22 posts
|
Post by xevenfurious on Sept 20, 2016 17:49:18 GMT -5
Hey guys , i made my new leve named desolate ,,, i named that because the song is creepy... And it used 21k objects XD , btw i work hard of this,, so please review it
Level Name: Desolate Level Creator: Xevenfurious Level ID: 24969955 Level Difficulty: Harder 6* Level Song and Author: www.newgrounds.com/audio/listen/386900 Collaboration / Solo Level : Solo Level
kiriE@milesman34@megaman9@haastregt@timelink
|
|
22 posts
|
Post by xevenfurious on Oct 10, 2016 6:39:17 GMT -5
can someone judge this?
|
|
|
Post by Polarbeahr on Oct 16, 2016 21:45:21 GMT -5
I will seperate the segments using the Ingame percentage, such as 24% to 55% (as example).
- Overall - At first sight, this level looks very awesome. It has extremely nice effects, various gameplay and design, and awesome sync. It uses the song to it's maximum potential, as this does not really sound like an overused song to me, in my opinion.
I've played the level to get a bit more feeling for gameplay... so...
Let's do this...
- 0% to 15% - [ Gameplay ]
The gameplay is very solid. Using the ball with this mysterious melody was a nice choice, as the gameplay fits in that kind of song! Good job!
Some orbs are faded black, and some people can't see which is which in the ingame LDM mode. This could be a problem. Try placing something behind them to see what colour they are.
The gameplay is extremely well-synced. With the waiting spaces in between, with the orbs, with the everything! It's awesome!
Score: 8.20 [ Design ]
Having a black design really fits into this segment of the level. This is mostly because the orbs are faded black (which is meh in gameplay), but mostly because this shows of the effect to it's maximum!
Not paying attention to the design (because it's dark), makes the player pay more attention to the gameplay, or admiring your effect!
Score: 9.27 [ Decoration ]
All over the gameplay, there are a bunch of pulsing arrows pointing where to click.
The effect is amazing. Making it move a few times makes the effect alive, rather than making it sit there. The moving squares are a nice finishing touch to the effect itself, giving you a visual of deepness within this ball-part segment.
Score: solid 10.00
- 15% to 37% - [ Gameplay ]
The beginning, which is the transition, is kind of bad. I had little to no reaction time before a bunch of tight obstacles rushed towards me, which confused me and made my crash. This is unnessesary. Try to give the player more reaction time!
The sync is meh. In some places it fits, in some it does not. Overall, it's just good.
I don't see any bugs, so i'd guess that's fine! Nice!
Score: 6.70 [ Design ]
The first segment (ufo/ship) has a nice usage of decorated 1.0 blocks, fitting with the good colors. This makes the design great, greater, greatest! Well done!
The second segment (wave) has amazing design! It looks extremely cool and detailed, and fits with the song and BG effect! Nice!
Score: 9.80 [ Decoration ]
The BG effect is amazing. Not only does it look awesome, but it syncs with costum 'things' moving on the music sounds. That makes it cool and mysterious. Very well done. It looks detailed, and the BG pulsing is the best.
The little squares are a nice finishing touch.
Score: 10.00
- 37% to 55% - [ Gameplay ]
The gameplay looks very well synced.
It looks very buggy. A mis-timed orb might cause an unfair death, though i'm not THAT sure. Better watch out with 'em.
The transitions are fast, meaning the gameplay is very fun and energetic. Good job!
Score: 8.80 [ Design ]
The design looks original in form, but very plain in detail. In this part, i'd like to see a bit more detailed design.
For the rest, it looks fine and fits with the level. Nice.
Score: 8.12 [ Decoration ]
The effect is so amazing. The 3-Dimensional visual blows the mind, as it moves by very slowly, so players can admire this huge awesomeness of an effect. Very nicely done here!
Score: solid 10.00 - 57% to 76% - [ Gameplay ]
The drop... The gameplay is very nice synced. The obvious transitions are not messed around with, but they're just obvious. That makes the gameplay easier and predictable! Predictable gameplay is fun gameplay. Good job!
Score: 8.70 [ Design ]
A kind of a plain design. Not the best, not the worst. It fits with the colour-changing BG, so multiple colors did fit in with the design.
Score: 7.88 [ Decoration ]
The BG effect was getting a bit boring after a while. It looked awesome, of course, but just flew there like it did nothing. This made it kind of boring, as your other effects looks way more energetic and moving.
Score: 7.18
- 76% to 100% - [ Gameplay ]
The gameplay is insanely original here! I've rarely seen this concept being made, but seeing it in a completed level is just remarkable! Super well done!
Not only that, but it syncs very well. It does not look buggy at all, so no worries about that!
Try to get the gravity portals to be opacity 0.05 or something, to make them not too clearly visible, but not completely invisible. It might cause confusion with players.
Score: 8.61 [ Design ]
The design fits really well with the BG effect. It's just nice and smooth, and makes the easy style show off their maximum potential. Well done!
Score: 9.50 [ Decoration ]
The BG effect looks amazing, having all these individual lines, seperating the few segments of this part. That looks outstanding! Amazing done!!
Score: 9.60 End scoring: 8.82
I'd like to see this level in the Featured section!
|
|
|
Post by traviss1 on Oct 17, 2016 10:48:05 GMT -5
I will seperate the segments using the Ingame percentage, such as 24% to 55% (as example).
- Overall - At first sight, this level looks very awesome. It has extremely nice effects, various gameplay and design, and awesome sync. It uses the song to it's maximum potential, as this does not really sound like an overused song to me, in my opinion.
I've played the level to get a bit more feeling for gameplay... so...
Let's do this...
- 0% to 15% - [ Gameplay ]
The gameplay is very solid. Using the ball with this mysterious melody was a nice choice, as the gameplay fits in that kind of song! Good job!
Some orbs are faded black, and some people can't see which is which in the ingame LDM mode. This could be a problem. Try placing something behind them to see what colour they are.
The gameplay is extremely well-synced. With the waiting spaces in between, with the orbs, with the everything! It's awesome!
Score: 8.20 [ Design ]
Having a black design really fits into this segment of the level. This is mostly because the orbs are faded black (which is meh in gameplay), but mostly because this shows of the effect to it's maximum!
Not paying attention to the design (because it's dark), makes the player pay more attention to the gameplay, or admiring your effect!
Score: 9.27 [ Decoration ]
All over the gameplay, there are a bunch of pulsing arrows pointing where to click.
The effect is amazing. Making it move a few times makes the effect alive, rather than making it sit there. The moving squares are a nice finishing touch to the effect itself, giving you a visual of deepness within this ball-part segment.
Score: solid 10.00
- 15% to 37% - [ Gameplay ]
The beginning, which is the transition, is kind of bad. I had little to no reaction time before a bunch of tight obstacles rushed towards me, which confused me and made my crash. This is unnessesary. Try to give the player more reaction time!
The sync is meh. In some places it fits, in some it does not. Overall, it's just good.
I don't see any bugs, so i'd guess that's fine! Nice!
Score: 6.70 [ Design ]
The first segment (ufo/ship) has a nice usage of decorated 1.0 blocks, fitting with the good colors. This makes the design great, greater, greatest! Well done!
The second segment (wave) has amazing design! It looks extremely cool and detailed, and fits with the song and BG effect! Nice!
Score: 9.80 [ Decoration ]
The BG effect is amazing. Not only does it look awesome, but it syncs with costum 'things' moving on the music sounds. That makes it cool and mysterious. Very well done. It looks detailed, and the BG pulsing is the best.
The little squares are a nice finishing touch.
Score: 10.00
- 37% to 55% - [ Gameplay ]
The gameplay looks very well synced.
It looks very buggy. A mis-timed orb might cause an unfair death, though i'm not THAT sure. Better watch out with 'em.
The transitions are fast, meaning the gameplay is very fun and energetic. Good job!
Score: 8.80 [ Design ]
The design looks original in form, but very plain in detail. In this part, i'd like to see a bit more detailed design.
For the rest, it looks fine and fits with the level. Nice.
Score: 8.12 [ Decoration ]
The effect is so amazing. The 3-Dimensional visual blows the mind, as it moves by very slowly, so players can admire this huge awesomeness of an effect. Very nicely done here!
Score: solid 10.00 - 57% to 76% - [ Gameplay ]
The drop... The gameplay is very nice synced. The obvious transitions are not messed around with, but they're just obvious. That makes the gameplay easier and predictable! Predictable gameplay is fun gameplay. Good job!
Score: 8.70 [ Design ]
A kind of a plain design. Not the best, not the worst. It fits with the colour-changing BG, so multiple colors did fit in with the design.
Score: 7.88 [ Decoration ]
The BG effect was getting a bit boring after a while. It looked awesome, of course, but just flew there like it did nothing. This made it kind of boring, as your other effects looks way more energetic and moving.
Score: 7.18
- 76% to 100% - [ Gameplay ]
The gameplay is insanely original here! I've rarely seen this concept being made, but seeing it in a completed level is just remarkable! Super well done!
Not only that, but it syncs very well. It does not look buggy at all, so no worries about that!
Try to get the gravity portals to be opacity 0.05 or something, to make them not too clearly visible, but not completely invisible. It might cause confusion with players.
Score: 8.61 [ Design ]
The design fits really well with the BG effect. It's just nice and smooth, and makes the easy style show off their maximum potential. Well done!
Score: 9.50 [ Decoration ]
The BG effect looks amazing, having all these individual lines, seperating the few segments of this part. That looks outstanding! Amazing done!!
Score: 9.60 End scoring: 8.82
I'd like to see this level in the Featured section!
Review approved! Moving to Feature-Worthy. I would like to point out that you are very nice in describing stuff, but please don't use spoilers because it kind of makes it annoying for judges to approve the review or level. Nicely done however.
|
|
|
Post by Polarbeahr on Oct 17, 2016 11:41:11 GMT -5
I will seperate the segments using the Ingame percentage, such as 24% to 55% (as example).
- Overall - At first sight, this level looks very awesome. It has extremely nice effects, various gameplay and design, and awesome sync. It uses the song to it's maximum potential, as this does not really sound like an overused song to me, in my opinion.
I've played the level to get a bit more feeling for gameplay... so...
Let's do this...
- 0% to 15% - [ Gameplay ]
The gameplay is very solid. Using the ball with this mysterious melody was a nice choice, as the gameplay fits in that kind of song! Good job!
Some orbs are faded black, and some people can't see which is which in the ingame LDM mode. This could be a problem. Try placing something behind them to see what colour they are.
The gameplay is extremely well-synced. With the waiting spaces in between, with the orbs, with the everything! It's awesome!
Score: 8.20 [ Design ]
Having a black design really fits into this segment of the level. This is mostly because the orbs are faded black (which is meh in gameplay), but mostly because this shows of the effect to it's maximum!
Not paying attention to the design (because it's dark), makes the player pay more attention to the gameplay, or admiring your effect!
Score: 9.27 [ Decoration ]
All over the gameplay, there are a bunch of pulsing arrows pointing where to click.
The effect is amazing. Making it move a few times makes the effect alive, rather than making it sit there. The moving squares are a nice finishing touch to the effect itself, giving you a visual of deepness within this ball-part segment.
Score: solid 10.00
- 15% to 37% - [ Gameplay ]
The beginning, which is the transition, is kind of bad. I had little to no reaction time before a bunch of tight obstacles rushed towards me, which confused me and made my crash. This is unnessesary. Try to give the player more reaction time!
The sync is meh. In some places it fits, in some it does not. Overall, it's just good.
I don't see any bugs, so i'd guess that's fine! Nice!
Score: 6.70 [ Design ]
The first segment (ufo/ship) has a nice usage of decorated 1.0 blocks, fitting with the good colors. This makes the design great, greater, greatest! Well done!
The second segment (wave) has amazing design! It looks extremely cool and detailed, and fits with the song and BG effect! Nice!
Score: 9.80 [ Decoration ]
The BG effect is amazing. Not only does it look awesome, but it syncs with costum 'things' moving on the music sounds. That makes it cool and mysterious. Very well done. It looks detailed, and the BG pulsing is the best.
The little squares are a nice finishing touch.
Score: 10.00
- 37% to 55% - [ Gameplay ]
The gameplay looks very well synced.
It looks very buggy. A mis-timed orb might cause an unfair death, though i'm not THAT sure. Better watch out with 'em.
The transitions are fast, meaning the gameplay is very fun and energetic. Good job!
Score: 8.80 [ Design ]
The design looks original in form, but very plain in detail. In this part, i'd like to see a bit more detailed design.
For the rest, it looks fine and fits with the level. Nice.
Score: 8.12 [ Decoration ]
The effect is so amazing. The 3-Dimensional visual blows the mind, as it moves by very slowly, so players can admire this huge awesomeness of an effect. Very nicely done here!
Score: solid 10.00 - 57% to 76% - [ Gameplay ]
The drop... The gameplay is very nice synced. The obvious transitions are not messed around with, but they're just obvious. That makes the gameplay easier and predictable! Predictable gameplay is fun gameplay. Good job!
Score: 8.70 [ Design ]
A kind of a plain design. Not the best, not the worst. It fits with the colour-changing BG, so multiple colors did fit in with the design.
Score: 7.88 [ Decoration ]
The BG effect was getting a bit boring after a while. It looked awesome, of course, but just flew there like it did nothing. This made it kind of boring, as your other effects looks way more energetic and moving.
Score: 7.18
- 76% to 100% - [ Gameplay ]
The gameplay is insanely original here! I've rarely seen this concept being made, but seeing it in a completed level is just remarkable! Super well done!
Not only that, but it syncs very well. It does not look buggy at all, so no worries about that!
Try to get the gravity portals to be opacity 0.05 or something, to make them not too clearly visible, but not completely invisible. It might cause confusion with players.
Score: 8.61 [ Design ]
The design fits really well with the BG effect. It's just nice and smooth, and makes the easy style show off their maximum potential. Well done!
Score: 9.50 [ Decoration ]
The BG effect looks amazing, having all these individual lines, seperating the few segments of this part. That looks outstanding! Amazing done!!
Score: 9.60 End scoring: 8.82
I'd like to see this level in the Featured section!
Review approved! Moving to Feature-Worthy. I would like to point out that you are very nice in describing stuff, but please don't use spoilers because it kind of makes it annoying for judges to approve the review or level. Nicely done however. Not trying to be rude, but I not really understand how spoilers annoy judges. Can you explain? I want to improve judging levels as much as I can
|
|