69 posts
Discord: #8015
Favorite Level: Voyager by nasgubb
Hardest Demon: blue
Mini-Profile Background: why
Mini-Profile Name Color: book
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Post by Cirtrax on Jul 28, 2016 0:14:15 GMT -5
An Easy Level Based (Sorta) On Stereo Madness!
ID:22093678
Video:https://www.youtube.com/watch?v=bxwJONKGvgY
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 31, 2016 11:07:11 GMT -5
Well personally, I have never really been a fan of stereo madness based levels, or that it has basically become a theme now - but I am still gonna try to present my review unbiasedly. Deco: GoodThe detail, or deco, was good. It kept a very uniform deco. I liked the different shades of blue, that was excellent. It really helped add some depth. The moving lasers were also a great addition, and help add some life to the level, or some "umpth". The shadows on some of the blocks was also great. However, the deco is mostly the same throughout the level and I think this should be WAY more varied. I noticed the Ship doesn't really change deco, and the deco is just lasers, so I think you should have changed this up a bit. Also some of the deco gets very repetitive in other parts as well, you should have changed these up to add some variety.Gameplay: DecentIt wasn't too bad. Although the blocks were mainly the same, which even though it is a stereo madness based level, a good level changes up the blocks every now and then. The shapes were different for the most part, that was good. But the ship part had many copied and pasted parts that were easy to notice. The cube before had some copied gameplay with two double spike bits that looked exactly the same. Some parts were a confusing though. The second coin part was bad. I don't really think you can do it without obtaining the coin. Believe I have tried and I couldn't. It is terrible to have a level where the only possible route is to get the coin. Coins are meant to be extras, things you don't NEED to get, but can for fun. This coin part is absolutely the opposite. The other coins were fine though. I also didn't understand why there was a random auto part leading to the ship. It is unnecessary and feels as though this was put in because you were rushing to the ship. Linking to the originality, some parts of the gameplay weren't very original. Some of the parts were quite clearly stolen from Stereo Madness. This is not to much of a problem though, as there is not an abundance of it. (And this a stereo madness remake.) But it is still something that needs addressing because the best remake doesn't take ganeplay from the original, in fact the only thing it uses that is the same is the song.
Music Sync: OK The syncing to the music is most likely the bit that sucks the most. It starts off fine, but starts to draw away from the music. The bit after the ship is terrible. It barely syncs, if not at all. You should have synced this more. At the beginning, the music gets more upbeat, the level doesnt compensate for it, as in it does nothing. This is severely disappointing, as it makes you think something will happen, but then nothing does against the music. Change these problems, and I will bump it up. However the deco DOES pulse to the music, so that's great, but it is used sparingly. It is huge problem.
Flow: Decent The flow is alright. For the most part, the player can understand what they need to for each section. There are however two problems. One is that at the ship, the beginning that is, there is a massive gap where there is no gameplay or deco, it might seem good, so the player can understand what they need to do, but it is so jarring, and doesn't sit right. Also, when the level reverses in the ship you don't have enough time to understand what you have to do.
Creativity/Originality: OK Seen as though this is based on stereo madness, it is not very original. Some parts are not very traceable to the original though, so that's great. It is not creative, really. There is nothing really innovative in the level, and that's a major component for a good level. It is a massive drawback. Overall: Decent I would say it belongs in decent, MAYBE good. There is an unlikely chance for a star rating, but hey, live in hope am I right?
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69 posts
Discord: #8015
Favorite Level: Voyager by nasgubb
Hardest Demon: blue
Mini-Profile Background: why
Mini-Profile Name Color: book
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Post by Cirtrax on Jul 31, 2016 17:44:40 GMT -5
Well personally, I have never really been a fan of stereo madness based levels, or that it has basically become a theme now - but I am still gonna try to present my review unbiasedly. Deco: GoodThe detail, or deco, was good. It kept a very uniform deco. I liked the different shades of blue, that was excellent. It really helped add some depth. The moving lasers were also a great addition, and help add some life to the level, or some "umpth". The shadows on some of the blocks was also great. However, the deco is mostly the same throughout the level and I think this should be WAY more varied. I noticed the Ship doesn't really change deco, and the deco is just lasers, so I think you should have changed this up a bit. Also some of the deco gets very repetitive in other parts as well, you should have changed these up to add some variety.Gameplay: DecentIt wasn't too bad. Although the blocks were mainly the same, which even though it is a stereo madness based level, a good level changes up the blocks every now and then. The shapes were different for the most part, that was good. But the ship part had many copied and pasted parts that were easy to notice. The cube before had some copied gameplay with two double spike bits that looked exactly the same. Some parts were a confusing though. The second coin part was bad. I don't really think you can do it without obtaining the coin. Believe I have tried and I couldn't. It is terrible to have a level where the only possible route is to get the coin. Coins are meant to be extras, things you don't NEED to get, but can for fun. This coin part is absolutely the opposite. The other coins were fine though. I also didn't understand why there was a random auto part leading to the ship. It is unnecessary and feels as though this was put in because you were rushing to the ship. Linking to the originality, some parts of the gameplay werenbvery original. Some of the parts were quite clearly stolen from Stereo Madness. This is not to much of a problem though, as there is not an abundance of it. (And this a stereo madness remake.) But it is still something that needs addressing because the best remake doesn't take ganeplay from the original, in fact the only thing it uses that is the same is the song.
Music Sync: OK The syncing to the music is most likely the bit that sucks the most. It starts off fine, but starts to draw away from the music. The bit after the ship is terrible. It barely syncs, if not at all. You should have synced this more. At the beginning, the music gets more upbeat, the level doesnt compensate for it, as in it does nothing. This is severely disappointing, as it makes you think something will happen, but then nothing does against the music. Change these problems, and I will bump it up. However the deco DOES pulse to the music, so that's great, but it is used sparingly. It is huge problem.
Flow: Decent The flow is alright. For the most part, the player can understand what they need to for each section. There are however two problems. One is that at the ship, the beginning that is, there is a massive gap where there is no gameplay or deco, it might seem good, so the player can understand what they need to do, but it is so jarring, and doesn't sit right. Also, when the level reverses in the ship you don't have enough time to understand what you have to do.
Creativity/Originality: OK Seen as though this is based on stereo madness, it is not very original. Some parts are not very traceable to the original though, so that's great. It is not creative, really. There is nothing really innovative in the level, and that's a major component for a good level. It is a massive drawback. Overall: Decent I would say it belongs in decent, MAYBE good. There is an unlikely chance for a star rating, but hey, live in hope am I right?
Thank you for the Review! I will try to work on some syncing and the creativity!
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931 posts
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Post by TrueChaos on Jul 31, 2016 19:15:43 GMT -5
Well personally, I have never really been a fan of stereo madness based levels, or that it has basically become a theme now - but I am still gonna try to present my review unbiasedly. Deco: GoodThe detail, or deco, was good. It kept a very uniform deco. I liked the different shades of blue, that was excellent. It really helped add some depth. The moving lasers were also a great addition, and help add some life to the level, or some "umpth". The shadows on some of the blocks was also great. However, the deco is mostly the same throughout the level and I think this should be WAY more varied. I noticed the Ship doesn't really change deco, and the deco is just lasers, so I think you should have changed this up a bit. Also some of the deco gets very repetitive in other parts as well, you should have changed these up to add some variety.Gameplay: DecentIt wasn't too bad. Although the blocks were mainly the same, which even though it is a stereo madness based level, a good level changes up the blocks every now and then. The shapes were different for the most part, that was good. But the ship part had many copied and pasted parts that were easy to notice. The cube before had some copied gameplay with two double spike bits that looked exactly the same. Some parts were a confusing though. The second coin part was bad. I don't really think you can do it without obtaining the coin. Believe I have tried and I couldn't. It is terrible to have a level where the only possible route is to get the coin. Coins are meant to be extras, things you don't NEED to get, but can for fun. This coin part is absolutely the opposite. The other coins were fine though. I also didn't understand why there was a random auto part leading to the ship. It is unnecessary and feels as though this was put in because you were rushing to the ship. Linking to the originality, some parts of the gameplay werenbvery original. Some of the parts were quite clearly stolen from Stereo Madness. This is not to much of a problem though, as there is not an abundance of it. (And this a stereo madness remake.) But it is still something that needs addressing because the best remake doesn't take ganeplay from the original, in fact the only thing it uses that is the same is the song.
Music Sync: OK The syncing to the music is most likely the bit that sucks the most. It starts off fine, but starts to draw away from the music. The bit after the ship is terrible. It barely syncs, if not at all. You should have synced this more. At the beginning, the music gets more upbeat, the level doesnt compensate for it, as in it does nothing. This is severely disappointing, as it makes you think something will happen, but then nothing does against the music. Change these problems, and I will bump it up. However the deco DOES pulse to the music, so that's great, but it is used sparingly. It is huge problem.
Flow: Decent The flow is alright. For the most part, the player can understand what they need to for each section. There are however two problems. One is that at the ship, the beginning that is, there is a massive gap where there is no gameplay or deco, it might seem good, so the player can understand what they need to do, but it is so jarring, and doesn't sit right. Also, when the level reverses in the ship you don't have enough time to understand what you have to do.
Creativity/Originality: OK Seen as though this is based on stereo madness, it is not very original. Some parts are not very traceable to the original though, so that's great. It is not creative, really. There is nothing really innovative in the level, and that's a major component for a good level. It is a massive drawback. Overall: Decent I would say it belongs in decent, MAYBE good. There is an unlikely chance for a star rating, but hey, live in hope am I right?
Approved. Excellent review
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 1, 2016 5:04:06 GMT -5
Well personally, I have never really been a fan of stereo madness based levels, or that it has basically become a theme now - but I am still gonna try to present my review unbiasedly. Deco: GoodThe detail, or deco, was good. It kept a very uniform deco. I liked the different shades of blue, that was excellent. It really helped add some depth. The moving lasers were also a great addition, and help add some life to the level, or some "umpth". The shadows on some of the blocks was also great. However, the deco is mostly the same throughout the level and I think this should be WAY more varied. I noticed the Ship doesn't really change deco, and the deco is just lasers, so I think you should have changed this up a bit. Also some of the deco gets very repetitive in other parts as well, you should have changed these up to add some variety.Gameplay: DecentIt wasn't too bad. Although the blocks were mainly the same, which even though it is a stereo madness based level, a good level changes up the blocks every now and then. The shapes were different for the most part, that was good. But the ship part had many copied and pasted parts that were easy to notice. The cube before had some copied gameplay with two double spike bits that looked exactly the same. Some parts were a confusing though. The second coin part was bad. I don't really think you can do it without obtaining the coin. Believe I have tried and I couldn't. It is terrible to have a level where the only possible route is to get the coin. Coins are meant to be extras, things you don't NEED to get, but can for fun. This coin part is absolutely the opposite. The other coins were fine though. I also didn't understand why there was a random auto part leading to the ship. It is unnecessary and feels as though this was put in because you were rushing to the ship. Linking to the originality, some parts of the gameplay werenbvery original. Some of the parts were quite clearly stolen from Stereo Madness. This is not to much of a problem though, as there is not an abundance of it. (And this a stereo madness remake.) But it is still something that needs addressing because the best remake doesn't take ganeplay from the original, in fact the only thing it uses that is the same is the song.
Music Sync: OK The syncing to the music is most likely the bit that sucks the most. It starts off fine, but starts to draw away from the music. The bit after the ship is terrible. It barely syncs, if not at all. You should have synced this more. At the beginning, the music gets more upbeat, the level doesnt compensate for it, as in it does nothing. This is severely disappointing, as it makes you think something will happen, but then nothing does against the music. Change these problems, and I will bump it up. However the deco DOES pulse to the music, so that's great, but it is used sparingly. It is huge problem.
Flow: Decent The flow is alright. For the most part, the player can understand what they need to for each section. There are however two problems. One is that at the ship, the beginning that is, there is a massive gap where there is no gameplay or deco, it might seem good, so the player can understand what they need to do, but it is so jarring, and doesn't sit right. Also, when the level reverses in the ship you don't have enough time to understand what you have to do.
Creativity/Originality: OK Seen as though this is based on stereo madness, it is not very original. Some parts are not very traceable to the original though, so that's great. It is not creative, really. There is nothing really innovative in the level, and that's a major component for a good level. It is a massive drawback. Overall: Decent I would say it belongs in decent, MAYBE good. There is an unlikely chance for a star rating, but hey, live in hope am I right?
Approved. Excellent review Thanks! It took a lot of work! 😃😂
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