59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 1, 2016 4:09:19 GMT -5
Sorry for re post, my other account is gone now. Looking for a judge to check this out for me
Name: Whipped Cream V2 Song: Sourcream Release date: 8 Months Updated: Yesterday (V6) ID: 14603825 Pass: 2602 My thinking: Star worthy 7/8
Thanks <3 ^_^
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416 posts
Creator Points: 4
Favorite Level: Stereophonic System - GDSpeed
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Post by TheTrueEclipse on Sept 2, 2016 5:35:33 GMT -5
Judging later...
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59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 2, 2016 8:27:41 GMT -5
Thanks!
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59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 4, 2016 3:03:24 GMT -5
Anyone?
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416 posts
Creator Points: 4
Favorite Level: Stereophonic System - GDSpeed
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Post by TheTrueEclipse on Sept 4, 2016 7:55:30 GMT -5
GamePlay: A lot of fakes. Luckily, they aren't too buggy and there are no moving object trolls. There is quite a bit of skill based gameplay, instead of memorization gameplay, which I like better in demons. 8/10 Sync: Very good! The beginning orbs and the orbs before the drop at the robot part around 0:37 are not very synced IMO, but they are OK. 8/10 Deco: Very simple, and the deco does change throughout the level. I like that. I'd really like blending at the robot part at 0:37, but then again, it still fits. 9/10 Originality: I can't really do much for this, because this is a v2, and it doesn't change much from the original, unfortunately. If you added in some deco that was based off of the original (My level, Stereophonics, for example) that would be best. 5/10 Overall, very challenging and simple. I like it, but keep my tips in mind when you create more levels. Total: 30/40, or 3/4. Low-end feature worthy or high-end star worthy! Have fun creating your next level!
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59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 4, 2016 8:27:06 GMT -5
GamePlay: A lot of fakes. Luckily, they aren't too buggy and there are no moving object trolls. There is quite a bit of skill based gameplay, instead of memorization gameplay, which I like better in demons. 8/10 Sync: Very good! The beginning orbs and the orbs before the drop at the robot part around 0:37 are not very synced IMO, but they are OK. 8/10 Deco: Very simple, and the deco does change throughout the level. I like that. I'd really like blending at the robot part at 0:37, but then again, it still fits. 9/10 Originality: I can't really do much for this, because this is a v2, and it doesn't change much from the original, unfortunately. If you added in some deco that was based off of the original (My level, Stereophonics, for example) that would be best. 5/10 Overall, very challenging and simple. I like it, but keep my tips in mind when you create more levels. Total: 30/40, or 3/4. Low-end feature worthy or high-end star worthy! Have fun creating your next level! Wow! Thanks for the review. Im glad you liked it. I do agree on the origionality being lower, it was expected. Other than that. I totally agree with your review
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59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 4, 2016 8:45:03 GMT -5
TimeLink can you verify this review and move the thread? Thanks
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136 posts
Creator Points: 69
Favorite Level: Giu Giu
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Post by TheShadowJzsx on Sept 4, 2016 9:10:40 GMT -5
Gameplay The gameplay is quite nice at times, other times you cant see anything because of near-invisible blocks. 7/10 Design The design's kinda "meh" at the beginning, but by the end, it's definetly worse. 5/10 Sync The sync needs a bit of improvement from the middle to end. At the beggining, it's quite good but goes downhill from the middle. 6/10
Overall score: 18/30 Needs a little bit of improvement in the design and sync. Other than that, the gameplay's pretty nice.
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59 posts
Creator Points: 0
Favorite Level: The Dragon's Lair (Nacho), Bloodbath
Hardest Demon: FF0000
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Post by MrStormm on Sept 4, 2016 9:12:18 GMT -5
Gameplay
The gameplay is quite nice at times, other times you cant see anything because of near-invisible blocks. 7/10 Design
The design's kinda "meh" at the beginning, but by the end, it's definetly worse. 5/10 Sync
The sync needs a bit of improvement from the middle to end. At the beggining, it's quite good but goes downhill from the middle. 6/10 Overall score: 18/30 Needs a little bit of improvement in the design and sync. Other than that, the gameplay's pretty nice. Thanks! The video was cut so it may sound off in some spots. Other than that, i think its alright
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Post by Mechanguis on Sept 19, 2016 7:36:57 GMT -5
Whipped Cream v2 by MrStormm
Gameplay Pretty good. There were no unexpected obstacles or transitions and all of the obstakces were easy enough to see, except for possibly the last mini-ufo. It was nice to see that you removed the extra-slow speed and the auto ending of the original since those two made the original a bit tedious to play. There were also plenty of variety in the mechanics and obstacles used in the level, especially in regards to the block structures. I think there should have been more use of moving obstacles and teleportals (but not in a bad way) to enhance the gameplay more, although the gameplay is still enjoyable without it.
The only criticism I have is the beginning with all the fake jump orbs, which should be removed. They're alright in small doses but it's generally not a good idea to make a fake-orb segment at the very start since it can be frustrating to get past an a turn-off the player. It doesn't really add much to the challenge, either.
Decorations For the first half of the level, the design was alright for the most part except for two things. The sawblades in some parts look liked they were spammed, especially in the wave and the ufo segment. Make sure that there's always a resonable amount of space between sawblades so they don't look too crammed. It's also a good idea, when possible, to vary between large sawblades and the smaller sawblades to make it look less cooy-pasty. Aside from that, the block designs were rather empty. I know this was trying to emulate the original, but adding some more decoration like lasers or the ones that are used for spike floors can't hurt.
In the second half of e level, the design got really messy. It would have been better if the purple circles + stars custom BG was kept at a low opacity since it looka very saturated and ugly at a high opacity and it also overlaps with a lot decoration and blocks, making the design very messy. Better yet would be to replace them with an entirely new custom BG composed of clouds and stars, also at a low opacity, to avoid making the design look repetitive. The last third of the level, starting from the last ship, has major problems as well. Besides the aforementioned messy custom BG, I don't think it's a very good idea to make the spiky decoration use player colors instead of a normal fixed color like the robot part before it. The mini-ufo needs a major design overhaul. There needs to be more foreground decoration and less of the background decoration, especially the waves. It's really weird how the decoration seems to get cut off once it touches the upper set of waves. Removing it or lessening it so it is only slightly above the ceiling/floor, replacing it instead with visible block structures and sawblades, and removing some of the uneccesary ray decoration would make the design a lot better.
Music Sync While it's OK, it could use more polishing. The ball/robot/cube jumps need more syncing with the music. Transitions are alright, but the color changes in the first wave based on the drums are out of the sync, really.
Design itself somewhat fits in with the atmosphere of the music, but not really.
Other Since this is a v2 level, I'll also judge it based on its merits as a v2.
Gameplay-wise, it was nice to see how it was different enough to not just be the original's gameplay + more obstacles but there were enough elements from the original that makes it obvious that this is really a v2. It was also good how you changed the "bad gameplay" parts of the original and replaced the ultra-slow speed parts and the ending with much better gameplay material.
The design is more iffy. While the colors where changed and some decoration was added, overall it was really too similar to the original and some parts felt more like a downgrade. Look at the decorations part of the review to see which parts weren't that well-designed
Overall While the gameplay is solid, decoration could use more improvement, especially in regards to this being a v2 level. Decent.
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Post by geocrafter12 on Sept 25, 2016 17:01:56 GMT -5
I agree with the review here. Moving to Decent
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