63 posts
Discord: HerobrineCraft#4286
Creator Points: 0
Favorite Level: Trump Circles by RLol
Hardest Demon: Breakthrough by Hinds
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Post by herobrinecraft on Jul 31, 2016 22:26:20 GMT -5
I just made a fast paced level called Velocity with the song "I Said Meow". It took me hours to make and 1100 attempts of testing. Hope this does good. www.youtube.com/watch?v=bIbUt7nXvgkID: 22223152
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63 posts
Discord: HerobrineCraft#4286
Creator Points: 0
Favorite Level: Trump Circles by RLol
Hardest Demon: Breakthrough by Hinds
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Post by herobrinecraft on Aug 16, 2016 20:31:28 GMT -5
no one?
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Post by artsy on Aug 16, 2016 21:40:43 GMT -5
Gameplay: This level's gameplay looks really awesome! I love the unique style and original gameplay concepts that were used! The mini-wave where you kept going up was really cool and executed effectively, although you most likely received the idea from Foxtrox. The gameplay from 0:39 till the end looks crazy fun to play! Amazing work on the gameplay aspect of this level! Some teleporting portals can be a bit sudden and may be problematic towards the player, for example, at 0:32, the player transitions from a fast, upside-down wave to a fast, regular ship part. Altogether, brilliant gameplay all around this level!
8.5/10
Deco: Okay, deco must be the level's downfall, because the gameplay is feature-worthy. It's hard to give tips on deco when there really isn't much decoration at all. I recommend putting in some detail to the blocks, as well as detail filling the empty spaces where the player flies/jumps/etc... Custom BG's and moving objects as deco are always nice when executed correctly. The level's BG didn't really change more than approximately 3 times throughout the level, and it could've used some well-timed flashes for extra music sync. Blending would have made this level look better as well; I recommend using it.
2.5/10
Music Sync: There are really 2 major parts of music sync: sync with the taps of the player (gameplay sync), and sync with the level itself (flashes). This level did 1 major part really well, while 1 major part was not really there. Gameplay sync, as with the gameplay, was extremely well-executed. Really good sync to the player's taps, but not perfect. The last half of the level was definitely better than the first half in this part of music sync.
4/5
The 2nd major part is sync with the level. The level didn't have much deco, so there's not much sync to work with. This level could've used BG Flashes, Ground flashes, etc... to assist this part of Music Sync. Hard to dock you many points in this section with not much deco to sync with.
2/5
Music Sync: 6/10
ALTOGETHER: 17/30 Belongs in the Good Levels.
Good luck with creating in the future!
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Sept 1, 2016 20:41:45 GMT -5
Gameplay: This level's gameplay looks really awesome! I love the unique style and original gameplay concepts that were used! The mini-wave where you kept going up was really cool and executed effectively, although you most likely received the idea from Foxtrox. The gameplay from 0:39 till the end looks crazy fun to play! Amazing work on the gameplay aspect of this level! Some teleporting portals can be a bit sudden and may be problematic towards the player, for example, at 0:32, the player transitions from a fast, upside-down wave to a fast, regular ship part. Altogether, brilliant gameplay all around this level! 8.5/10Deco: Okay, deco must be the level's downfall, because the gameplay is feature-worthy. It's hard to give tips on deco when there really isn't much decoration at all. I recommend putting in some detail to the blocks, as well as detail filling the empty spaces where the player flies/jumps/etc... Custom BG's and moving objects as deco are always nice when executed correctly. The level's BG didn't really change more than approximately 3 times throughout the level, and it could've used some well-timed flashes for extra music sync. Blending would have made this level look better as well; I recommend using it. 2.5/10
Music Sync: There are really 2 major parts of music sync: sync with the taps of the player (gameplay sync), and sync with the level itself (flashes). This level did 1 major part really well, while 1 major part was not really there. Gameplay sync, as with the gameplay, was extremely well-executed. Really good sync to the player's taps, but not perfect. The last half of the level was definitely better than the first half in this part of music sync. 4/5The 2nd major part is sync with the level. The level didn't have much deco, so there's not much sync to work with. This level could've used BG Flashes, Ground flashes, etc... to assist this part of Music Sync. Hard to dock you many points in this section with not much deco to sync with. 2/5Music Sync: 6/10
ALTOGETHER: 17/30 Belongs in the Good Levels.
Good luck with creating in the future! I mostly agree with the review, but I think that the design made it fall all the way to Decent.
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