2,043 posts
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Favorite Level: Toxin Lab II
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Post by Pred4tauGD on Sept 24, 2016 8:37:54 GMT -5
I don't really like it tbh. The custom bg's weren't great (not that I can do any better lol) and the design, apart from the first cube, wasn't that great either. The boss movements weren't as natural as -Sirius- either and the attacks weren't synced that well. Pretty average level. Still, it is a comeback
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7,103 posts
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Post by perrito triste on Sept 24, 2016 8:42:05 GMT -5
Looks incredibly average tbh. And that's bad when it was built by someone like ZenthicAplha
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217 posts
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Post by Milk on Sept 24, 2016 9:06:30 GMT -5
Looks like Future Demoness and Sirius got a small bastard here rofl
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3,110 posts
Favorite Level: Toxic sewers
Hardest Demon: ultra drivers
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Post by Retired moderator. on Sept 24, 2016 9:48:08 GMT -5
I personally really dislike memorization to that degree. If your going to do memo, at least try to make each part distinct so that it's easy to remember. This is MANRAY levels of memo and I am not a fan at all.
As for the deco, some parts go on for too long and start to get boring. The bossfight looks really bland. It moves back and forth shoots lasers, and has arms. Ok. That's honestly a downgrade compared to sirius, which had a much more dynamic boss.
To think that a level made by one of my favorite creators can make a worse version of an early 2.0 level. Oh well.
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Post by [GS] Deltablu on Sept 24, 2016 9:48:42 GMT -5
Zenthic has actually returned to gd a month ago, with his reverification of Supersonic with coins as his comeback, probably spent his 4 weeks building that level. Read carefully, I stated inactivity within his creation of new levels, and Furydynamix Wave doesn't count XD I personally really dislike memorization to that degree. If your going to do memo, at least try to make each part distinct so that it's easy to remember. This is MANRAY levels of memo and I am not a fan at all. Agreed, it could have been better. Regardless, did u like the post? The most notable part of this level is the last segment, which happens to be a boss fight. This is the first level made by Zenthicalpha with a boss fight, and I think we can all agree that this boss fight was constructed exceptionally. It is undoubtedly one of the best designed boss fights in the game.No, not really... Honestly I expected better from Zenthic, but instead we get an unoriginal and ugly sirius ripoff. The only good part was the first cube IMO. As I said before, it could have been better. However, this post is mainly centered around the fact that he has created a new level (not counting FuryDynamix wave)
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3,110 posts
Favorite Level: Toxic sewers
Hardest Demon: ultra drivers
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Post by Retired moderator. on Sept 24, 2016 9:52:54 GMT -5
Zenthic has actually returned to gd a month ago, with his reverification of Supersonic with coins as his comeback, probably spent his 4 weeks building that level. Read carefully, I stated inactivity within his creation of new levels, and Furydynamix Wave doesn't count XD I personally really dislike memorization to that degree. If your going to do memo, at least try to make each part distinct so that it's easy to remember. This is MANRAY levels of memo and I am not a fan at all. Agreed, it could have been better. Regardless, did u like the post? Definitely. It was very well thought out
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4,693 posts
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Post by Lumpy on Sept 24, 2016 10:03:06 GMT -5
Nice post, Deltablu :)
as for this level... wow. So disappointing. The first cube looked nice and had decent gameplay (though all the suddenly appearing orbs are pretty frustrating) everything after that just gets more and more unoriginal and bland. The same custom background is used for so long with just some basic obstacle objects in front of it for an entire two parts, which is boring, and the gameplay is alright but not great. The buildup part is fine but its nothing special. And then the boss... very underwhelming. It itself looks nice enough I guess, but for the entire time all it does is this repetitive lazer shooting and arm thrusting. The Sirius boss had patterns to memorize and a system to get used to, this one is just random, a bit like Manray like Ian said. And the background in the bossfight, being completely static, is incredibly boring. I mean, I wasn't excepting a revolutionary level from him but this is much worse than I expected
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3,002 posts
Favorite Level: 69 machine ⁽ ͡° ͜ʖ ͡°⁾
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Post by YVX The Master Of Salt on Sept 24, 2016 11:02:42 GMT -5
Tbh, this looks like early-mid 2.0 levels
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Post by Deleted on Sept 24, 2016 11:19:40 GMT -5
meh, I don't like it tbh, it's very bland and unoriginal (sirius designs are so idk how many months ago, and this is worse than nibiru)
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Post by Deleted on Sept 24, 2016 11:53:28 GMT -5
i think i have a new favorite news caster Same Though am I the only one who kinda likes the bossfight? Same. I like the boss fight (even though it is not the best part of the level) This level is pretty good, but I expected more from Zenthic. :/
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182 posts
Discord: Fabman650#6828
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Creator Points: 2
Favorite Level: idk i really like'd old site in celeste
Hardest Demon: idk i can be pretty difficult sometimes
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Post by Fabby on Sept 24, 2016 13:03:19 GMT -5
Everybody's been talking about this level on twitch recently so I might as well make a post here putting in my two cents regarding it. I personally think that it's a massive shame that this level didn't turn out as good as people originally thought it would. While he was building it on-stream there was a shitload of hype regarding this level - I myself was very excited to see how this level would turn out. I was certainly hoping to beat it myself, but unfortunately simply by looking at the level, I knew that I have no chance. I'm gonna be honest here. I disagree with [GS] Deltablu 's comment regarding this bossfight, and how it is "by far the best designed bossfight out there". No offense to Zenthic, but it looks to me like something ZelLink would make (And we all know that Zellink is a top quality creator amirite ( ͡° ͜ʖ ͡°)). The background was static and didn't have much to it, just a few squares and some glow blocks around the edges. I didn't see much blending out there either. While that doesn't make a level shit, necessarily, I definitely believe that the background would have looked a lot nicer if it contained a few blending colors. The gameplay as well was utterly atrocious. It was a LOT of memorization, I mean that bossfight took memorization to the MAX. And that definitely isn't a good thing. For me, the bossfight is just spamming the wave and hoping that you don't get hit by a laser beam or pillar. It definitely wasn't fun. The concept of this level was really good, and I saw that this level had a lot of potential while Zenthic was building it. The sad reality is that every single part (except for the cube part) was either underdecorated, lacking in gameplay, or simply looked like barely any effort was put into making the part. It's upsetting that this level didn't live up to the expectations of everybody watching him build it, because it could have looked so much better if Zenthic just added a little bit more to it. Oh, and maybe have added some warnings to the bossfight so that we actually have an idea of what we're supposed to do. For those wondering if all Zenthic's future levels are going to be of the same standard, he showed us a preview of one of his upcoming levels on-stream today and it looks a thousand times better than CyberShock. (I came up with the name btw ( ͡° ͜ʖ ͡°))
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Post by [GS] Deltablu on Sept 24, 2016 15:26:52 GMT -5
Everybody's been talking about this level on twitch recently so I might as well make a post here putting in my two cents regarding it. I personally think that it's a massive shame that this level didn't turn out as good as people originally thought it would. While he was building it on-stream there was a shitload of hype regarding this level - I myself was very excited to see how this level would turn out. I was certainly hoping to beat it myself, but unfortunately simply by looking at the level, I knew that I have no chance. I'm gonna be honest here. I disagree with [GS] Deltablu 's comment regarding this bossfight, and how it is "by far the best designed bossfight out there". No offense to Zenthic, but it looks to me like something ZelLink would make (And we all know that Zellink is a top quality creator amirite ( ͡° ͜ʖ ͡°)). The background was static and didn't have much to it, just a few squares and some glow blocks around the edges. I didn't see much blending out there either. While that doesn't make a level shit, necessarily, I definitely believe that the background would have looked a lot nicer if it contained a few blending colors. The gameplay as well was utterly atrocious. It was a LOT of memorization, I mean that bossfight took memorization to the MAX. And that definitely isn't a good thing. For me, the bossfight is just spamming the wave and hoping that you don't get hit by a laser beam or pillar. It definitely wasn't fun. The concept of this level was really good, and I saw that this level had a lot of potential while Zenthic was building it. The sad reality is that every single part (except for the cube part) was either underdecorated, lacking in gameplay, or simply looked like barely any effort was put into making the part. It's upsetting that this level didn't live up to the expectations of everybody watching him build it, because it could have looked so much better if Zenthic just added a little bit more to it. Oh, and maybe have added some warnings to the bossfight so that we actually have an idea of what we're supposed to do. For those wondering if all Zenthic's future levels are going to be of the same standard, he showed us a preview of one of his upcoming levels on-stream today and it looks a thousand times better than CyberShock. (I came up with the name btw ( ͡° ͜ʖ ͡°)) Opinions will vary, but everyone has a universal dislike for Zellink
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Post by flash on Sept 24, 2016 16:59:22 GMT -5
The most notable part of this level is the last segment, which happens to be a boss fight. This is the first level made by Zenthicalpha with a boss fight, and I think we can all agree that this boss fight was constructed exceptionally. It is undoubtedly one of the best designed boss fights in the game.No, not really... Honestly I expected better from Zenthic, but instead we get an unoriginal and ugly sirius ripoff. The only good part was the first cube IMO. Agreed, the bossfight was really a let-down to the whole level.
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Post by Deleted on Sept 25, 2016 4:18:42 GMT -5
Everyone has a universal dislike for Zellink Except me.
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Post by JustJoking on Sept 25, 2016 4:50:57 GMT -5
We want design levels from you Zenthic
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