|
Post by Twitzen on Aug 20, 2016 15:07:36 GMT -5
This is a new level by me. It took a while, so I hope you like it. ID- 23421831
|
|
91 posts
Discord: LeaderCthulu#7186
Creator Points: 8
|
Post by cthulu on Dec 18, 2016 11:29:12 GMT -5
First and foremost, thank you for you patience, on the behalf of all forum judges.
From the beginning of the level the player is immediately greeted with detailed decoration and even more detailed block designs. Managing to reveal the moving objects within the obstacles, but not allowing them to interfere with the backround. There was, however, an error I noticed when playing where the background was 'bald' where the player had to experience a vehicle transition. To fix this, I suggest extending your decorations to accommodate all areas of the level exposed. Also, the fading effects withing the obstacles are offset, not being in line with the play, to fix this just set the line a few small spaces to the left. The boss fight was well made and synchronized great with the song. I have, however, seen the exact same bosses as the ones used in several levels before ._. The transition period before the first and second boss fight is, well, just that; a boss fight. Good Deco and sync persists. The second boss fight introduced a waving grid in the backround, which added a touch of originality for the level. Towards the end of this section (at 84% to be more specific) there's a bug where the player can just die. To fix this put ramps or have the platforms move up towards the player. The ending drags itself out.
Personal notes: -digital style is sooo overused.
Scoring: Gameplay: 8/10 -1 for 84% bug -1 for long ending
Decoration: 8/10 -1 for bald sections -1 for offset fading effects
Concept: 5/10 No change, good, original, Deco and gameplay offsets the overused themes and replicated boss designs
Overall score: 7/10
Moving to: decent
|
|