|
Post by AlFas on Jul 31, 2016 7:00:35 GMT -5
I wanted to post here about my levels that are all about the earlier versions of the game. I have created levels of 1.0, 1.1, 1.2 and 1.3 so far, but I'm working on this series until 2.x! The very first one is Prehistoric Era. ID: 19486206 YouTube video: www.youtube.com/watch?v=KaOqcL3AgtM
Anyone interested may also see the videos about those levels. And if you like them, please consider subscribing!
NOTE: These levels represent the OLDER versions of the game, despite the fact that this is 2.0 currently. You have to rate the level for its appearance and gameplay as of 1.0. I'm mentioning it a second time just in case. NOTE 2: I have to admit that I used some 2.0 editor tricks (custom objects, group parents, editor layers) but those do not affect the general appearance so they don't matter! Plus they really helped me on building stuff.
Please be fair when judging and thanks for your time. Agg
|
|
|
Post by on Jul 31, 2016 7:16:45 GMT -5
if someone's judging this, the id is in the video
|
|
3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
|
Post by S3rios on Jul 31, 2016 7:19:17 GMT -5
Hey there! Wassup m9s? I wanted to post here about my levels that are all about the earlier versions of the game. I have created levels of 1.0, 1.1, 1.2 and 1.3 so far, but I'm working on this series until 2.x! Here are the levels: - 1.0: Prehistoric Era (https://www.youtube.com/watch?v=KaOqcL3AgtM)
- 1.1: Time Traveling Era (https://www.youtube.com/watch?v=2RTeZE9vxO8)
- 1.2: Cyclic Era (https://www.youtube.com/watch?v=S1HWx__YAZs)
- 1.3: Gravitual Era (https://www.youtube.com/watch?v=0R5CAzFPFfs)
Anyone interested may also see the videos about those levels. And if you like them, please consider subscribing!
NOTE: These levels represent the OLDER versions of the game, despite the fact that this is 2.0 currently. You have to rate the levels for their appearance and gameplay for the OLDER versions. I'm mentioning it a second time just in case. NOTE 2: I have to admit that I used some 2.0 editor tricks (custom objects, group parents, editor layers) but those do not affect the general appearance so they don't matter! Plus they really helped me on using custom BGs and other stuff. NOTE 3: Prehistoric Era is not that good, I know. I'm sorry for that.
Please be fair when judging and thanks for your time.
I'm pretty sure it's only 1 level per post, so you may have to split this into 4 separate posts.
|
|
|
Post by AlFas on Jul 31, 2016 10:05:47 GMT -5
I'm pretty sure it's only 1 level per post, so you may have to split this into 4 separate posts. Oh, please. Do I really have to? If that's the case I gotta spam the whole forum. Besides, it's a whole series, I can't just start creating a bunch of threads for a series of levels.
|
|
|
Post by TimeLink on Jul 31, 2016 11:06:53 GMT -5
I'm pretty sure it's only 1 level per post, so you may have to split this into 4 separate posts. Oh, please. Do I really have to? If that's the case I gotta spam the whole forum. Besides, it's a whole series, I can't just start creating a bunch of threads for a series of levels. It is actually exactly like v0rt3x said, one Level per Thread is the Rule. You can make more Threads, it´s okay. I´m not going to lock this yet, but please take three Levels out of the OP and make seperate Threads for the other ones. Thank you.
|
|
|
Post by AlFas on Jul 31, 2016 12:19:39 GMT -5
Done!
|
|
|
Post by yourbuddy on Aug 2, 2016 11:53:37 GMT -5
Ok, this is my first review, so I am a little nervous.
Gameplay: 6/10. Comments: When the beat gets more fast paced ~20%, the gameplay seems to speed up too, which is definitely a very nice feature. ~60%, when you start to move down, it would be nicer if the platforms you land on were a bit higher up, to make it more obvious if you need to hold or let go. Same goes for the orbs at ~70%. Now the corridor sequence from 74% to 86% was the same gameplay, just being flipped.
Design: 9/10. Comments: The level was made in a way which really looks like 1.0 (Just look at Polargiest or Jumper). All of the spaces are filled, and it was easy to see where to go in most places.
Decoration: 4/10. Comments: I know this is a 1.0 level, but looking at levels like Dear Nostalgists (I know, it uses slopes and some other non 1.0 stuff), you could have tried a little harder to make the level look better (like adding supports for some floating blocks, etc.)
Sync: 7/10. Comments: BG flash at 8% was nice and sudden, and matched well. When the beat had the little underlying taps, it was amazing to see how well it matched up with the gameplay at 18-20%. Again, nice job speeding up the gameplay to match the song ~20%. When the beat went up and down ~31-34%, I liked how the player did the same thing. During the ship, I liked how you slowed it down again, matching it perfectly to the song. During the second cube until the corridor section began, the sync was 100% Perfect. The gameplay moves up and down, just like the music. The corridor part is meh (hard to explain why). The last ship didn't have very good sync. It could have been a little bit more fast paced and had ups and downs to make it fit to the music.
Overall: 26/40, or 65/100. Would go in "Decent"
|
|
|
Post by AlFas on Aug 2, 2016 12:22:59 GMT -5
Ok, this is my first review, so I am a little nervous. Gameplay: 6/10. Comments: When the beat gets more fast paced ~20%, the gameplay seems to speed up too, which is definitely a very nice feature. ~60%, when you start to move down, it would be nicer if the platforms you land on were a bit higher up, to make it more obvious if you need to hold or let go. Same goes for the orbs at ~70%. Now the corridor sequence from 74% to 86% was the same gameplay, just being flipped. Design: 9/10. Comments: The level was made in a way which really looks like 1.0 (Just look at Polargiest or Jumper). All of the spaces are filled, and it was easy to see where to go in most places. Decoration: 4/10. Comments: I know this is a 1.0 level, but looking at levels like Dear Nostalgists (I know, it uses slopes and some other non 1.0 stuff), you could have tried a little harder to make the level look better (like adding supports for some floating blocks, etc.) Sync: 7/10. Comments: BG flash at 8% was nice and sudden, and matched well. When the beat had the little underlying taps, it was amazing to see how well it matched up with the gameplay at 18-20%. Again, nice job speeding up the gameplay to match the song ~20%. When the beat went up and down ~31-34%, I liked how the player did the same thing. During the ship, I liked how you slowed it down again, matching it perfectly to the song. During the second cube until the corridor section began, the sync was 100% Perfect. The gameplay moves up and down, just like the music. The corridor part is meh (hard to explain why). The last ship didn't have very good sync. It could have been a little bit more fast paced and had ups and downs to make it fit to the music. Overall: 26/40, or 65/100. Would go in "Decent" Thanks for the constructive feedback! TBH, I don't like it that much either, I mean it could have been better for sure! But, it still is a satisfying result, I'm not going to update the level anytime soon.
|
|
|
Post by Agg on Aug 3, 2016 9:07:15 GMT -5
Gameplay:I think this is a good 1.0 level,fun gameplay,similar to Polargeist. 8/10
Sync:I didnt like the corridor's part sync,after all i will give it 9.9/10 because the entire level was perfectly synced.
Design:Nice design,filled spaces like Jumper.Filled spaces+1.0 style=looks good like every good 1.0 level. 8.6/10
Deco:1.0 level,you know. 5/10
OVERALL=31,5/40 Star Worthy
|
|
|
Post by AlFas on Aug 3, 2016 15:38:13 GMT -5
Gameplay:I think this is a good 1.0 level,fun gameplay,similar to Polargeist. 8/10 Sync:I didnt like the corridor's part sync,after all i will give it 9.9/10 because the entire level was perfectly synced. Design:Nice design,filled spaces like Jumper.Filled spaces+1.0 style=looks good like every good 1.0 level. 8.6/10 Deco:1.0 level,you know. 5/10 OVERALL=31,5/40 Star Worthy Thanks for the review! The next levels are much better than this one, so you had better go and check those out as well!
|
|
3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
|
Post by milesman34 on Sept 1, 2016 20:47:09 GMT -5
Ok, this is my first review, so I am a little nervous. Gameplay: 6/10. Comments: When the beat gets more fast paced ~20%, the gameplay seems to speed up too, which is definitely a very nice feature. ~60%, when you start to move down, it would be nicer if the platforms you land on were a bit higher up, to make it more obvious if you need to hold or let go. Same goes for the orbs at ~70%. Now the corridor sequence from 74% to 86% was the same gameplay, just being flipped. Design: 9/10. Comments: The level was made in a way which really looks like 1.0 (Just look at Polargiest or Jumper). All of the spaces are filled, and it was easy to see where to go in most places. Decoration: 4/10. Comments: I know this is a 1.0 level, but looking at levels like Dear Nostalgists (I know, it uses slopes and some other non 1.0 stuff), you could have tried a little harder to make the level look better (like adding supports for some floating blocks, etc.) Sync: 7/10. Comments: BG flash at 8% was nice and sudden, and matched well. When the beat had the little underlying taps, it was amazing to see how well it matched up with the gameplay at 18-20%. Again, nice job speeding up the gameplay to match the song ~20%. When the beat went up and down ~31-34%, I liked how the player did the same thing. During the ship, I liked how you slowed it down again, matching it perfectly to the song. During the second cube until the corridor section began, the sync was 100% Perfect. The gameplay moves up and down, just like the music. The corridor part is meh (hard to explain why). The last ship didn't have very good sync. It could have been a little bit more fast paced and had ups and downs to make it fit to the music. Overall: 26/40, or 65/100. Would go in "Decent" Review Approved. Moved to Decent.
|
|