39 posts
|
Post by manu123890 on Aug 7, 2016 14:41:15 GMT -5
This is a sequel to Nebula, my only rated level. I didn't try to make the level super good, I tried to make it relaxing and fun to play. Sorry for the horrible quality of the video, I can't record in a higher quality because I'm on Android and my phone lags . Audio is edited in too, so it can be off sync in some parts. Video: youtu.be/PSShkgFslcwID: 22101759 What do you think? Thanks!
|
|
|
Post by Mechanguis on Aug 28, 2016 3:41:35 GMT -5
Gameplay Farily solid. One of the more notable things about the gameplay is that the difficulty is very consistent; every part was more or less around the same difficulty and there were no difficulty spikes or drops. There were also no unexpected obstacles or jumps, and everything was easy for the player to see. However, there is not really anything particularly interesting about the gameplay since it's very minimal, using only blocks, spikes, jump rings/pads and the upside portal. It helps to spice up the gameplay a lot if you put in things like teleoportals, moving obstacles (but used in a good way), speed portals, and sawblades so that the gameplay will be a lot more interesting and fun.
Also, there should have been a bit of gameplay in the last 10% of the level. Making the last part of a level a fairly long auto is generally not a good idea since it's pretty boring because you do nothing. Even just adding some spike jumps there would be good.
Decoration Although it's decent, the block designs and the custom BG are very unoriginal and repetitive. The black block design with the ombre custom BG has been used in a lot of 2.0 levels already, so using it again brings nothing new to the table. Another problem is that it's used for the entire level. While the design should stick to a theme, there always needs to be a bit of variety in it to keep things fresh, which can be as simple as changing the blocks used in the block design or changing the custom BG to something else. As of now, it's very repetitive since there's absolutely no change to it and gets old really fast.
Also, I think that some decoration could be added to the last 10%, which is extremely empty aside from the text. You could add a glow to the ground using lasers, or put some of the heart decoration near the text. Both of these can help enhance the atmosphere of that part while also filling it up a bit.
Music Sync Although the music in the video is a bit off, it's clear that the transitions and the cube/ball/robot jumps were all very well-synced to the notes of the music. The minimalist design also fits in a lot with the soft tone of the music.
Overall Although music sync is good and gameplay is solid enough, the decoration is very repetitive and unoriginal. Decent.
|
|
3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
|
Post by milesman34 on Sept 1, 2016 20:33:40 GMT -5
Gameplay
Farily solid. One of the more notable things about the gameplay is that the difficulty is very consistent; every part was more or less around the same difficulty and there were no difficulty spikes or drops. There were also no unexpected obstacles or jumps, and everything was easy for the player to see. However, there is not really anything particularly interesting about the gameplay since it's very minimal, using only blocks, spikes, jump rings/pads and the upside portal. It helps to spice up the gameplay a lot if you put in things like teleoportals, moving obstacles (but used in a good way), speed portals, and sawblades so that the gameplay will be a lot more interesting and fun. Also, there should have been a bit of gameplay in the last 10% of the level. Making the last part of a level a fairly long auto is generally not a good idea since it's pretty boring because you do nothing. Even just adding some spike jumps there would be good. Decoration
Although it's decent, the block designs and the custom BG are very unoriginal and repetitive. The black block design with the ombre custom BG has been used in a lot of 2.0 levels already, so using it again brings nothing new to the table. Another problem is that it's used for the entire level. While the design should stick to a theme, there always needs to be a bit of variety in it to keep things fresh, which can be as simple as changing the blocks used in the block design or changing the custom BG to something else. As of now, it's very repetitive since there's absolutely no change to it and gets old really fast. Also, I think that some decoration could be added to the last 10%, which is extremely empty aside from the text. You could add a glow to the ground using lasers, or put some of the heart decoration near the text. Both of these can help enhance the atmosphere of that part while also filling it up a bit. Music Sync
Although the music in the video is a bit off, it's clear that the transitions and the cube/ball/robot jumps were all very well-synced to the notes of the music. The minimalist design also fits in a lot with the soft tone of the music. Overall
Although music sync is good and gameplay is solid enough, the decoration is very repetitive and unoriginal. Decent. Review Approved. Moved to Decent.
|
|