameplay flows really well in this level and I like how the structures are placed. However being an original level it just doesn't have all the luster of the newer ones.
6th: Electrodynamix - Most of the level I like, but I have a few issues with it. I think from the final ball on, it is lacking in detail (at least compared to the rest). Also it never ever slows down, which I think is just weird. And the transition into the mega arc ship is finicky. But the difficulty of the various parts is done well. Its a good level.
5th: Electroman Adventures - Its a good level overall. The decorations are used really well, and some parts are super fun. However, the ship/ufo switchbacks could have been a little better and the bricks underutilized. Its good but not good enough.
4th: Clubstep - Being the backbone of maybe a hundred demon levels out there, you can't say its not a good level. And it is great! The beginning is fun and the first is ship is just difficult enough to inspire fear, heh heh... it looks pretty good too, and the main thing is that it is very fun to play. My only real issue is that there are tons of ships and cubes but only one ball part, and every single ship part involves faces.
3rd: Clutterfunk - This level looks really good, all throughout and the blocks are used well. The level progresses nicely, and each area goes with the song. The difficulty works well too. No part of the level bothers me in any way. It is 3rd because I feel like with the blocks at the time there was more potential.
2nd: Time Machine - I absolutely love playing this level. The gameplay is fantastic and three spike jumps are not used haphazardly. The difficulty of the level is even throughout, you just have to learn it to move on. And the end is so great, the music change combined with the previous buildup to the change of color, direction, gravity, and being at the end of the level gives you so much adrenaline, to this day I've never felt more excited playing GD than when I went through that section.
1st: BLAST PROCESSING! - This level is designed really well. Robtop did a great job keeping the gameplay and difficulty of the level basic and even throughout, despite advanced things like dual wave, rapid mode change and fake blocks. The blocks are all used very well in nice combination that go well, much better than the 2nd toe. To top it off the themes and bg flashes fit very nicely with the music. I constantly go back to replay this level because it is so great to me, despite its way beyond my level of skill now. I will never forget this level!
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Post by officialdavidgd on Jun 7, 2015 12:22:25 GMT -5
I'll only do my top 3 cuz I don't want to write a book. 3: Electrodynamix This level came with my favorite update(so far) and it introduced some of my favorite new gameplay mechanics and details. This level looks good, feels good, plays well and it is unfair as hell with those final ship parts (at least that's what everyone else says). Those ships can be learned easily in practice mode, as well as the cube and ball parts. I should've gotten used to playing with the speed boosts though, because now I just die instantly when I get to triple speed Great level, great song, amazing visuals and y u say it's epilepsy?! 2: Clubstep In 1.5, no one knew how ridiculous the difficulty level could get. No one knew how to make insane ship parts. No one knew what 1.6 would offer, other than the few that followed Robtop on FB or Twitter and got to see the previews. When this insanity was released to the public, not many people knew how insane the level would become. I was optimistic on my first practice run until the second drop, when the new, stupid gravity changing flying was set into motion. I was chocked, and from that point my attempts skyrocketed from ~60 to 300. I love this level with a passion that makes me want to hate it at the same time. And the new style, the demon heads, were going to be heavily used and are still used to this day. Clubstep was revolutionary. And number 1: Theory of Everything...... 1! When I downloaded the full version of GD, this was the final level. This was the level that blew my mind, especially when I realized how difficult it really is to create levels... This level mindblew me because of the UFO portal and those insane gravity portals that kept on launching up... and down. Up... and down. Up... BREAK DOWN... UFO. This was an insane level for me, but Clutterfunk was seen as an impossible level for me at the time. This is also my favorite song, and I am so happy that Robtop didn't use the full song... Clutterfunk is my honorable mention. I hated this level at first, mainly because of the tedious mini parts and because of the "chainsaw" dubstep part in the middle of the song. But I beat this level on March 22nd, wo days before 1.6 was released. Suddenly, I loved the difficulty of this level, mainly because it didn't make me become impatient because of a lack of things to do. And I can still play all these levels to this day, although it's been over a year since I beat them.
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Post by XivviX on Jul 17, 2015 17:21:08 GMT -5
Welp: 3. Hexagon Force. Mainly because it uses the slower speed, but Hexagon Force is an awesome song and you can't deny that. 2. Blast Processing. It's 1.9 what do you expect..? 1. ToE 2. What a surprise :/
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Post by Safyire on Jul 17, 2015 17:37:01 GMT -5
3rd: Electrodynamix I kinda like all the background flashes and stuff ( ͡° ͜ʖ ͡°) 2nd: Blast Processing Looks kinda good ( ͡° ͜ʖ ͡°) 1st: TOE2 BEST LEVEL EVER ( ͡° ͜ʖ ͡°) Omg, we have the exact same list, even by order. Illuminati confirmed
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Post by Deleted on Jul 18, 2015 20:34:48 GMT -5
Since I don't feel like typing all the discriptions and stuff, I'll just put a list.
18: Stereo Madness
17: Back on Track
16: xStep
15: Can't Let Go
14: Base after Base
13: ToE
12: Dry Out
11: Jumper
10: Electroman Adventured
9: Polargeist
8:Electrodynamix
7: TOE2
6: Clutterfunk
5: Cycles
4: Time Machine
3: Clubstep
2: Hexagon Force
1: Blast Processing
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65 posts
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Post by FleaBagel on Jul 19, 2015 0:01:49 GMT -5
18. Can't Let Go: This level does absolutely nothing good for me. It took me half a year to beat this, no level other has taken NEARLY that long. All I remember about this level is getting frustrated and having that annoying song in the background. The gameplay barely changes at all from 20% to 80%. Just a ****ty stupid level.
17. Theory Of Everything 2: As of writing, I have not played this level. So this is the equivalent of nothing.
16. Clubstep: Oh my god, if you asked me "do you think you'll ever beat Clubstep" I'd roll on the floor laughing. This level is so hard, I die every other jump. It's just so annoying to play and so frustrating. But I like the song, so it's above 17 and 18.
15. Jumper: Now I don't hate this level, I just don't really like it. The gameplay is very run on the mill, and isn't much of a challenge to beat, it's easier then the preceding level actually. The song can get annoying at times, but overall the level is just eh.
14. Base After Base: This level has a cool song, but it's very generic gameplay and brings nothing new to the table. Just standard and boring.
13. Cycles: I actually beat xStep before this one. It's just quite annoying at times, like the last ball part pisses me off so much, and at the beginning there's way too many three spike jumps. But the song is cool and there are some good parts, and it introduces the ball. Overall a decent level, but could be better.
12. Electrodynamix: This is the "PSYCH! THAT'S THE WRONG NUMBER!" of GD levels. I mean it randomly changes speed and forms ALL THE TIME. Also it might give you epilepsy. Frustrating at points also. But the song is great and it's mostly good. Good level.
11. Electroman Adventures: This level has some great gameplay and cool 8-bit like music and is just overall a fun level to play. A good one.
10. Back on Track: This is a nice "transitional" level between what felt like a tutorial of Stereo Madness and what felt like the first actual level Polargeist. The song is good too.
9. Hexagon Force: I like the song and the level's mostly fine, but the split part is so frustrating. The rest of the level is great.
8. Blast Proscessing : Ah, Blast Processing. This level introduced the arrow mechanic, and it sure did a good job at it. This level has a good song and good gameplay, overall great level.
7. Polargeist: This felt like the first "real" level that didn't feel like the tutorial Stereo Madness and the transitional level Back on Track. It also introduced jump rings, which is good since I love jump rings. The song is really good too. My favorite part is probably the pink part before the ship part and after the beginning.
6. Clutterfunk: This is one helluva level, always a big challenge to go through but not impossible. It's like an adventure wading through so many sections that are so different and I love that. The song starts out fun but as soon as it reaches the bass drop it gets a little too Skrillex-y for me. Overall one of the better levels.
5. Time Machine: A fun level to just run through and play. The song is great and I love all the changes and how it goes back and forth a lot. Overall a great level.
4. xStep: This level is so much fun to play. The gameplay is crazy with all the ball parts and ship parts. Also the song is my second favorite song in the game, so yeah.
3. Stereo Madness: I will always cherish the memory when I beat Stereo Madness. It's basically a tutorial but such a good way to start the game. The song doesn't really do much for me until the red part, but it's just the memory of beating it was so amazing.
2. Theory of Everything: The song is super cool and I love how so many different changes and sections and forms and portals are packed into one epic level. It's a challenge, but it's not impossible. I really love this one.
1. Dry Out: This level has the best song in all of GD. As soon as it reaches the bass drop, it ROCKS and is so much fun to play. The upside down part was so amazing when I first figured out how to do it. And all the changes and everything...so good. Once you reach the ship part, the level becomes a breeze. But this is really the first challenging and the most fun level in GD. Dry Out is my favorite level.
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Post by Deleted on Jul 19, 2015 2:42:43 GMT -5
1.Deadlocked because it has these amazing effects the triple wave part was tricky though but it was the most awesome experience I have ever had
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Post by HugoMaker on Jul 19, 2015 3:14:50 GMT -5
My top 3: -3 Theory Of Everything ---I love the design and the music of this level--- -2 Electrodynamix ---This level is amazing! Very good music, one of the hardest official levels before Clubstep and TOE 2--- -1 Blast Processing ---My favourite level of the officials levels! The designs, effects, colors with the wave mode, my preferred mode in GD! The colors makes the level more awesome!--- Here's my opinion!
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