15 posts
Favorite Level: Retention
Hardest Demon: BurnOut
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Post by VileMushroom on Sept 8, 2016 21:04:21 GMT -5
~~~~~~ Level ID: 24700061 Pass: 365789 ~~~~~~ Hoi! This level was a blast to create! I'm really happy with out it turned out, definitely my best level so far. I'm asking for this level to be put into the good levels section, I would say featurable but I don't think its long enough at only 39 seconds.
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3,278 posts
Discord: milesman34#2076
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Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
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Post by milesman34 on Jan 3, 2017 19:23:10 GMT -5
Gameplay (7/20) I'm not that good at judging the shorter levels. The fact that it is shorter than almost all rated medium levels really hurts the level's chances. Every portal being shaded black is definitely a problem. Another thing to note is that a few parts have too much spam. Some of the other parts are pretty fun, utilizing moving objects rather well. However, a few empty parts without much gameplay don't work well. In retrospect, the problem with the gameplay is how short the level is, as 40 second levels rarely, if ever, get rated. I don't know how to calculate the gameplay as I usually do because of said length, but it was around 9-10/20. I subtracted a bit because of the short length. Design (7.5/20) The first part isn't so good because you overused the cloud decoration in a near-spammy way. The drop looks pretty good, although the green-yellow color is a disconnect with the theme. Many parts look good, but some parts are a bit messy. The ending is also empty in a few parts. I like some of the beginning parts in the drop. I think the art could have been improved, as it was inspired by the Death Moon series but doesn't look as good as the art in either level. Overall, some parts look good but others are messy or empty. Sync (7.5/10) The beginning doesn't start off well with sync. Since there isn't really much gameplay there, you could use teleportation portals and gravity portals to improve sync. The sync picks up during the drop, featuring great sync that really works with the gameplay. However, it gets worse in the last part. Just add gameplay to the empty parts at the beginning and end, and that would improve sync. Originality (0.9x) The theme itself is pretty original, but some parts look copied from Reanimation. Some bricks, the idea of the art (less well-executed here, by the way), and the mini wave part at the end. Also, some structures look like Death Moon's wave structures. The great theme is a strong redeeming factor, but it doesn't save the originality. Total (19.8/60) Needs Improvement.
if this was a full level it would get decent Difficulty Insane 9*
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