781 posts
Discord: LaX#1140
Creator Points: 0
Favorite Level: None
Hardest Demon: 8o
Mini-Profile Background: {"image":"","color":"575757"}
Mini-Profile Name Color: 000000
Mini-Profile Text Color: 00ff00
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Post by SpaceJump on Aug 4, 2016 14:40:17 GMT -5
22328736 everyplay.com/videos/32182962Well, I don't like 1.0 levels. But one day I had an argument with some guy that said 1.0 levels are hard to make. I said I never made 1.0 levels, so he said: "you never made 1.0 levels and you say it's easy-.-". And then it hit me. I should make a 1.0 level to prove its easy. So I did and now I'm here. Now I didn't really put effort in this level; gameplay is bad, probably bugs, probably deco/block errors. I didn't take the time to perfect everything, like I normally do. In this level I only used 1.0 objects, but maybe except the obj trigger. I'm not sure if that was in 1.0. If not, I don't care because the level wouldn't exist without that trigger. Also, if someone here is playing this level, please check low detail off, it looks better with it (Some jump pad "effects"). Overall I would rate this level 9*/8*. No feature, and a spot in decent levels. I hope you'll rate it fairly =).
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Sept 3, 2016 10:16:55 GMT -5
I wouldn't have too many problems with this level, except for the fact that blue jump pads were not in 1.0 I think that if I review it now, I would be overly harsh because it isn't technically a 1.0 level, so I'll give you time to fix it.
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Post by AlFas on Sept 3, 2016 14:55:37 GMT -5
Meh, still better than my 1.0 level, Prehistoric Era.
And some notes: Ball portals, gravity pads ans obj color trigger did not exist back then!
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34 posts
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Post by fiendishcatz on Sept 3, 2016 17:51:46 GMT -5
I wouldn't have too many problems with this level, except for the fact that blue jump pads were not in 1.0I think that if I review it now, I would be overly harsh because it isn't technically a 1.0 level, so I'll give you time to fix it. There was a blue jump pad in Polargeist...
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Post by Deleted on Sept 3, 2016 18:05:54 GMT -5
I wouldn't have too many problems with this level, except for the fact that blue jump pads were not in 1.0I think that if I review it now, I would be overly harsh because it isn't technically a 1.0 level, so I'll give you time to fix it. There was a blue jump pad in Polargeist... but maybe not in the level editor
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Sept 3, 2016 20:37:38 GMT -5
I wouldn't have too many problems with this level, except for the fact that blue jump pads were not in 1.0I think that if I review it now, I would be overly harsh because it isn't technically a 1.0 level, so I'll give you time to fix it. There was a blue jump pad in Polargeist... That was added in 1.6 so that there would be a coin.
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781 posts
Discord: LaX#1140
Creator Points: 0
Favorite Level: None
Hardest Demon: 8o
Mini-Profile Background: {"image":"","color":"575757"}
Mini-Profile Name Color: 000000
Mini-Profile Text Color: 00ff00
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Post by SpaceJump on Sept 4, 2016 5:24:39 GMT -5
I wouldn't have too many problems with this level, except for the fact that blue jump pads were not in 1.0I think that if I review it now, I would be overly harsh because it isn't technically a 1.0 level, so I'll give you time to fix it. They weren't? xD rip me. But I also don't think obj color change was in 1.0, I think those were introduced in 1.5 or 1.6 so meh.. And also, i'll probably won't fix the level, it's not a serious level so why bother to fix it?
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34 posts
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Post by fiendishcatz on Sept 14, 2016 23:32:29 GMT -5
There was a blue jump pad in Polargeist... That was added in 1.6 so that there would be a coin. Oooooohhhh Apparently I know nothing about Geometry Dash history. (like seriously I just found out that user coins were added in 2.0 like a week ago)
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Post by artsy on Dec 21, 2016 12:43:09 GMT -5
For an attempt at a 1.0 level, this isn't that bad after all. It has structure, some music sync, and some decent gameplay! Gameplay: Your gameplay at the start of the level wasn't too great. It didn't have music sync, but, it doesn't seem buggy at all, which is nice. Once you reach the cube part, the gameplay seems to be a bit more lively and fun, also, it syncs to the music significantly better. The rest of the gameplay through the end is actually quite good and looks like fun. It syncs to the music very well, however, there is way too much copy/paste going on here. I recommend creating a varied style of gameplay instead of doing the same jumps and flight paths over again. Gameplay: 4/10 Music sync: Somewhat like I've stated, the beginning isn't that good regarding to music sync, however, the OBJ (line around blocks) syncs with the music pretty well . The 47% cube segment syncs nicely to the music, although it is copy/pasted. Also, around here, your BG flashes are synced to the music, creating a bit more overall sync with the level to the music. Your room for improvement here would be to vary your gameplay while keeping the same music sync to the gameplay. (for example, instead of a jump, the player falls and hits an object). Music sync: 5/10 Decoration: For a 1.0 style level, the decorations aren't too good, but they are not horrible either. However, blue jump pads and OBJ flashes were not in 1.0, luckily, I'm not gonna take away points because you didn't know that beforehand. What I would have liked to see added are those little antenna things that are like a stick with a pulsing circle on top of them. Those were in 1.0 levels, and they actually give music sync and decoration towards the level. I like some of the structures you created, however, you copied and pasted them all over, somewhat ruining the originality of them. Overall, decorations were just decent for this type of level. Deco: 4.5/10 Overall: 13.5/30 Belongs in Decent Levels as a
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