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Post by Lkrboy24 on Aug 18, 2016 16:43:12 GMT -5
It's been a while since i finished a solo level. I think it came out pretty good. the id is 23365686 if you want to play it. Thank you!
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Post by Lkrboy24 on Aug 26, 2016 13:46:58 GMT -5
So this got sent (by rob buck). Idk if it can still get reviewed. If not, can a mod please move it?
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Post by DaxD0w on Aug 26, 2016 14:14:39 GMT -5
So this got sent (by rob buck). Idk if it can still get reviewed. If not, can a mod please move it? Is it possible to get photographic proof? Or can you DM rob buck with picture saying that he did send it?
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Post by Lkrboy24 on Sept 9, 2016 11:44:11 GMT -5
Sorry i took so long. I waited for rob to reply, but he never did. (I also kinda forgot about this) Here is a picture of a comment he left. imgur.com/sDeq9oK
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Post by DaxD0w on Sept 12, 2016 17:53:36 GMT -5
Sorry i took so long. I waited for rob to reply, but he never did. (I also kinda forgot about this) Here is a picture of a comment he left. imgur.com/sDeq9oKOh sorry for being late. I AM sorry. 3 days late. Anyhow, i don't see a "Sent" Thing, but ill try talking to the judges.
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Post by Mechanguis on Oct 30, 2016 7:50:34 GMT -5
Reinvision by Lrkboy24
Gameplay Decent but could use a lot of improvements. There are a few moments which are a bit unexpected, like the black flashes in the first few transitions and the moving obstacles in the first ball/second wave, but overall it's pretty minor. Pacing is good enough, starting out slow and getting faster in the second half, and there are enough portals to keep the gameplay interesting. The obstacles get too repetitive, though, from 31-64% with a lot of the obstacles being copy-pasted, especially in the robot/cube before the drop. Avoid copy-pasting obstacles too much since it makes the gameplay seem rushed and gets boring after a while. Vary it up more by using different kinds of structures and obstacles. For example, in the 31-41% robot, you could add slopes, jump rings, and other kinds of block structures to make the gameplay a lot more interesting. In the 60-64% of the UFO, making it a slope or adding some spikes can vary up the obstacles there as well.
There were also some minor but frustrating bugs in the level. At 65%, the transition to the wave is pretty bad since it's a mini-wave at triple speed so it's very easy to hit the spikes. Removing the spikes can fix this since it's kind of unnecessary in the first place. Also, at 88-89%, jumping after immediately hitting the ground makes you hit the block and die.
Decoration The designs in the first half were pretty good. They were clean and organized and had a some nice touches to them, like the electric beams and the music note background. Colors were pretty good as well and complemented each other well enough. Block designs could've been more complex than just one kind of block with the shiny decoration in it, though. Try using other blocks as well. Also, in the cube right before the drop, you could see the black lasers that were used to give the shadow effect on the blocks whenever they passed through the music note background. It's very noticeable.
The second half wasn't as good, though. The black block design is very bland and the sunset style was overused and didn't add anything new to the table. The background decoration (clouds, pulsing objects, etc.) also seemed like it was placed randomly at times. To be honest, this part would've done better with a completely different design. At the very least, it would have been better to use non-black blocks to make the part a lot more interesting.
Music Sync Transitions had good sync all throughout except for the cubes at 88% which should probably have come a bit later. Robot/ball/cube parts didn't really sync too well until the 42% cube part. After that, the gameplay sync became a lot better. Flashes and moving obstacles were also somewhat synced to the music.
Like the gameplay, the design didn't really fit well with the tone/atmosphere of the music until the 42% cube part. After that, the design matched the atmosphere the music gave off well.
Overall Music sync was good but Decoration and Gameplay leaves a lot to be desired. There's definitely potential for a rating or even feature though. Moved to Decent.
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