1 posts
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Post by shollow on Sept 17, 2016 15:44:27 GMT -5
Hi, I made a level called Hopiik. I put a lot of effort into this level, so I want know your opinion. Name: Hopiik ID: 24623116 Creator: Shollow (me) Song: Hop by Schtiffles Difficulty: Insane Video: www.youtube.com/watch?v=Fu_3AHGdvvwThank you :3
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3,278 posts
Discord: milesman34#2076
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Post by milesman34 on Dec 20, 2016 19:38:27 GMT -5
Gameplay (11.5/20) The beginning doesn't start off that well, due to the amount of unexpected moving objects. I would remove them. It is especially bad at the very first cube. The ball part is definitely more fun, as it isn't so chaotic. The drop is a lot more fun. It has good gameplay, without really unexpected objects. However, the dual part is a good deal more difficult than other parts of the drop, which is a big difference in the gameplay.
Later on in the drop, there are too many invisible transitions. You should replace them with visible transitions or give the player more time to react. Also, in the wave part, one of the mini wave transitions is bad, due to the fact that holding down or not tapping kills you, making it very inconsistent. Make the blocks the player would fall into or go up into in the transition fakes, so the player doesn't suffer cheap deaths.
Another problem is that the ship after the wave has black portals that make it difficult to distinguish things. You really could have removed the pulse trigger that affects those portals. That would improve gameplay a lot. Design (7.1/20) The first few parts have decent decoration, but the designs could have been more detailed, which would improve the look of those parts. The background effect is decent. However, the final cube before the drop has a messy object line. Then there is the drop. The decorations look pretty good, but the use of white in the block designs clashes with the color scheme. Also, the lasers do not overlap that well. Then, in the ship part, it just looks a bit too messy, due to the layering and the weird colors. You could have used different decorations for that.
In the dual part, the background effect is pretty cool, but some of the foreground decoration isn't so well blended. You could have darkened the background. Then, in the UFO part, the color scheme is weird. Using only one color would improve the look of that part. The transition cube also looks a bit empty, and would be helped by having more decoration. Then there is the wave. It....is a nine circles part, and not a good one at that.
Then there is the ship part, which uses too much black honestly, and the backgrounds are weird. You could have used different backgrounds. The last part just has weird color schemes. You need to change the colors. Sync (8.6/10) The sync is great. The background pulses complement the gameplay well, and it is well executed. Or at least that is what I would say until 56%. At that point, the sync gets a good deal worse. A lack of background pulses or well-synced gameplay is evident throughout many of those sections. It gets a bit better at the ship part though. Originality (1x) Several of the backgrounds are original, but there is a nine circles part. Total (27.2/60) Decent. Difficulty Insane 9*
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