78 posts
Creator Points: 0
Favorite Level: Gee by haoN & Infrared by Giron and More
Hardest Demon: UltraSonic/Deadlocked v3
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Post by lMego_ (IGN: lMego) on Jul 29, 2016 9:36:52 GMT -5
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Post by Breakfast Flake on Jul 29, 2016 15:35:42 GMT -5
Beautiful Level
Design: 9.7/10 The design was very beautiful. I loved the ending's space design and theme the most out of the level, but saw barely any design flaws. 1. The second rocket ship part. The big flare background's lines I thought were great, but they looked incomplete. I don't know if you meant to do this, but the end lines didn't look all that good. I would make the lines longer so that the ends don't show. Other than that, great background design! 2. First UFO at the beginning white part. I would make the blue spinning custom background decoration in the center a darker color, because some people can't spot it. I would try pushing the darkness up a bit by 10%. Loved the beginning designs after that. Gameplay: 8.5/10 Super repetitive at the beginning, a bit in the middle, and some at the end. I loved the kind of solid gameplay! 1. The beginning's first Rocket Ship. The saw blades were repetitively placed. They looked a bit annoying due to the fact that there were multiple same looking ones, and got a bit boring. I would scale the sawblades (Some) and make mini sawblades around some to better improve the gameplay, and lessen some repetitiveness. 2. First UFO. The flappy bird gameplay was unique in designs, but extremely annoying in gameplay. It's repetitiveness was like flappy bird. Hard and a bit annoying. I would change some of them up like do different platforms and keep some of the flappy bird gameplay, but this made the level seem very repetitive there. 3. First cube. This had to be the MOST repetitive part out of the whole entire level with the single skinny platforms. I would Strongly recommend trying different sized platforms, and adding some slabs in the beginning cube. 4. Theme/Gameplay change to space look. I would stick to one theme or gameplay type, because this can make the player get confused on what type of level they are playing. I would mostly stick to the space theme . 5. Second Space Ship wide platforms. Those seemed to be repetitive too. I would really recommend changing the blocks sizes once again, and change the look of some platforms, like the bottom with a small supporting pillar that is the same block, or vise versa (Do it on the top). Music Sync: 9.8/10 Some jumps seemed to match the song's beat, while others didn't so much. The song somewhat fit the space themed part. 1. The first gravity ball, second gravity jump. The pattern of that jump seems to come too early, and mess up the sync. I have so suggestions to fix this, other than try using a different type of platform or more blocks. 2. First gravity ball, 3rd pink jump ring. It came a bit too early too, along with the other 2 pink rings. I would move them closer to the yellow orb, and move the yellow orb back 1 block, and change the platform type/size to improve the sync a bit. Overall: 9.3/10 Loved the designs! I would really recommend choosing one theme thought, it can confuse the player of what type of theme/level it is. I would also recommend maybe doing my gameplay suggestions, because the gameplay was the worst out of the whole level. It was only by repetitiveness thought, so don't feel hurt pweassee (Puppy eyes) lol. I loved the music sync. It was somewhat matched with the level's mood, and the sync was good as well. I would definitely feature this second page after fixing up the gameplay. My Opinion: Move to Feature Worthy | Feature Second page and rate Normal 3 stars once the gameplay is fixed maybe.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Aug 1, 2016 10:23:48 GMT -5
Well, I certainly enjoyed playing the level. Deco: ExcellentIt was beautiful. I loved it! The custom backgrounds were very nice, with the beginning sliding open and close, that idea was amazing. The flashing CBG for the second ship was astonishingly great. The chains really helped add some depth to the level, so it doesn't just feel flat. The lasers that also flashed was just gaspingly excellent. Although it kept a rather uniform block design, the blocks are so skillfully pretty that I didn't WANT it to change. The only problem I can think of I the fact that the first CBG, the little flashing rings in the background, is too hard to notice and I myself didn't realise they were there until after I had played the level a couple times. Without a doubt, tbough, the deco is the best aspect of the level. Excellent work!Gameplay: GoodThe gameplay is fairly good. The shapes do stay pretty much the same in each section, and they do look copied and pasted. Perhaps you could have changed up the shapes?I also need to bring up that in the first ship, the obstacles saty exactly the same and I think you should have changed these up a bit. Apart from that you managed to change up the shapes from each section to another. I also enjoyed the moving the level included. Both the subtle movements and the larger ones help to add some life to the level, otherwise it would be slightly more dull. So well done there! Problems though. The first UFO had the flappy designs, which is unique, but annoyingly repetitive. They are too the same, just like flappy bird. I don't know if this was the intention, but you need to change it by adding more varied shapes. The second spaceship and the robot also had the same platforms and designs. I think you need to change these more so they don't get too repetitive.
Music Sync: Very Good You synced the level to the music really well. I liked how the second ship and ball sections how the BG flashed to the music. The best synced part was definitely the cube. It was so good, you dropped and rose in time to the music and that was powerful. One of the greatest synced part to the music, is definitely the theme. The song is very upbeat, and happy, and naturally this carries over to the level; you used bright colours which helped match the happy song. This is all well and good, but the theme changes and think it fits less because of it. And it is needed to be said that some parts come too early. The first ball with the second gravity jump - that part comes too early and this message the syncing up, so you need to fix it. This happens again with first ball, 3rd pink jump ring. That part also comes too early, so the sync is again messed up.
Flow: Good Flow is most likely the one aspect of the level that wasn't too great. Right at the beginning it sort of "throws" you into it, with the obstacles immediately appearing at the start, with absolutely no warning at all. This is a problem as it confuses the player too much and the player won't know what to do. The transitions were excellent. I thought at first they weren't going to do too well, but boy was I wrong. They aren't too jarring and obvious. What I mean by obvious is the transitions don't have large gaps that don't fit together well enough so it's obvious as to how you (the creator) did it. Got it? Good. I had mostly enough time to fathom how to do each part so it wasn't too hard, especially since the difficulty is normal. BUT - and it is important - you changed the theme, and this is confusing, as i makes me and others unsure what type of level it is, or what the general theme is meant to be.Creativity/Originality: Very GoodIt was very creative too. Some ideas I hadn't even seen before. The beautiful designs were perceptive ways to use your blocks and I loved that. It was pretty original. I had seen one or two levels like these, ones for which I have forgotten the names of, sorry, where the theme is a sort "candy colours" but the theme isn't used too often and that's because most people don't actually know how to do it. The way in which you used it was more or less different, but it isn't very easy to tell because the level switches theme from this one pretty quickly so it's difficult to tell.Overall: ExcellentWell, I would have to be pretty dumb not to think this should be featured. Belongs in feature worthy for the deco alone, and the other aspects make me wanna make this a level pick (if I ever get to be level judge). This is up there with Verity, and Camacho Basic - it's that good. Probably one of the best levels I have ever seen. There is still a few flaws but I really like it. To improve it, focus more on gameplay as well, to achieve a better balance between deco and gameplay; also pay even more close attention to the syncing, does it fit? And ever so slightly improve the flow so the player can react more. Happy Creating!
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Post by TimeLink on Aug 1, 2016 14:44:55 GMT -5
Approved, this is most definetely feature-worthy. CreatorGMD and Geometric123 did a really good Job on reviewing already, so there´s not much left to say. What a beautiful Level. Moving.
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