84 posts
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Post by bluegame on Jul 31, 2016 14:25:21 GMT -5
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Post by AlFas on Jul 31, 2016 15:13:28 GMT -5
Mate, this level's is really cool!
I'll do what Yendis does, sorry for copying, but I would like to review, if I can...
Gameplay (9/10) - Is your gameplay balanced, fun and interesting?
Difficulty: Quite challenging given the fact that the gameplay is really fast-paced and memorization is a big factor.
Bossfight: Very good boss, it being on the whole level except for some parts. Not disappointed, but really hard for me! Although not original, it works pretty fine on this case and is enjoyable!
Positives in this category: Very good concept that goes along with the difficulty. It just kinda reminds me of Deadlocked but with much more stuff in it and all that in faster speed! Well, I doubt if this is not rated Demon.
Design (10/10) - How well does your level flow? this includes sync too!
Theme consistency: It is very consistent and fits the general appearance of the level. A specific theme in the level is the best in my opinion.
Positives in this category: Quite synced with the music, no need to say anything here, this level is just complete!
Decoration (10/10) - How pretty does your level look? this includes effects!
Block design: The block design at the start that goes along with the BG making it a neon/electronic-themed level that I really like, simply awesome.
BG: Just awesome! I really like it, especially that part with the colors! From red to purple, it is the most harmonic part of the level that follows up to make it even better! And the other parts are quite good as well, but this detail is what made me focus on! The effect of the moving circles is another part of it I really liked because of the music sync!
Positives in this category: The design, OH the design! Using the whole color range in every part of this level makes it harmonic and is very beautiful! I'm just amazed and the work that you have put into is too much, I respect this.
Originality (1.05x) I just really liked this neon-themed color concept that goes along with everything in this level. The moving BG is not original or the boss, but they fit there to bring an awesome result!
Total (30.45/36) Category: Feature-worthy
I don't have anything else to say about this here. Just amazing and deserves feature. That's all. Good job.
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84 posts
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Post by bluegame on Aug 1, 2016 17:04:06 GMT -5
thanks for your review!
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Post by DaxD0w on Aug 1, 2016 22:49:25 GMT -5
Mate, this level's is really cool! I'll do what Yendis does, sorry for copying, but I would like to review, if I can... Gameplay (9/10) - Is your gameplay balanced, fun and interesting? Difficulty: Quite challenging given the fact that the gameplay is really fast-paced and memorization is a big factor. Bossfight: Very good boss, it being on the whole level except for some parts. Not disappointed, but really hard for me! Although not original, it works pretty fine on this case and is enjoyable! Positives in this category: Very good concept that goes along with the difficulty. It just kinda reminds me of Deadlocked but with much more stuff in it and all that in faster speed! Well, I doubt if this is not rated Demon. Design (10/10) - How well does your level flow? this includes sync too!Theme consistency: It is very consistent and fits the general appearance of the level. A specific theme in the level is the best in my opinion. Positives in this category: Quite synced with the music, no need to say anything here, this level is just complete! Decoration (10/10) - How pretty does your level look? this includes effects!Block design: The block design at the start that goes along with the BG making it a neon/electronic-themed level that I really like, simply awesome. BG: Just awesome! I really like it, especially that part with the colors! From red to purple, it is the most harmonic part of the level that follows up to make it even better! And the other parts are quite good as well, but this detail is what made me focus on! The effect of the moving circles is another part of it I really liked because of the music sync! Positives in this category: The design, OH the design! Using the whole color range in every part of this level makes it harmonic and is very beautiful! I'm just amazed and the work that you have put into is too much, I respect this. Originality (1.05x)I just really liked this neon-themed color concept that goes along with everything in this level. The moving BG is not original or the boss, but they fit there to bring an awesome result! Total (30.45/36)Category: Feature-worthy I don't have anything else to say about this here. Just amazing and deserves feature. That's all. Good job. SO much copy and paste. That basically makes this level good. The background is the same from 18% to basically to the end. I think this is very high end decent- borderline feature worthy. Boss is very repetitive. The saw there could be decorated.
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Post by skylighter on Aug 3, 2016 1:12:06 GMT -5
Design/Decoration: Design was good at first, but after a while, it got very repetitive, with the same custom background used for the entire level with no real variation. There was a lot of decoration, but lots of copy-and-paste lowered the quality of this level. From the first cube part to the first wave part, the decoration was rather unique, with good use of color combinations and new rainbow designs looking nice against the blue blocks and the black background. However, this was the beginning of the somewhat large amounts of copy-and-paste. Starting from the first ship part, it is evident that the top and bottom parts of this ship look exactly the same, which shows a small part of the copy-and-paste. However, the parts before the wave part looks pleasing to the eye. Starting from the first wave part at 15%, a custom background appeared with a variety of objects. The background looked nice, but the main problem is that it never changed into another custom background once. In fact, starting from 15% to the ending, the level was just the same design with some color changes. The use of a dragon as the boss is very unoriginal and was used all the time in early 2.0, and the gear just seems to stick out of the level. It's almost as though most of the effort went to the custom background while the rest of the effort went to making a less original design. Not only that, but the same black ground hazards were the only other obstacles other than the boss and the gear, making the level feel bland and plain. There was a major dependence on the custom background as the decoration, because removing it makes the level completely barren. The level just didn't feel as good as it could have been. If there were multiple custom backgrounds, more blocks, a more original boss, and a variety in decoration while keeping the theme, then this level would be much better looking. However, the large usage of copy-and-paste, lack of originality of boss, and the non-changing background makes it dull over time. Design: 6.5/10. Decoration: 6/10. Gameplay: Although gameplay looked good from the video, actually trying the level was a different story. At first, the gameplay was alright, with the first cube part having decent gameplay and the ship part, while being a bit tight at the 7-8% part, was managable. In fact, gameplay was good until 15%, when the boss fight began. The gameplay felt unfair and almost unplayable with the moving gear and the boss moving around with no pattern with no obvious indicator of where to go. Even though the red exclamation marks pop up to warn the player, the marks appear at the same time as the actual obstacle, making the warning useless because of the timing making it almost impossible, if not impossible, to react. One rule of thumb for making good gameplay is to not use moving objects that DIRECTLY affect the gameplay. The main example is the gear, which is too unpredictable with too much movement, and the dragon is like the gear; the pattern is unpredictable. Not only that, but the invisible portals used added insult to injury. Other than listening to the music, which isn't the greatest way, there is no way to tell what portals are ahead, which is not a great combination with the unpredictable boss fight. I'd recommend making the portals at least slightly visible to make the level look nicer while maintaining better gameplay. Most of the level had the same problems, with moving objects not being executed properly, exchanging good gameplay for better design. The only parts of the boss fight that I did enjoy was the wave part starting from 71% to 78%, where the gear wasn't interfering with the player, making this part playable and fun, and the cube part, where the dragon doesn't really interfere with the player as well, making it more enjoyable than the other boss parts of the level. The parts with the good gameplay are the more stationary and static parts while the less enjoyable parts are the parts with more dynamic moving objects. Increasing predictability, showing portals, and limiting object movement will help this level become better gameplay-wise. However, those aren't the only problems of the level. There are a few bugs that I've noticed. There is actually a bug at the cube portal at 61%, where going into the portal early, causes you to crash into the blocks.There is also another bug with the green orb at 78%, where I constantly either go over the gravity pad or crash next to it. It may be because of my timing, but I would prefer more landing area to make the gameplay more enjoyable more constantly. This kind of gameplay was an example of the problem in early 2.0, when featured levels were filled with these problems and made the levels boring and not worth beating. Overall, gameplay was not very fun, with too many moving objects, bugs, and too little prediction featured. 3/10. Music Sync: Even though the gameplay wasn't the best, the music sync was amazing. Every jump and movement matched with the song, with the background pulsing in sync with the song. The portals were in the right places, with none of them being early or late. In fact, music sync was perfect, with both the boss and gear moving to the song. Good job! 10/10. This level definitely has the potential to become a feature-worthy level. However, the lack of change in design and decoration and the unfair and almost unplayable gameplay for most of the level makes this level not as good as it can be. However, fixing those problems can increase your chance of getting a feature by a ton, so I'd recommend doing that. Great job on the music sync though. and good luck building! ((6.5+6+3+10)/4)/10=6.375/10=Decent @zielgd DaxD0w TimeLink haastregt Do you guys think it's decent or good?
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Post by Deleted on Aug 3, 2016 2:17:04 GMT -5
-snipped out AWESOME review- Honestly I'd say Decent after trying out the level and watching the video, but I really don't have time for a review right now. And really, you said everything that was on my mind, so I guess this'll be decent. You can move this right now or wait for another judge, it's your choice.
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Post by DaxD0w on Aug 3, 2016 5:37:24 GMT -5
Design/Decoration: Design was good at first, but after a while, it got very repetitive, with the same custom background used for the entire level with no real variation. There was a lot of decoration, but lots of copy-and-paste lowered the quality of this level. From the first cube part to the first wave part, the decoration was rather unique, with good use of color combinations and new rainbow designs looking nice against the blue blocks and the black background. However, this was the beginning of the somewhat large amounts of copy-and-paste. Starting from the first ship part, it is evident that the top and bottom parts of this ship look exactly the same, which shows a small part of the copy-and-paste. However, the parts before the wave part looks pleasing to the eye. Starting from the first wave part at 15%, a custom background appeared with a variety of objects. The background looked nice, but the main problem is that it never changed into another custom background once. In fact, starting from 15% to the ending, the level was just the same design with some color changes. The use of a dragon as the boss is very unoriginal and was used all the time in early 2.0, and the gear just seems to stick out of the level. It's almost as though most of the effort went to the custom background while the rest of the effort went to making a less original design. Not only that, but the same black ground hazards were the only other obstacles other than the boss and the gear, making the level feel bland and plain. There was a major dependence on the custom background as the decoration, because removing it makes the level completely barren. The level just didn't feel as good as it could have been. If there were multiple custom backgrounds, more blocks, a more original boss, and a variety in decoration while keeping the theme, then this level would be much better looking. However, the large usage of copy-and-paste, lack of originality of boss, and the non-changing background makes it dull over time. Design: 6.5/10. Decoration: 6/10. Gameplay: Although gameplay looked good from the video, actually trying the level was a different story. At first, the gameplay was alright, with the first cube part having decent gameplay and the ship part, while being a bit tight at the 7-8% part, was managable. In fact, gameplay was good until 15%, when the boss fight began. The gameplay felt unfair and almost unplayable with the moving gear and the boss moving around with no pattern with no obvious indicator of where to go. Even though the red exclamation marks pop up to warn the player, the marks appear at the same time as the actual obstacle, making the warning useless because of the timing making it almost impossible, if not impossible, to react. One rule of thumb for making good gameplay is to not use moving objects that DIRECTLY affect the gameplay. The main example is the gear, which is too unpredictable with too much movement, and the dragon is like the gear; the pattern is unpredictable. Not only that, but the invisible portals used added insult to injury. Other than listening to the music, which isn't the greatest way, there is no way to tell what portals are ahead, which is not a great combination with the unpredictable boss fight. I'd recommend making the portals at least slightly visible to make the level look nicer while maintaining better gameplay. Most of the level had the same problems, with moving objects not being executed properly, exchanging good gameplay for better design. The only parts of the boss fight that I did enjoy was the wave part starting from 71% to 78%, where the gear wasn't interfering with the player, making this part playable and fun, and the cube part, where the dragon doesn't really interfere with the player as well, making it more enjoyable than the other boss parts of the level. The parts with the good gameplay are the more stationary and static parts while the less enjoyable parts are the parts with more dynamic moving objects. Increasing predictability, showing portals, and limiting object movement will help this level become better gameplay-wise. However, those aren't the only problems of the level. There are a few bugs that I've noticed. There is actually a bug at the cube portal at 61%, where going into the portal early, causes you to crash into the blocks.There is also another bug with the green orb at 78%, where I constantly either go over the gravity pad or crash next to it. It may be because of my timing, but I would prefer more landing area to make the gameplay more enjoyable more constantly. This kind of gameplay was an example of the problem in early 2.0, when featured levels were filled with these problems and made the levels boring and not worth beating. Overall, gameplay was not very fun, with too many moving objects, bugs, and too little prediction featured. 3/10. Music Sync: Even though the gameplay wasn't the best, the music sync was amazing. Every jump and movement matched with the song, with the background pulsing in sync with the song. The portals were in the right places, with none of them being early or late. In fact, music sync was perfect, with both the boss and gear moving to the song. Good job! 10/10. This level definitely has the potential to become a feature-worthy level. However, the lack of change in design and decoration and the unfair and almost unplayable gameplay for most of the level makes this level not as good as it can be. However, fixing those problems can increase your chance of getting a feature by a ton, so I'd recommend doing that. Great job on the music sync though. and good luck building! ((6.5+6+3+10)/4)/10=6.375/10=Decent @zielgd DaxD0w TimeLink haastregt Do you guys think it's decent or good? Holy s*** this hurt my eyes... So many words O.o And i say decent.
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