xSkyblade
Stereo Madness
5 CP, and it shall stay that way forever. lol
8 posts
Discord: Skyblade#1625
Creator Points: 5
Favorite Level: Death Moon
Hardest Demon: Rising Storm
Mini-Profile Name Color: ccccff
Mini-Profile Text Color: ccccff
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Post by xSkyblade on Aug 1, 2016 18:34:00 GMT -5
I feel like posting a level here, cause I wanna see an expert opinion on this. ID is 18831159, and hopefully RobTop will rate it (I have a vid, but it's an old version of the level and I'm too lazy to record the new version, but here it is: www.youtube.com/watch?v=YPgH9FHkRGc Kappa)
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 28, 2016 5:05:16 GMT -5
I will review this later, seen as my current status explains why later rather than sooner....
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xSkyblade
Stereo Madness
5 CP, and it shall stay that way forever. lol
8 posts
Discord: Skyblade#1625
Creator Points: 5
Favorite Level: Death Moon
Hardest Demon: Rising Storm
Mini-Profile Name Color: ccccff
Mini-Profile Text Color: ccccff
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Post by xSkyblade on Sept 20, 2016 23:18:00 GMT -5
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Post by Breakfast Flake on Sept 22, 2016 7:18:29 GMT -5
I will review this later, seen as my current status explains why later rather than sooner.... Would you like... Judge it now
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Jan 13, 2017 16:57:33 GMT -5
Gameplay (12.6/20) During the first cube, the gameplay is generally pretty fun. The problem is that all the orbs and portals are at 50% opacity, which makes it a bit less fun. You should set it to opaque, so it is completely visible. However, the wave part afterwards is not that fun, because the walls you have to avoid hitting are nearly invisible. It is something like 25% opacity, which is harder to detect. Like in the cube, my suggestion is to change the opacity to 100. During the ball part, the same problems persist from the first cube. You can fix them by changing the opacity of orbs and portals to 100.
The robot part is more fun, because your portals aren't so transparent. They are easier to see, making it more fun in the process. The ship part has a few problems, as it has those transparent portals, and it is too hard for a supposed 6 star level. The UFO is better though, as it doesn't have these problems. The gameplay would have been a lot more fun if everything wasn't transparent. Design (7.9/20) The look of the level...well, it starts off well. Since this is an effect level, the block designs are good enough. The background also looks pretty good. However, during the wave, it start gets more repetitive. It has the same block designs, foreground decoration, and background decoration. The problem gets worse during the ball part, as it still looks about the same. The same thing occurs during the robot, as it looks the same. The ship and UFO parts at least introduce chains into the background as well as the spike effects, but the designs and backgrounds are the same. Sync (8.7/10) The sync is pretty good in the first cube. It has well synced gameplay. The wave part is also has good sync. Overall, the sync is good until the drop. During the ship and UFO, the gameplay isn't as well synced and there aren't any background pulses to save it. Originality (0.85x) This will kill the level. The background isn't really that original, and the level looks the same throughout. Total (24.8/60) Decent. Difficulty Harder 7*
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