106 posts
Discord: Dasher3000#7810
Creator Points: 7
Hardest Demon: Horntail Cave
Mini-Profile Name Color: EE0404
Mini-Profile Text Color: 11EBE3I
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Post by Dasher3000 on Aug 6, 2016 18:38:06 GMT -5
ID: 21446275 Creator: Dasher3000 Name or level: Airline This was a level I finished awhile ago. I accidently posted this level in the non-judged section, but meant to post it here. Hope this can be my first demon + starred level! Video: www.youtube.com/watch?v=hBfEJlwd9gk
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3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Aug 6, 2016 21:00:18 GMT -5
Here's my review: Decoration: The deco wasn't all that good. The style was bland and almost always consisted of solid platforms of just 1 block type. There was no complex design or shading, and the colors were incredibly bland. The rainbow blocks that you threw in just looked ugly and out of place. The one thing I can say for the design is that you tried using a wide variety of block types, but you didn't mix it very well. Not to mention that the last wave part is atrocious. It has just black block design and doesn't fit the style of the rest of the level, and the background is a poor excuse for an custom background. Overall I give it a 3/10 (mediocre) Gameplay: This is the best part of the level. For the most part, it's fast paced and enjoyable. However, I have a few issues: At 10%, there is an invisible blue orb which makes it so you have to hold jump. My issue is that it's invisible. It would be a lot more fair if it was visible. At 20-24%, the ramp blocks kill you, and there is no indication that it would do so. When I first got there I assumed I could slide on the ramps. But then, I'm killed by invisible spikes. This is pretty unfair gameplay The 50% ship part is a pretty big difficulty spike, which is kinda unfair The 55-56% miniwave transition is absolutely terrible. The mirror portal gives you no time to react Overall, 6.5/10 (good). Sync and Flow: The sync is really good! The jumps match the music and the speed portals are incredibly well timed. The flow was also good, but the 38-50% has some very glitchy orb gameplay. I'd give this an 7.5/10 (great) Originality Multiplier: Nothing original, nothing unoriginal. x1.00 Overall, this is a fairly decent gameplay level. The design is very bland, but the gameplay is fun and fast paced with great sync, even if it is a bit unfair at parts. Overall this level gets a 17/30. Move to decent @zielgd skylighter DaxD0w Approved?
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106 posts
Discord: Dasher3000#7810
Creator Points: 7
Hardest Demon: Horntail Cave
Mini-Profile Name Color: EE0404
Mini-Profile Text Color: 11EBE3I
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Post by Dasher3000 on Aug 6, 2016 22:38:11 GMT -5
Here's my review: Decoration: The deco wasn't all that good. The style was bland and almost always consisted of solid platforms of just 1 block type. There was no complex design or shading, and the colors were incredibly bland. The rainbow blocks that you threw in just looked ugly and out of place. The one thing I can say for the design is that you tried using a wide variety of block types, but you didn't mix it very well. Not to mention that the last wave part is atrocious. It has just black block design and doesn't fit the style of the rest of the level, and the background is a poor excuse for an custom background. Overall I give it a 3/10 (mediocre) Gameplay: This is the best part of the level. For the most part, it's fast paced and enjoyable. However, I have a few issues: At 10%, there is an invisible blue orb which makes it so you have to hold jump. My issue is that it's invisible. It would be a lot more fair if it was visible. At 20-24%, the ramp blocks kill you, and there is no indication that it would do so. When I first got there I assumed I could slide on the ramps. But then, I'm killed by invisible spikes. This is pretty unfair gameplay The 50% ship part is a pretty big difficulty spike, which is kinda unfair The 55-56% miniwave transition is absolutely terrible. The mirror portal gives you no time to react Overall, 6.5/10 (good). Sync and Flow: The sync is really good! The jumps match the music and the speed portals are incredibly well timed. The flow was also good, but the 38-50% has some very glitchy orb gameplay. I'd give this an 7.5/10 (great) Originality Multiplier: Nothing original, nothing unoriginal. x1.00 Overall, this is a fairly decent gameplay level. The design is very bland, but the gameplay is fun and fast paced with great sync, even if it is a bit unfair at parts. Overall this level gets a 17/30. Move to decent @zielgd skylighter DaxD0w Approved? Thank you for the review! I focused on demon gameplay a little too much, so the design clearly did not turn out to be good, especially the end. I sent this level out a few weeks ago, but it was created months ago. Do you think you can do a review for another one of my levels?
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3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Aug 7, 2016 5:32:28 GMT -5
Here's my review: Decoration: The deco wasn't all that good. The style was bland and almost always consisted of solid platforms of just 1 block type. There was no complex design or shading, and the colors were incredibly bland. The rainbow blocks that you threw in just looked ugly and out of place. The one thing I can say for the design is that you tried using a wide variety of block types, but you didn't mix it very well. Not to mention that the last wave part is atrocious. It has just black block design and doesn't fit the style of the rest of the level, and the background is a poor excuse for an custom background. Overall I give it a 3/10 (mediocre) Gameplay: This is the best part of the level. For the most part, it's fast paced and enjoyable. However, I have a few issues: At 10%, there is an invisible blue orb which makes it so you have to hold jump. My issue is that it's invisible. It would be a lot more fair if it was visible. At 20-24%, the ramp blocks kill you, and there is no indication that it would do so. When I first got there I assumed I could slide on the ramps. But then, I'm killed by invisible spikes. This is pretty unfair gameplay The 50% ship part is a pretty big difficulty spike, which is kinda unfair The 55-56% miniwave transition is absolutely terrible. The mirror portal gives you no time to react Overall, 6.5/10 (good). Sync and Flow: The sync is really good! The jumps match the music and the speed portals are incredibly well timed. The flow was also good, but the 38-50% has some very glitchy orb gameplay. I'd give this an 7.5/10 (great) Originality Multiplier: Nothing original, nothing unoriginal. x1.00 Overall, this is a fairly decent gameplay level. The design is very bland, but the gameplay is fun and fast paced with great sync, even if it is a bit unfair at parts. Overall this level gets a 17/30. Move to decent @zielgd skylighter DaxD0w Approved? Thank you for the review! I focused on demon gameplay a little too much, so the design clearly did not turn out to be good, especially the end. I sent this level out a few weeks ago, but it was created months ago. Do you think you can do a review for another one of my levels? Sorry, I can't do another review. I'm going on vacation for 2 weeks and I won't have my computer or phone. I might do another review when I get back though
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Post by Breakfast Flake on Aug 7, 2016 10:50:35 GMT -5
Here's my review: Decoration: The deco wasn't all that good. The style was bland and almost always consisted of solid platforms of just 1 block type. There was no complex design or shading, and the colors were incredibly bland. The rainbow blocks that you threw in just looked ugly and out of place. The one thing I can say for the design is that you tried using a wide variety of block types, but you didn't mix it very well. Not to mention that the last wave part is atrocious. It has just black block design and doesn't fit the style of the rest of the level, and the background is a poor excuse for an custom background. Overall I give it a 3/10 (mediocre) Gameplay: This is the best part of the level. For the most part, it's fast paced and enjoyable. However, I have a few issues: At 10%, there is an invisible blue orb which makes it so you have to hold jump. My issue is that it's invisible. It would be a lot more fair if it was visible. At 20-24%, the ramp blocks kill you, and there is no indication that it would do so. When I first got there I assumed I could slide on the ramps. But then, I'm killed by invisible spikes. This is pretty unfair gameplay The 50% ship part is a pretty big difficulty spike, which is kinda unfair The 55-56% miniwave transition is absolutely terrible. The mirror portal gives you no time to react Overall, 6.5/10 (good). Sync and Flow: The sync is really good! The jumps match the music and the speed portals are incredibly well timed. The flow was also good, but the 38-50% has some very glitchy orb gameplay. I'd give this an 7.5/10 (great) Originality Multiplier: Nothing original, nothing unoriginal. x1.00 Overall, this is a fairly decent gameplay level. The design is very bland, but the gameplay is fun and fast paced with great sync, even if it is a bit unfair at parts. Overall this level gets a 17/30. Move to decent @zielgd skylighter DaxD0w Approved? Review Approved, but I would say I'm a bit confused on your design opinion. I was deciding if I was going to move it to high-end needs improvement or low-end decent. I decided to low end decent. Nice Review, just you were a bit too graphic (a bit rude) in the designs section.
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28 posts
Discord: Spector#6560
Creator Points: 0
Favorite Level: idk
Hardest Demon: DiabolicForce (by TheRealDorami)
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Post by Spector on Aug 23, 2016 6:33:18 GMT -5
Gameplay: 7/10 Can be very hard and annoying sometimes, especially at the ball part. Sync: 10/10 The music has an excellent sync with the level. Decoration: 9/10 Some parts like the mini wave and the last wave can be improved. Epileptic wave while non-nine circles, but peaceful and fun level. Overall: 8 (average) Overall, the level is really good, but it can have some improvements in gameplay. The ball part kills you easily in the close spike section and the 3x speed ship section, which can kill the player easily too. The key at 37% is unnecessary. Let the players search how to find the coin. You can remove the key if you want, it makes the coins easy. Deserves: 10 Very good job! =)
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Post by Breakfast Flake on Aug 23, 2016 6:40:09 GMT -5
Gameplay: 7/10 Can be very hard and annoying sometimes, especially at the ball part. Sync: 10/10 The music has an excellent sync with the level. Decoration: 9/10 Some parts like the mini wave and the last wave can be improved. Epileptic wave while non-nine circles, but peaceful and fun level. Overall: 8 (average) Overall, the level is really good, but it can have some improvements in gameplay. The ball part kills you easily in the close spike section and the 3x speed ship section, which can kill the player easily too. The key at 37% is unnecessary. Let the players search how to find the coin. You can remove the key if you want, it makes the coins easy. Deserves: 10 Very good job! =) This level was already judged, approved, and moved. You as a member could try judging levels that aren't judged or are judged, and haven't been moved yet, because you (Even I) can't judge once a level has been moved. But good review
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28 posts
Discord: Spector#6560
Creator Points: 0
Favorite Level: idk
Hardest Demon: DiabolicForce (by TheRealDorami)
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Post by Spector on Aug 23, 2016 15:00:05 GMT -5
Gameplay: 7/10 Can be very hard and annoying sometimes, especially at the ball part. Sync: 10/10 The music has an excellent sync with the level. Decoration: 9/10 Some parts like the mini wave and the last wave can be improved. Epileptic wave while non-nine circles, but peaceful and fun level. Overall: 8 (average) Overall, the level is really good, but it can have some improvements in gameplay. The ball part kills you easily in the close spike section and the 3x speed ship section, which can kill the player easily too. The key at 37% is unnecessary. Let the players search how to find the coin. You can remove the key if you want, it makes the coins easy. Deserves: 10 Very good job! =) This level was already judged, approved, and moved. You as a member could try judging levels that aren't judged or are judged, and haven't been moved yet, because you (Even I) can't judge once a level has been moved. But good review Thank you for the comment, but where can I find non-judged levels? All I can see is: Geometry Dash Forum/Other/Level judging/*list of judges*.
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Post by Breakfast Flake on Aug 23, 2016 17:41:19 GMT -5
This level was already judged, approved, and moved. You as a member could try judging levels that aren't judged or are judged, and haven't been moved yet, because you (Even I) can't judge once a level has been moved. But good review Thank you for the comment, but where can I find non-judged levels? All I can see is: Geometry Dash Forum/Other/Level judging/*list of judges*. You judge in Level Selections (Judged), and go to the very first threads when you scroll down, then there are the levels to judge
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