RodsMun
Stereo Madness
Geometry Dash player since 2014
3 posts
Favorite Level: Deadlocked/Theory of Everything
Hardest Demon: FFFFFF
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Post by RodsMun on Aug 10, 2016 12:48:41 GMT -5
I must say I quite like the relaxing theme the level offers,your friend did a wonderful job on the level and he looked into every detail which I always respect.
Music-sync For me,it was nicely synced. 9/10
Detail The level is nicely detailed,where the smallest detail is considered important,very nice 9.5/10
Level theme The level features a more relaxing theme which won't make you rage instantly. Good for those who do have some skill in the game but don't want to suffer from anger issues etc.
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Post by Deleted on Oct 21, 2016 18:16:01 GMT -5
Cube Section (0-17%) - Overall the gameplay is OK. Not exactly the most dynamic, but not too boring either. IT fits the calm mood of the level good. In terms of decoration, it could use a little more work. Most of the section is blank, and the custom background that slowly comes in is kinda copy pasted. Try changing the size and orientation of some of the stars to differentiated, or make it a multi-layer bg to make it a little more dynamic.
Ship Section (18-26%) - Gameplay goes a little down-hill here. The entire section is literally jut avoiding a few saws and the ceiling/floor. I'd suggest putting some structures and blocks instead, with some saws spread out, instead of just all saws. Again, it's a little empty.
UFO Section (27-35%) - The gameplay here's not bad. What I don't like is the invisible portal. You don't know which portal it's going to be. The first half looked OK; second half not so much. The block borders don't connect properly, and the structures themselves are just empty. Again, very empty section, try filling it up by combining structures and maybe add some deco/pulsing objects.
Robot Section (36-44%) - Again, not a fan of the invisible/text portals. It would be much better if the portal was visible. The drop down to the spike gives you no reaction time either; you would have to know it was there beforehand. Gameplay was kind of dull, it's mostly just same level spike jumps.
Ball Section (45-53%) - Gameplay is pretty good here. Only problem I have is the transition into it gives no reaction time again for that first click. Block design is much better, earlier sections should be detailed like this. Background was OK. Only thing this needs is a little more foreground deco.
Ship Section (54-66%) - Custom background here was decent. The transition again was a little sudden, maybe add a jump pad to give a little more time to adjust. Could use a little more obstacles. Also the saws merging with the blocks did not look that great; you should probably remove them and fill up the obstacles with more detail. More foreground deco is needed also. And finally, the invis blue pad transition should have some decoration or something to watch while waiting.
Wave Section (67-85%) - The transition can bug and cause you to die in the ceiling. The giant portals do not look good. Usually bigger portals make the level look bad. The gameplay was really not good. Very little reaction time, and all of it is just "dodge the monsters". Very little deco, the custom background has been used before, and the entire section is nothing but spikes on the ceiling and floor.
Wave Section (86-100%) - The transition again is too sudden. Gameplay was pretty good here, not too hard, but still fun. The block effects are pretty much identical to a Nine Circles Effect. Foreground could be filled up a little.
OVERALL: Gameplay - 6/10 - Alot of the level isn't fun/has little happening. Stuff like the last wave's gameplay and the first cube were OK. Try adding some more variation in elevation, add more obstacles, and avoid text/invis/sudden transitions. Decoration - 6/10 - Alot of the level is empty. Main problems with this level is copy-paste, repeated backgrounds, lack of foreground decoration, and lack of block obstacles. The 45% ball section's block design was pretty good, there should be more like this. Sync - 1.9/2 - Mostly synced, maybe 5% of the level wasn't at a few small areas.
FINAL SCORE - 21.5/30, Decent
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