azzianpotato Game-mode Breakdown:Cube (0%-8%): Though the fog effect is not original, the background is very nice. The only problem with the decoration is that there isn't enough. The gameplay is pretty good. There is no way to get the key in this part without doing it by mistake. The sync is good, but off at some points.
Ship (8%-18%): The ship transition should be a little more obvious. One small purple spark is not enough. As for the section itself, it keeps the same design as the beginning. Which is okay because this is still early in the level. The gameplay is okay, besides that the platforms are spread too far apart and the lack of variation. The sync is decent
UFO (18%-29%): The design still remains the same and the variations are too slight. And on top of that, the background is gone and isn't replaced by anything. The gameplay is good and the sync is okay.
Robot (29%-44%): This part comes out of nowhere. White stars are scattered in the background as decoration so using them to represent robot portals really doesn't work. It's been almost half the level now and the block design is still the same. Also the title screen goes on for too long. The gameplay is okay, but nothing special. The gravity switch at 34% has no indicator whatsoever. There's a little bit of sync.
Ship/Ball (44%-56%): The colors in the background are excellent and blend very well. The whole design, though relatively simple, is very pleasing to the eye. Even the monsters look good, which I usually dislike. The gameplay is good, but the sync is not the best. The only problem with this is that it's a pretty large difficulty spike.
Wave/UFO (56%-69%): The indicator for the wave transformation is not easy to see. However, because of the time you're given before you get an obstacle, you can figure it out. The design stays the same, which is fine. But the triangles look out of place in this design. Maybe the wave could navigate a section more like the ship one. The UFO gameplay is good. The sync is okay.
Ship (69%-83%): The boss battle seems forced and it's pretty boring. It would be nice if you at least tried to make an "ice-themed" boss instead of using the default monsters and a few exclamation points to indicate attacks. The monsters also look pretty ugly just smashed against the black rectangle. There isn't much sync.
Cube (83%-100%): The design here is very nice. But the background is a bit bland as it is just plain black. The gameplay and sync are good.
Gameplay: 11/20 (Low-End Good)The gameplay in this level was good, but it was a bit boring at times. Such as the first ship part and the ending boss battle. 44% should be made a bit easier because it's a pretty big difficulty spike after the relatively easy first half.
Design: 10/20 (High-End Decent)The design was good, but not varied enough. And then when the design did change, it was a little too varied. There was also not enough decoration.
Sync: 6/10 (High-End Decent)The only thing to say about the sync is that it was decent at most times and rarely good.
Originality: 1.00xThere isn't much original or unoriginal.
Overall: 27/60HIGH-END DECENTThe level looks nice, especially in the second part. But there is a lack of decoration and the gameplay is pretty bland.
Difficulty:
4
Feel free to ask questions or for elaboration.
NOTICE: I have edited this review because I felt like I overrated this too much the first time.