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Post by Deleted on Sept 21, 2016 17:34:13 GMT -5
I had this in the non-judged thread for some reason (I thought that was for levels that weren't judged yet), so I'll move it here.
Altarius My best and hardest level so far! ID: 25027664 Pass: 111302 Blocks: 15667 (less than my other levels because it's not as long as most of them) Attempts: 994 Stars Suggested: 10 Collab or Solo? Solo
I started this about two weeks ago, focusing primarily on gameplay, and got 58 to the end done yesterday. I beat it much faster than I expected (only took today) but I still think it should be rated demon because it feels like it would be harder if you don't know it well.
And if UltraRush can get rated and X can be a demon, this can too! Right?
Tell me your thoughts!
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3,278 posts
Discord: milesman34#2076
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Post by milesman34 on Dec 6, 2016 19:32:49 GMT -5
0-33% Oh GOD no. This gameplay is not fun. There are a ton of fakes of both the fake lines and moving objects variety. There are also so many unexpected elements. Plus that wave spam at 5% will put off most people from playing the level. Then there is that horrible memory part with all the corridors. Not only is it really annoying to remember, but then you have UFO spam in one section. Basically, you should probably completely replace the horrible gameplay because I don't think you can salvage it at some parts. At least remove the memorization and moving objects.
The block designs could use a good deal more detail, and in the beginning, you should have them appear all the time or at least more. Block designs are too simple in other parts as well. Also, the decorations aren't that good due to the emptiness in several parts. You should add more decoration. It is ok in the first parts and the fast mini wave, but not that good in other parts.
The sync is very good, and is a major redeeming factor in this part.
Gameplay: 0 (0) Design: 1 (33) Sync: 2 (66)
33-58% The gameplay improves a lot during the dual, but then you have the UFO with tons of unexpected moving objects and the robot with the fakes. Fakes should be removed, and so should the moving objects.
The dual looks pretty good, with a cool background. The UFO, however, has no block designs and a background that is too simple. You should add more detail as well as designs. The robot also isn't that good, due to lack of detail. The thing at the end also isn't well made enough.
These parts are very well synced, with good use of whether to have fast paced or slower parts.
Gameplay: 1.5 (37.5) Design: 1.5 (37.5) Sync: 2 (50)
58-100% The gameplay actually improves a lot, but the drop part takes the player into many unexpected places which give the player minimal reaction time. This is especially bad at 63% where you have a tight wave space without much time to react. Removing the spikes would give the player some more time.
The backgrounds are cool, but could be more visible (increase opaque-ness to like 60-75%). The designs there also aren't that varied for a pretty long part. Also, the next few parts have good designs, but....absolutely.....no.....decoration. The last cube isn't that bad though.
The sync is great because of the gameplay, which can stand alone in this sync.
Gameplay: 2.5 (105) Design: 1.5 (66) Sync: 2 (88)
Gameplay (7.1/20) Well, the gameplay recovered from a god-awful cancerous start, and was actually good later on. Design (6.8/20) Many parts just lack the necessary decorations, or have subpar designs. The dual cube/ball was good though. Sync (10/10) The sync salvages this level, and is extremely good. Originality (1.05x) This level has a few cool ideas, but doesn't execute all of them well. Enough are well made for some points in originality. Total (25.1/60) Decent. Difficulty Easy-Medium Demon.
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