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Post by Aelerity on Aug 7, 2016 19:00:19 GMT -5
My hardest demon I have beaten. ID = 22454862 Unfortunately I only have a preview video of the level (https://www.youtube.com/watch?v=ly9I6QEArP0), which I took before my computer messed up how I recorded. But here's some screenshots. imgur.com/a/p46PgEDIT: www.youtube.com/watch?v=zU3Mt6fFf3Q (Full video of the level)
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Post by Aelerity on Aug 13, 2016 21:11:28 GMT -5
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Post by DaxD0w on Aug 16, 2016 20:07:45 GMT -5
Sorry for the wait, I'll judge this tomorrow and that's promise.... I just have been everywhere the couple days and haven't had enough time to judge. Hope you understand!
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Post by Aelerity on Aug 16, 2016 20:16:21 GMT -5
Sorry for the wait, I'll judge this tomorrow and that's promise.... I just have been everywhere the couple days and haven't had enough time to judge. Hope you understand! i understand
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Post by DaxD0w on Aug 17, 2016 22:09:52 GMT -5
Im here now.. I had to use auto, too hard. Anyhow lets go! 0%-7%: It starts off very.... hard. The colours are wayy too dark. I barely could see anything. I used FULL brightness just to see the level. You should fix that and higher the opacity of it, even if its an insane. Though if you intended this to happen, at least make it brighter. As people would most likely not be able to see ANYTHING. Anyhow, detail time. Detail is nothing special. No cool effects, nothing new. Though i like the plain style of this. Nothing too crazy or anything like that. It would be nice to see a complete unique effect for this level. I think it would turn out very nice and make the level look a whole lot better. The dark orbs, pad portals were essential. It just made this look a lot better rather than just normal orbs. Everything else just looks normal. Music sync is very good, but i just feel something is out of sync. I have studied this part so many times but i could not find out what was out of sync. Though my evidence is that the portal's timing was just a little out of sync. Though highly unnoticeable anyhow. The pads and orbs were put in the correct place. Nothing much to say here. Gameplay started off ruff imo. This is because the "too dark" theme. again, please at least higher the opacity by about .05? I think thats enough. Minimum .03 and max around .07. Otherwise gameplay looks fine for an insane/extreme demon. The flow goes smooth. I didn't find anything that was glitchy or buggy, but timing are incredibly difficult. But its an insane/extreme so it won't matter. Tl:DR: make the brightness higher by .03-.07. Maybe a effect completely new that fits this level? Sync and Gameplay were great. 7%-15%: On to the next part. When this part started off, I think that the brightness went brighter. It seemed different than the beginning part. Im not sure if its just me but i think it changed by the minimum and maximum i have mentioned earlier. Anyhow, the beginning transition was smooth, it doesn't seem to unfair to start off as a ship. Detail looked quite the same, except the block design which was completely original. (From 7%-13%) And everything else was basically the same. The saws, glowing things, spikes were pretty much the same. Excluding the block design of course. Again, it would be cool to add another effect here. Not the same one from the beginning part though. I think it would look even better with it here. Thats basically it with the detail with this part. Nothing exciting other than the new block design which looked nice. Music sync was very nicely done. It seemed most parts were synced. Though with this song mixed with the ship, it seemed pretty hard to sync. Anyhow, thats all i got to say about sync. Now gameplay time... The beginning transition was fair, giving the player time to react about straight fly. I don't find anything wrong with straight fly except practice. So nothing wrong about gameplay, otherwise gameplay would be very fun. The flow was smooth, nothing ruff. Transitions of ending and opening were nicely done. Overall nice job with this part. Tl:DR: Add cool effects different from the beginning one. You did nice on sync and gameplay. 16%-22%: Ran out of words for the beginning lol.. Ill start it out like this. ANYHOW.... The beginning was fair, no like unfair 1 second time reaction ball jump of death or anything like that. You gave them fair time to react of an insane demon. This = better gameplay. The detail was nothing new again. Rather new block design again which is completely new. Never ever seen this before. Otherwise, nothing new with detail. For me, when it got to this point the detail got a little repetitive. From here i really thought the level would change something. So with detail, try using more different variety of stuff, as everything else is the same except block deco. This makes the level a whole lot better than just same blocks for the entire level. Music sync this time was better than ever before. Probably because ball is easy to sync but anyhow, i could just see the sync when i first got here. Great job with sync. With this i just can't say anything else about sync. So now on to gameplay. Gameplay was good. As i have mentioned in the beginning, that part gave better gameplay. Everything else was just straight forward timing. Nothing too buggy or anything, just a lot of practice needed. Tl:DR: Amazing job on sync and gameplay again. Deco started getting repetitive. Same deco was getting used. FROM HERE, I WILL NOT REVIEW EVERYSINGLE PART, RATHER I WILL REVIEW 2 PARTS IN ONE PARAGRAPH. I DO NOT WANT THIS TO BE A 2000-3000 WORD REVIEW. THIS MEANS THAT IT WILL TAKE LONGER. SO I RATHER NOT WANT THAT. KK read on now 23%-30% (Yes this is 2 parts.) UFO Opening was unfair. Like you have 1 second to react to that. Even if its an insane, i could swear someone would die there. Deco became MORE REPETITIVE. YES MORE. Same things were used excluding the block design. Though i like the cool original block design. The symbols on it looked clean. BUT HOWEVER SAME THING WAS USED! I really thought some things would change AT LEAST a bit and it didn't. Only thing that changed was the block design. (Talking about detail rn.) Please put more thought into this. Thank you. Design for the cube was the same. again. More detail got more repetitive. You should really fix this up and put more thought into it. Sync for both parts were nice. Again well synced with music sync. Gameplay got boring. This is because the deco. I literally didn't want review this. Again here fix the deco more. TL:DR Sync was good as usual i guess. Gameplay got boring because of deco. Deco got repetitive. Fix deco and it won't be repetitive... Probably. Fix unfair beginning. 31%-45%: Beginning starts off hard. When you go enter you have like .5 seconds to react and move the ship so you don't die. EVEN though if this is an insane, thats just really unfair for that. Like .00000005 seconds to react. That needs a fix for sure. Deco was the same for the whole thing AGAIN. Nothing new except stars which i have noticed here? Anyhow, detail was just very very repetitive. This just made gameplay even worse too. This is an insane, same thing for the whole level, and you have to practice that if you want to beat it. How frustrating would that be? Again here, think about if the player will enjoy it. Not using the same things for the entire level. Use more varieties of things as there is like 30 pages of things to use. Sync was basically the only positive thing in this whole part, almost the whole level. Tl:DR: Sync is basically the only positive thing in this part. Deco is the same and got more repetitive. This effect gameplay too. Fix the unfair beginning. 46%-70% Again with the really unfair beginnings. Like 1 second to react and jump. (UFO) Thats very hard to do, as its like usain bolt where his reaction time of starts is 1.555 seconds. You have to react that quick and jump or else you die. Deco was the same again. Same saws, same stars, same blocks. I just really wanted to quit at this point. This affected gameplay as always. Imagine if you were playing this level, for 2 hours, looking at the same blocks for that period of time. It would be boring right? Thats what exactly looks like here. You really need to think again about the repetitiveness, how fun the level be if its an insane demon. Sync was nicely done and WAS the only positive things for the entire level. Tl:DR: Deco needs more thinking about repetitiveness, gameplay was affected like a virus because of the deco. Sync again was the only positive thing here, possibly the whole level. The unfair beginning strikes again. Fix this please. 71%-END No unfair beginning this time. (Cube part) Thankfully. Looks like you did the thinking right at the end but not throughout the level. Deco had some new deco, and that was... The brick background. I was just so happy to see something new. If you saw me i was so happy to at least see that. Otherwise EVERYTHING THE SAME. More thinking needed again. Gameplay was affected by deco as usual. You really need to fix the deco of this. I didn't see copy paste here. Which is a good thing. So with detail, fix the same things used over and over for the whole level. Sync again was nicely done. Nothing else much to say, with sync. On to the scores now... TL:DR: A little bit of new blocks were used, but same things were used again. gameplay was affected too with this. Fix the deco. Detail: 2/10 Pretty new stuff here, BUT same things were used for the entire level. This deducted 8 points. Thats it. Fix this and the points might go higher. Sync: 9/10 Sync was basically the only positive thing for this level. MOST things were synced. Nothing much to say about that. Gameplay: 2/10 If, the deco wasn't the same of the entire level, the gameplay probably would have been better. About 7/10. Originality: 1.01x nothing else was new, except the block deco which i haven't seen before. OVERALL: 4.37/10 the reason why the mark is so low is explained above. High NI to middle decent. Next judge decide. Im out - Dax
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Post by Aelerity on Aug 17, 2016 23:14:33 GMT -5
Im here now.. I had to use auto, too hard. Anyhow lets go! 0%-7%: It starts off very.... hard. The colours are wayy too dark. I barely could see anything. I used FULL brightness just to see the level. You should fix that and higher the opacity of it, even if its an insane. Though if you intended this to happen, at least make it brighter. As people would most likely not be able to see ANYTHING. Anyhow, detail time. Detail is nothing special. No cool effects, nothing new. Though i like the plain style of this. Nothing too crazy or anything like that. It would be nice to see a complete unique effect for this level. I think it would turn out very nice and make the level look a whole lot better. The dark orbs, pad portals were essential. It just made this look a lot better rather than just normal orbs. Everything else just looks normal. Music sync is very good, but i just feel something is out of sync. I have studied this part so many times but i could not find out what was out of sync. Though my evidence is that the portal's timing was just a little out of sync. Though highly unnoticeable anyhow. The pads and orbs were put in the correct place. Nothing much to say here. Gameplay started off ruff imo. This is because the "too dark" theme. again, please at least higher the opacity by about .05? I think thats enough. Minimum .03 and max around .07. Otherwise gameplay looks fine for an insane/extreme demon. The flow goes smooth. I didn't find anything that was glitchy or buggy, but timing are incredibly difficult. But its an insane/extreme so it won't matter. Tl:DR: make the brightness higher by .03-.07. Maybe a effect completely new that fits this level? Sync and Gameplay were great. 7%-15%: On to the next part. When this part started off, I think that the brightness went brighter. It seemed different than the beginning part. Im not sure if its just me but i think it changed by the minimum and maximum i have mentioned earlier. Anyhow, the beginning transition was smooth, it doesn't seem to unfair to start off as a ship. Detail looked quite the same, except the block design which was completely original. (From 7%-13%) And everything else was basically the same. The saws, glowing things, spikes were pretty much the same. Excluding the block design of course. Again, it would be cool to add another effect here. Not the same one from the beginning part though. I think it would look even better with it here. Thats basically it with the detail with this part. Nothing exciting other than the new block design which looked nice. Music sync was very nicely done. It seemed most parts were synced. Though with this song mixed with the ship, it seemed pretty hard to sync. Anyhow, thats all i got to say about sync. Now gameplay time... The beginning transition was fair, giving the player time to react about straight fly. I don't find anything wrong with straight fly except practice. So nothing wrong about gameplay, otherwise gameplay would be very fun. The flow was smooth, nothing ruff. Transitions of ending and opening were nicely done. Overall nice job with this part. Tl:DR: Add cool effects different from the beginning one. You did nice on sync and gameplay. 16%-22%: Ran out of words for the beginning lol.. Ill start it out like this. ANYHOW.... The beginning was fair, no like unfair 1 second time reaction ball jump of death or anything like that. You gave them fair time to react of an insane demon. This = better gameplay. The detail was nothing new again. Rather new block design again which is completely new. Never ever seen this before. Otherwise, nothing new with detail. For me, when it got to this point the detail got a little repetitive. From here i really thought the level would change something. So with detail, try using more different variety of stuff, as everything else is the same except block deco. This makes the level a whole lot better than just same blocks for the entire level. Music sync this time was better than ever before. Probably because ball is easy to sync but anyhow, i could just see the sync when i first got here. Great job with sync. With this i just can't say anything else about sync. So now on to gameplay. Gameplay was good. As i have mentioned in the beginning, that part gave better gameplay. Everything else was just straight forward timing. Nothing too buggy or anything, just a lot of practice needed. Tl:DR: Amazing job on sync and gameplay again. Deco started getting repetitive. Same deco was getting used. FROM HERE, I WILL NOT REVIEW EVERYSINGLE PART, RATHER I WILL REVIEW 2 PARTS IN ONE PARAGRAPH. I DO NOT WANT THIS TO BE A 2000-3000 WORD REVIEW. THIS MEANS THAT IT WILL TAKE LONGER. SO I RATHER NOT WANT THAT. KK read on now 23%-30% (Yes this is 2 parts.) UFO Opening was unfair. Like you have 1 second to react to that. Even if its an insane, i could swear someone would die there. Deco became MORE REPETITIVE. YES MORE. Same things were used excluding the block design. Though i like the cool original block design. The symbols on it looked clean. BUT HOWEVER SAME THING WAS USED! I really thought some things would change AT LEAST a bit and it didn't. Only thing that changed was the block design. (Talking about detail rn.) Please put more thought into this. Thank you. Design for the cube was the same. again. More detail got more repetitive. You should really fix this up and put more thought into it. Sync for both parts were nice. Again well synced with music sync. Gameplay got boring. This is because the deco. I literally didn't want review this. Again here fix the deco more. TL:DR Sync was good as usual i guess. Gameplay got boring because of deco. Deco got repetitive. Fix deco and it won't be repetitive... Probably. Fix unfair beginning. 31%-45%: Beginning starts off hard. When you go enter you have like .5 seconds to react and move the ship so you don't die. EVEN though if this is an insane, thats just really unfair for that. Like .00000005 seconds to react. That needs a fix for sure. Deco was the same for the whole thing AGAIN. Nothing new except stars which i have noticed here? Anyhow, detail was just very very repetitive. This just made gameplay even worse too. This is an insane, same thing for the whole level, and you have to practice that if you want to beat it. How frustrating would that be? Again here, think about if the player will enjoy it. Not using the same things for the entire level. Use more varieties of things as there is like 30 pages of things to use. Sync was basically the only positive thing in this whole part, almost the whole level. Tl:DR: Sync is basically the only positive thing in this part. Deco is the same and got more repetitive. This effect gameplay too. Fix the unfair beginning. 46%-70% Again with the really unfair beginnings. Like 1 second to react and jump. (UFO) Thats very hard to do, as its like usain bolt where his reaction time of starts is 1.555 seconds. You have to react that quick and jump or else you die. Deco was the same again. Same saws, same stars, same blocks. I just really wanted to quit at this point. This affected gameplay as always. Imagine if you were playing this level, for 2 hours, looking at the same blocks for that period of time. It would be boring right? Thats what exactly looks like here. You really need to think again about the repetitiveness, how fun the level be if its an insane demon. Sync was nicely done and WAS the only positive things for the entire level. Tl:DR: Deco needs more thinking about repetitiveness, gameplay was affected like a virus because of the deco. Sync again was the only positive thing here, possibly the whole level. The unfair beginning strikes again. Fix this please. 71%-END No unfair beginning this time. (Cube part) Thankfully. Looks like you did the thinking right at the end but not throughout the level. Deco had some new deco, and that was... The brick background. I was just so happy to see something new. If you saw me i was so happy to at least see that. Otherwise EVERYTHING THE SAME. More thinking needed again. Gameplay was affected by deco as usual. You really need to fix the deco of this. I didn't see copy paste here. Which is a good thing. So with detail, fix the same things used over and over for the whole level. Sync again was nicely done. Nothing else much to say, with sync. On to the scores now... TL:DR: A little bit of new blocks were used, but same things were used again. gameplay was affected too with this. Fix the deco. Detail: 2/10 Pretty new stuff here, BUT same things were used for the entire level. This deducted 8 points. Thats it. Fix this and the points might go higher. Sync: 9/10 Sync was basically the only positive thing for this level. MOST things were synced. Nothing much to say about that. Gameplay: 2/10 If, the deco wasn't the same of the entire level, the gameplay probably would have been better. About 7/10. Originality: 1.01x nothing else was new, except the block deco which i haven't seen before. OVERALL: 4.37/10 the reason why the mark is so low is explained above. High NI to middle decent. Next judge decide. Im out - Dax did u make an auto or did u use one that was uploaded
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Post by DaxD0w on Aug 18, 2016 11:55:29 GMT -5
Im here now.. I had to use auto, too hard. Anyhow lets go! 0%-7%: It starts off very.... hard. The colours are wayy too dark. I barely could see anything. I used FULL brightness just to see the level. You should fix that and higher the opacity of it, even if its an insane. Though if you intended this to happen, at least make it brighter. As people would most likely not be able to see ANYTHING. Anyhow, detail time. Detail is nothing special. No cool effects, nothing new. Though i like the plain style of this. Nothing too crazy or anything like that. It would be nice to see a complete unique effect for this level. I think it would turn out very nice and make the level look a whole lot better. The dark orbs, pad portals were essential. It just made this look a lot better rather than just normal orbs. Everything else just looks normal. Music sync is very good, but i just feel something is out of sync. I have studied this part so many times but i could not find out what was out of sync. Though my evidence is that the portal's timing was just a little out of sync. Though highly unnoticeable anyhow. The pads and orbs were put in the correct place. Nothing much to say here. Gameplay started off ruff imo. This is because the "too dark" theme. again, please at least higher the opacity by about .05? I think thats enough. Minimum .03 and max around .07. Otherwise gameplay looks fine for an insane/extreme demon. The flow goes smooth. I didn't find anything that was glitchy or buggy, but timing are incredibly difficult. But its an insane/extreme so it won't matter. Tl:DR: make the brightness higher by .03-.07. Maybe a effect completely new that fits this level? Sync and Gameplay were great. 7%-15%: On to the next part. When this part started off, I think that the brightness went brighter. It seemed different than the beginning part. Im not sure if its just me but i think it changed by the minimum and maximum i have mentioned earlier. Anyhow, the beginning transition was smooth, it doesn't seem to unfair to start off as a ship. Detail looked quite the same, except the block design which was completely original. (From 7%-13%) And everything else was basically the same. The saws, glowing things, spikes were pretty much the same. Excluding the block design of course. Again, it would be cool to add another effect here. Not the same one from the beginning part though. I think it would look even better with it here. Thats basically it with the detail with this part. Nothing exciting other than the new block design which looked nice. Music sync was very nicely done. It seemed most parts were synced. Though with this song mixed with the ship, it seemed pretty hard to sync. Anyhow, thats all i got to say about sync. Now gameplay time... The beginning transition was fair, giving the player time to react about straight fly. I don't find anything wrong with straight fly except practice. So nothing wrong about gameplay, otherwise gameplay would be very fun. The flow was smooth, nothing ruff. Transitions of ending and opening were nicely done. Overall nice job with this part. Tl:DR: Add cool effects different from the beginning one. You did nice on sync and gameplay. 16%-22%: Ran out of words for the beginning lol.. Ill start it out like this. ANYHOW.... The beginning was fair, no like unfair 1 second time reaction ball jump of death or anything like that. You gave them fair time to react of an insane demon. This = better gameplay. The detail was nothing new again. Rather new block design again which is completely new. Never ever seen this before. Otherwise, nothing new with detail. For me, when it got to this point the detail got a little repetitive. From here i really thought the level would change something. So with detail, try using more different variety of stuff, as everything else is the same except block deco. This makes the level a whole lot better than just same blocks for the entire level. Music sync this time was better than ever before. Probably because ball is easy to sync but anyhow, i could just see the sync when i first got here. Great job with sync. With this i just can't say anything else about sync. So now on to gameplay. Gameplay was good. As i have mentioned in the beginning, that part gave better gameplay. Everything else was just straight forward timing. Nothing too buggy or anything, just a lot of practice needed. Tl:DR: Amazing job on sync and gameplay again. Deco started getting repetitive. Same deco was getting used. FROM HERE, I WILL NOT REVIEW EVERYSINGLE PART, RATHER I WILL REVIEW 2 PARTS IN ONE PARAGRAPH. I DO NOT WANT THIS TO BE A 2000-3000 WORD REVIEW. THIS MEANS THAT IT WILL TAKE LONGER. SO I RATHER NOT WANT THAT. KK read on now 23%-30% (Yes this is 2 parts.) UFO Opening was unfair. Like you have 1 second to react to that. Even if its an insane, i could swear someone would die there. Deco became MORE REPETITIVE. YES MORE. Same things were used excluding the block design. Though i like the cool original block design. The symbols on it looked clean. BUT HOWEVER SAME THING WAS USED! I really thought some things would change AT LEAST a bit and it didn't. Only thing that changed was the block design. (Talking about detail rn.) Please put more thought into this. Thank you. Design for the cube was the same. again. More detail got more repetitive. You should really fix this up and put more thought into it. Sync for both parts were nice. Again well synced with music sync. Gameplay got boring. This is because the deco. I literally didn't want review this. Again here fix the deco more. TL:DR Sync was good as usual i guess. Gameplay got boring because of deco. Deco got repetitive. Fix deco and it won't be repetitive... Probably. Fix unfair beginning. 31%-45%: Beginning starts off hard. When you go enter you have like .5 seconds to react and move the ship so you don't die. EVEN though if this is an insane, thats just really unfair for that. Like .00000005 seconds to react. That needs a fix for sure. Deco was the same for the whole thing AGAIN. Nothing new except stars which i have noticed here? Anyhow, detail was just very very repetitive. This just made gameplay even worse too. This is an insane, same thing for the whole level, and you have to practice that if you want to beat it. How frustrating would that be? Again here, think about if the player will enjoy it. Not using the same things for the entire level. Use more varieties of things as there is like 30 pages of things to use. Sync was basically the only positive thing in this whole part, almost the whole level. Tl:DR: Sync is basically the only positive thing in this part. Deco is the same and got more repetitive. This effect gameplay too. Fix the unfair beginning. 46%-70% Again with the really unfair beginnings. Like 1 second to react and jump. (UFO) Thats very hard to do, as its like usain bolt where his reaction time of starts is 1.555 seconds. You have to react that quick and jump or else you die. Deco was the same again. Same saws, same stars, same blocks. I just really wanted to quit at this point. This affected gameplay as always. Imagine if you were playing this level, for 2 hours, looking at the same blocks for that period of time. It would be boring right? Thats what exactly looks like here. You really need to think again about the repetitiveness, how fun the level be if its an insane demon. Sync was nicely done and WAS the only positive things for the entire level. Tl:DR: Deco needs more thinking about repetitiveness, gameplay was affected like a virus because of the deco. Sync again was the only positive thing here, possibly the whole level. The unfair beginning strikes again. Fix this please. 71%-END No unfair beginning this time. (Cube part) Thankfully. Looks like you did the thinking right at the end but not throughout the level. Deco had some new deco, and that was... The brick background. I was just so happy to see something new. If you saw me i was so happy to at least see that. Otherwise EVERYTHING THE SAME. More thinking needed again. Gameplay was affected by deco as usual. You really need to fix the deco of this. I didn't see copy paste here. Which is a good thing. So with detail, fix the same things used over and over for the whole level. Sync again was nicely done. Nothing else much to say, with sync. On to the scores now... TL:DR: A little bit of new blocks were used, but same things were used again. gameplay was affected too with this. Fix the deco. Detail: 2/10 Pretty new stuff here, BUT same things were used for the entire level. This deducted 8 points. Thats it. Fix this and the points might go higher. Sync: 9/10 Sync was basically the only positive thing for this level. MOST things were synced. Nothing much to say about that. Gameplay: 2/10 If, the deco wasn't the same of the entire level, the gameplay probably would have been better. About 7/10. Originality: 1.01x nothing else was new, except the block deco which i haven't seen before. OVERALL: 4.37/10 the reason why the mark is so low is explained above. High NI to middle decent. Next judge decide. Im out - Dax did u make an auto or did u use one that was uploaded Used an auto.
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Aug 18, 2016 13:53:29 GMT -5
Im here now.. I had to use auto, too hard. Anyhow lets go! 0%-7%: It starts off very.... hard. The colours are wayy too dark. I barely could see anything. I used FULL brightness just to see the level. You should fix that and higher the opacity of it, even if its an insane. Though if you intended this to happen, at least make it brighter. As people would most likely not be able to see ANYTHING. Anyhow, detail time. Detail is nothing special. No cool effects, nothing new. Though i like the plain style of this. Nothing too crazy or anything like that. It would be nice to see a complete unique effect for this level. I think it would turn out very nice and make the level look a whole lot better. The dark orbs, pad portals were essential. It just made this look a lot better rather than just normal orbs. Everything else just looks normal. Music sync is very good, but i just feel something is out of sync. I have studied this part so many times but i could not find out what was out of sync. Though my evidence is that the portal's timing was just a little out of sync. Though highly unnoticeable anyhow. The pads and orbs were put in the correct place. Nothing much to say here. Gameplay started off ruff imo. This is because the "too dark" theme. again, please at least higher the opacity by about .05? I think thats enough. Minimum .03 and max around .07. Otherwise gameplay looks fine for an insane/extreme demon. The flow goes smooth. I didn't find anything that was glitchy or buggy, but timing are incredibly difficult. But its an insane/extreme so it won't matter. Tl:DR: make the brightness higher by .03-.07. Maybe a effect completely new that fits this level? Sync and Gameplay were great. 7%-15%: On to the next part. When this part started off, I think that the brightness went brighter. It seemed different than the beginning part. Im not sure if its just me but i think it changed by the minimum and maximum i have mentioned earlier. Anyhow, the beginning transition was smooth, it doesn't seem to unfair to start off as a ship. Detail looked quite the same, except the block design which was completely original. (From 7%-13%) And everything else was basically the same. The saws, glowing things, spikes were pretty much the same. Excluding the block design of course. Again, it would be cool to add another effect here. Not the same one from the beginning part though. I think it would look even better with it here. Thats basically it with the detail with this part. Nothing exciting other than the new block design which looked nice. Music sync was very nicely done. It seemed most parts were synced. Though with this song mixed with the ship, it seemed pretty hard to sync. Anyhow, thats all i got to say about sync. Now gameplay time... The beginning transition was fair, giving the player time to react about straight fly. I don't find anything wrong with straight fly except practice. So nothing wrong about gameplay, otherwise gameplay would be very fun. The flow was smooth, nothing ruff. Transitions of ending and opening were nicely done. Overall nice job with this part. Tl:DR: Add cool effects different from the beginning one. You did nice on sync and gameplay. 16%-22%: Ran out of words for the beginning lol.. Ill start it out like this. ANYHOW.... The beginning was fair, no like unfair 1 second time reaction ball jump of death or anything like that. You gave them fair time to react of an insane demon. This = better gameplay. The detail was nothing new again. Rather new block design again which is completely new. Never ever seen this before. Otherwise, nothing new with detail. For me, when it got to this point the detail got a little repetitive. From here i really thought the level would change something. So with detail, try using more different variety of stuff, as everything else is the same except block deco. This makes the level a whole lot better than just same blocks for the entire level. Music sync this time was better than ever before. Probably because ball is easy to sync but anyhow, i could just see the sync when i first got here. Great job with sync. With this i just can't say anything else about sync. So now on to gameplay. Gameplay was good. As i have mentioned in the beginning, that part gave better gameplay. Everything else was just straight forward timing. Nothing too buggy or anything, just a lot of practice needed. Tl:DR: Amazing job on sync and gameplay again. Deco started getting repetitive. Same deco was getting used. FROM HERE, I WILL NOT REVIEW EVERYSINGLE PART, RATHER I WILL REVIEW 2 PARTS IN ONE PARAGRAPH. I DO NOT WANT THIS TO BE A 2000-3000 WORD REVIEW. THIS MEANS THAT IT WILL TAKE LONGER. SO I RATHER NOT WANT THAT. KK read on now 23%-30% (Yes this is 2 parts.) UFO Opening was unfair. Like you have 1 second to react to that. Even if its an insane, i could swear someone would die there. Deco became MORE REPETITIVE. YES MORE. Same things were used excluding the block design. Though i like the cool original block design. The symbols on it looked clean. BUT HOWEVER SAME THING WAS USED! I really thought some things would change AT LEAST a bit and it didn't. Only thing that changed was the block design. (Talking about detail rn.) Please put more thought into this. Thank you. Design for the cube was the same. again. More detail got more repetitive. You should really fix this up and put more thought into it. Sync for both parts were nice. Again well synced with music sync. Gameplay got boring. This is because the deco. I literally didn't want review this. Again here fix the deco more. TL:DR Sync was good as usual i guess. Gameplay got boring because of deco. Deco got repetitive. Fix deco and it won't be repetitive... Probably. Fix unfair beginning. 31%-45%: Beginning starts off hard. When you go enter you have like .5 seconds to react and move the ship so you don't die. EVEN though if this is an insane, thats just really unfair for that. Like .00000005 seconds to react. That needs a fix for sure. Deco was the same for the whole thing AGAIN. Nothing new except stars which i have noticed here? Anyhow, detail was just very very repetitive. This just made gameplay even worse too. This is an insane, same thing for the whole level, and you have to practice that if you want to beat it. How frustrating would that be? Again here, think about if the player will enjoy it. Not using the same things for the entire level. Use more varieties of things as there is like 30 pages of things to use. Sync was basically the only positive thing in this whole part, almost the whole level. Tl:DR: Sync is basically the only positive thing in this part. Deco is the same and got more repetitive. This effect gameplay too. Fix the unfair beginning. 46%-70% Again with the really unfair beginnings. Like 1 second to react and jump. (UFO) Thats very hard to do, as its like usain bolt where his reaction time of starts is 1.555 seconds. You have to react that quick and jump or else you die. Deco was the same again. Same saws, same stars, same blocks. I just really wanted to quit at this point. This affected gameplay as always. Imagine if you were playing this level, for 2 hours, looking at the same blocks for that period of time. It would be boring right? Thats what exactly looks like here. You really need to think again about the repetitiveness, how fun the level be if its an insane demon. Sync was nicely done and WAS the only positive things for the entire level. Tl:DR: Deco needs more thinking about repetitiveness, gameplay was affected like a virus because of the deco. Sync again was the only positive thing here, possibly the whole level. The unfair beginning strikes again. Fix this please. 71%-END No unfair beginning this time. (Cube part) Thankfully. Looks like you did the thinking right at the end but not throughout the level. Deco had some new deco, and that was... The brick background. I was just so happy to see something new. If you saw me i was so happy to at least see that. Otherwise EVERYTHING THE SAME. More thinking needed again. Gameplay was affected by deco as usual. You really need to fix the deco of this. I didn't see copy paste here. Which is a good thing. So with detail, fix the same things used over and over for the whole level. Sync again was nicely done. Nothing else much to say, with sync. On to the scores now... TL:DR: A little bit of new blocks were used, but same things were used again. gameplay was affected too with this. Fix the deco. Detail: 2/10 Pretty new stuff here, BUT same things were used for the entire level. This deducted 8 points. Thats it. Fix this and the points might go higher. Sync: 9/10 Sync was basically the only positive thing for this level. MOST things were synced. Nothing much to say about that. Gameplay: 2/10 If, the deco wasn't the same of the entire level, the gameplay probably would have been better. About 7/10. Originality: 1.01x nothing else was new, except the block deco which i haven't seen before. OVERALL: 4.37/10 the reason why the mark is so low is explained above. High NI to middle decent. Next judge decide. Im out - Dax You kinda forgot to move it
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Post by Aelerity on Aug 18, 2016 14:31:12 GMT -5
did u make an auto or did u use one that was uploaded Used an auto. by who? there was a guy who deleted a bunch of stuff in the level so he could make the auto (because the level already went way past the object limit)
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3,278 posts
Discord: milesman34#2076
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Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
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Post by milesman34 on Aug 18, 2016 14:53:55 GMT -5
by who? there was a guy who deleted a bunch of stuff in the level so he could make the auto (because the level already went way past the object limit) well KriPy did make an auto that didn't delete stuff (like the one he made for Blade of Justice)
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Post by DaxD0w on Aug 18, 2016 15:50:57 GMT -5
Im here now.. I had to use auto, too hard. Anyhow lets go! 0%-7%: It starts off very.... hard. The colours are wayy too dark. I barely could see anything. I used FULL brightness just to see the level. You should fix that and higher the opacity of it, even if its an insane. Though if you intended this to happen, at least make it brighter. As people would most likely not be able to see ANYTHING. Anyhow, detail time. Detail is nothing special. No cool effects, nothing new. Though i like the plain style of this. Nothing too crazy or anything like that. It would be nice to see a complete unique effect for this level. I think it would turn out very nice and make the level look a whole lot better. The dark orbs, pad portals were essential. It just made this look a lot better rather than just normal orbs. Everything else just looks normal. Music sync is very good, but i just feel something is out of sync. I have studied this part so many times but i could not find out what was out of sync. Though my evidence is that the portal's timing was just a little out of sync. Though highly unnoticeable anyhow. The pads and orbs were put in the correct place. Nothing much to say here. Gameplay started off ruff imo. This is because the "too dark" theme. again, please at least higher the opacity by about .05? I think thats enough. Minimum .03 and max around .07. Otherwise gameplay looks fine for an insane/extreme demon. The flow goes smooth. I didn't find anything that was glitchy or buggy, but timing are incredibly difficult. But its an insane/extreme so it won't matter. Tl:DR: make the brightness higher by .03-.07. Maybe a effect completely new that fits this level? Sync and Gameplay were great. 7%-15%: On to the next part. When this part started off, I think that the brightness went brighter. It seemed different than the beginning part. Im not sure if its just me but i think it changed by the minimum and maximum i have mentioned earlier. Anyhow, the beginning transition was smooth, it doesn't seem to unfair to start off as a ship. Detail looked quite the same, except the block design which was completely original. (From 7%-13%) And everything else was basically the same. The saws, glowing things, spikes were pretty much the same. Excluding the block design of course. Again, it would be cool to add another effect here. Not the same one from the beginning part though. I think it would look even better with it here. Thats basically it with the detail with this part. Nothing exciting other than the new block design which looked nice. Music sync was very nicely done. It seemed most parts were synced. Though with this song mixed with the ship, it seemed pretty hard to sync. Anyhow, thats all i got to say about sync. Now gameplay time... The beginning transition was fair, giving the player time to react about straight fly. I don't find anything wrong with straight fly except practice. So nothing wrong about gameplay, otherwise gameplay would be very fun. The flow was smooth, nothing ruff. Transitions of ending and opening were nicely done. Overall nice job with this part. Tl:DR: Add cool effects different from the beginning one. You did nice on sync and gameplay. 16%-22%: Ran out of words for the beginning lol.. Ill start it out like this. ANYHOW.... The beginning was fair, no like unfair 1 second time reaction ball jump of death or anything like that. You gave them fair time to react of an insane demon. This = better gameplay. The detail was nothing new again. Rather new block design again which is completely new. Never ever seen this before. Otherwise, nothing new with detail. For me, when it got to this point the detail got a little repetitive. From here i really thought the level would change something. So with detail, try using more different variety of stuff, as everything else is the same except block deco. This makes the level a whole lot better than just same blocks for the entire level. Music sync this time was better than ever before. Probably because ball is easy to sync but anyhow, i could just see the sync when i first got here. Great job with sync. With this i just can't say anything else about sync. So now on to gameplay. Gameplay was good. As i have mentioned in the beginning, that part gave better gameplay. Everything else was just straight forward timing. Nothing too buggy or anything, just a lot of practice needed. Tl:DR: Amazing job on sync and gameplay again. Deco started getting repetitive. Same deco was getting used. FROM HERE, I WILL NOT REVIEW EVERYSINGLE PART, RATHER I WILL REVIEW 2 PARTS IN ONE PARAGRAPH. I DO NOT WANT THIS TO BE A 2000-3000 WORD REVIEW. THIS MEANS THAT IT WILL TAKE LONGER. SO I RATHER NOT WANT THAT. KK read on now 23%-30% (Yes this is 2 parts.) UFO Opening was unfair. Like you have 1 second to react to that. Even if its an insane, i could swear someone would die there. Deco became MORE REPETITIVE. YES MORE. Same things were used excluding the block design. Though i like the cool original block design. The symbols on it looked clean. BUT HOWEVER SAME THING WAS USED! I really thought some things would change AT LEAST a bit and it didn't. Only thing that changed was the block design. (Talking about detail rn.) Please put more thought into this. Thank you. Design for the cube was the same. again. More detail got more repetitive. You should really fix this up and put more thought into it. Sync for both parts were nice. Again well synced with music sync. Gameplay got boring. This is because the deco. I literally didn't want review this. Again here fix the deco more. TL:DR Sync was good as usual i guess. Gameplay got boring because of deco. Deco got repetitive. Fix deco and it won't be repetitive... Probably. Fix unfair beginning. 31%-45%: Beginning starts off hard. When you go enter you have like .5 seconds to react and move the ship so you don't die. EVEN though if this is an insane, thats just really unfair for that. Like .00000005 seconds to react. That needs a fix for sure. Deco was the same for the whole thing AGAIN. Nothing new except stars which i have noticed here? Anyhow, detail was just very very repetitive. This just made gameplay even worse too. This is an insane, same thing for the whole level, and you have to practice that if you want to beat it. How frustrating would that be? Again here, think about if the player will enjoy it. Not using the same things for the entire level. Use more varieties of things as there is like 30 pages of things to use. Sync was basically the only positive thing in this whole part, almost the whole level. Tl:DR: Sync is basically the only positive thing in this part. Deco is the same and got more repetitive. This effect gameplay too. Fix the unfair beginning. 46%-70% Again with the really unfair beginnings. Like 1 second to react and jump. (UFO) Thats very hard to do, as its like usain bolt where his reaction time of starts is 1.555 seconds. You have to react that quick and jump or else you die. Deco was the same again. Same saws, same stars, same blocks. I just really wanted to quit at this point. This affected gameplay as always. Imagine if you were playing this level, for 2 hours, looking at the same blocks for that period of time. It would be boring right? Thats what exactly looks like here. You really need to think again about the repetitiveness, how fun the level be if its an insane demon. Sync was nicely done and WAS the only positive things for the entire level. Tl:DR: Deco needs more thinking about repetitiveness, gameplay was affected like a virus because of the deco. Sync again was the only positive thing here, possibly the whole level. The unfair beginning strikes again. Fix this please. 71%-END No unfair beginning this time. (Cube part) Thankfully. Looks like you did the thinking right at the end but not throughout the level. Deco had some new deco, and that was... The brick background. I was just so happy to see something new. If you saw me i was so happy to at least see that. Otherwise EVERYTHING THE SAME. More thinking needed again. Gameplay was affected by deco as usual. You really need to fix the deco of this. I didn't see copy paste here. Which is a good thing. So with detail, fix the same things used over and over for the whole level. Sync again was nicely done. Nothing else much to say, with sync. On to the scores now... TL:DR: A little bit of new blocks were used, but same things were used again. gameplay was affected too with this. Fix the deco. Detail: 2/10 Pretty new stuff here, BUT same things were used for the entire level. This deducted 8 points. Thats it. Fix this and the points might go higher. Sync: 9/10 Sync was basically the only positive thing for this level. MOST things were synced. Nothing much to say about that. Gameplay: 2/10 If, the deco wasn't the same of the entire level, the gameplay probably would have been better. About 7/10. Originality: 1.01x nothing else was new, except the block deco which i haven't seen before. OVERALL: 4.37/10 the reason why the mark is so low is explained above. High NI to middle decent. Next judge decide. Im out - Dax You kinda forgot to move it I said ill let the next judge to decide.
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Post by DaxD0w on Aug 18, 2016 15:51:43 GMT -5
by who? there was a guy who deleted a bunch of stuff in the level so he could make the auto (because the level already went way past the object limit) I used the one by krispy. he bypassed the object limit.
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Post by haastregt on Aug 19, 2016 7:36:26 GMT -5
WOW that is a long review o.O I actually like the block designs, and you used some cool decorations, but the main flaws were that the whole level was way to dark, and second that the design was the same the whole time (not even a color change). Also, next time try to use more pulses or moving design because that makes the level seem more alive. About the gameplay: note that I didnt play the actual level because it is WAY to hard for me. But I did notice some good variation in gamemodes, portals and orbs and stuff, which is good. Somethimes it is really hard to see what the obstacles are though, so watch out for that! Also, not all portals were clear because they were all black, so you couldnt see stuff comming all the time. The rest has been said by DaxD0w, I think this belongs to decent Moving now.
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