2 Things That Have Been Bothering Me
Sept 30, 2016 21:04:28 GMT -5
QJrocks, CRikhard^ω, and 15 more like this
Post by megaman9 on Sept 30, 2016 21:04:28 GMT -5
After reading threads and being around the community, there are 2 things that I see a lot that just...really bother me. What are these 2 things?
Well...
1. "Difficulty Fluctuation"
2. "My dream..."
Here is my take on these.
1. "Difficulty Fluctuation"
I'm going to use a common example here: Nine Circles.
You see, in early 1.9, AleXPain24 beat NC and called it a Hell Demon.
A few months into 2.0, I beat NC and called it a Hard Demon.
Nowadays, I see people calling NC an Easy Demon. And this makes people complain. But is it really something worth complaining about?
I see people hating on the "players are getting better" argument all the time. The truth is, it's a perfectly valid argument! For example, when we first started playing GD, we all thought Clubstep was impossible. When we beat it, we still thought it was hard, but we felt good because managed to beat it. Now, most good players shrug it off as an easy level for them to play when they're bored. See what I'm saying? This is happening throughout the whole game, and there's really nothing anyone can do to stop it. It happens in literally every game: it seems hard at first, you get good at it, (most of) the game becomes easy.
The next argument is about how RobTop rates. Except for some very extreme cases, I think level rating is fine the way it is now. It was a pretty big issue in early 2.0, but now? If anything, RobTop has been GENEROUS when rating levels. For example, Conspicuous by UserMatt18 was meant to be 9 stars, but it was rated demon. Glitch Gremlin by El3ctro1507 was meant to be 8 stars, but it was rated 9. Even my level H8 was meant to be 7 stars, but it was rated 8. Aside from those, most levels were rated whatever amount of stars the creator had suggested for them. Besides cases like SWITCHBLADE STILL NOT BEING RATED DEMON, level ratings aren't really a problem nowadays.
The final argument is about good players being jerks to bad players. In some cases, yes, this is true. Good players often patronize bad players for beating "easy" levels like Windy Landscape. Is it annoying? Yes, but there's another side to this that people never talk about, and it's when people say things like this:
This is almost worse. When good players patronize bad players, it says "you beat a level that's easy for me lol u suk," but when a bad player says this to a good player, it says "you're too good at this game stop calling levels easy to make me feel better about myself ((((("
What both sides of this need to understand is that different people have different opinions when it comes to level difficulty, and both sides need to stop shoving their opinions down everyone else's throats. Yes, good players can say a level is easy without being arrogant and condescending to bad players. You can say "I think this level is easy" without saying "This level is so easy I beat it in 400 attempts you're just bad you noob." However, for the worse players, don't get mad if you see someone call Crunchy Apple or Syobon Action an Easy Demon and you haven't beaten it yet.
And now, the other thing that bothers me...
2. "My dream..."
Honestly, whenever I see someone say it's "their dream" to get a featured level or a lot of stars, I cringe. Of all the things you could dream for, it's recognition in a mobile game? Really? I understand that getting a featured level feels good. I also understand that creators want to improve their playing. I know how that stuff feels. But it's "your dream?"
Now, I can at least KIND of tolerate when people say stuff the examples above because they're most likely exaggerating (if they aren't, that's a different story). But you know what really annoys me? Let's take a true story that happened on one of my level request streams a few months ago...
I was playing someone's Kappa Boss Fight remake, and it wasn't very good. The level had a secret way in it that I found really easily (it let you skip a speed portal which made the boss way easier) and the creator of the level kept complaining that I didn't give the level a chance. Of course I told him that he should have tested his level better, and I quit playing the level because the queue was getting really long.
When I quit playing the level, the creator said this exact sentence to me, word for word:
"You braked my dream!"
Grammatical errors aside...really? The guy didn't test his level and I criticized him for it, and that breaks his dreams? I think people are starting to take Geometry Dash too seriously.
So...there was my...uh, rant. I might do more threads like this if you guys want.
Also, this are just my opinion on these things. You can take it with a grain of salt Just saying what I think.
tl;dr read it you lazy
Well...
1. "Difficulty Fluctuation"
2. "My dream..."
Here is my take on these.
1. "Difficulty Fluctuation"
I'm going to use a common example here: Nine Circles.
You see, in early 1.9, AleXPain24 beat NC and called it a Hell Demon.
A few months into 2.0, I beat NC and called it a Hard Demon.
Nowadays, I see people calling NC an Easy Demon. And this makes people complain. But is it really something worth complaining about?
I see people hating on the "players are getting better" argument all the time. The truth is, it's a perfectly valid argument! For example, when we first started playing GD, we all thought Clubstep was impossible. When we beat it, we still thought it was hard, but we felt good because managed to beat it. Now, most good players shrug it off as an easy level for them to play when they're bored. See what I'm saying? This is happening throughout the whole game, and there's really nothing anyone can do to stop it. It happens in literally every game: it seems hard at first, you get good at it, (most of) the game becomes easy.
The next argument is about how RobTop rates. Except for some very extreme cases, I think level rating is fine the way it is now. It was a pretty big issue in early 2.0, but now? If anything, RobTop has been GENEROUS when rating levels. For example, Conspicuous by UserMatt18 was meant to be 9 stars, but it was rated demon. Glitch Gremlin by El3ctro1507 was meant to be 8 stars, but it was rated 9. Even my level H8 was meant to be 7 stars, but it was rated 8. Aside from those, most levels were rated whatever amount of stars the creator had suggested for them. Besides cases like SWITCHBLADE STILL NOT BEING RATED DEMON, level ratings aren't really a problem nowadays.
The final argument is about good players being jerks to bad players. In some cases, yes, this is true. Good players often patronize bad players for beating "easy" levels like Windy Landscape. Is it annoying? Yes, but there's another side to this that people never talk about, and it's when people say things like this:
This is almost worse. When good players patronize bad players, it says "you beat a level that's easy for me lol u suk," but when a bad player says this to a good player, it says "you're too good at this game stop calling levels easy to make me feel better about myself ((((("
What both sides of this need to understand is that different people have different opinions when it comes to level difficulty, and both sides need to stop shoving their opinions down everyone else's throats. Yes, good players can say a level is easy without being arrogant and condescending to bad players. You can say "I think this level is easy" without saying "This level is so easy I beat it in 400 attempts you're just bad you noob." However, for the worse players, don't get mad if you see someone call Crunchy Apple or Syobon Action an Easy Demon and you haven't beaten it yet.
And now, the other thing that bothers me...
2. "My dream..."
Honestly, whenever I see someone say it's "their dream" to get a featured level or a lot of stars, I cringe. Of all the things you could dream for, it's recognition in a mobile game? Really? I understand that getting a featured level feels good. I also understand that creators want to improve their playing. I know how that stuff feels. But it's "your dream?"
Now, I can at least KIND of tolerate when people say stuff the examples above because they're most likely exaggerating (if they aren't, that's a different story). But you know what really annoys me? Let's take a true story that happened on one of my level request streams a few months ago...
I was playing someone's Kappa Boss Fight remake, and it wasn't very good. The level had a secret way in it that I found really easily (it let you skip a speed portal which made the boss way easier) and the creator of the level kept complaining that I didn't give the level a chance. Of course I told him that he should have tested his level better, and I quit playing the level because the queue was getting really long.
When I quit playing the level, the creator said this exact sentence to me, word for word:
"You braked my dream!"
Grammatical errors aside...really? The guy didn't test his level and I criticized him for it, and that breaks his dreams? I think people are starting to take Geometry Dash too seriously.
So...there was my...uh, rant. I might do more threads like this if you guys want.
Also, this are just my opinion on these things. You can take it with a grain of salt Just saying what I think.
tl;dr read it you lazy