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Post by انسباء on Jul 25, 2016 15:12:19 GMT -5
Hi. I just got my account verified so this is my first post, apologies if anything is out of place/wrong. Level name: Destricted Security Level ID: 21913489 Creator: Xxcookid123xX (Me) Requested Stars: 6 (Harder) Video: www.youtube.com/watch?v=ebWK8CV6VbIA little side note, I do expect this to receive a 0 in originality as the beginning of the level already tells you, it's based off Galaxium. I am attempting for feature, but this is my first level to have a custom backgrounds, so sorry for it being pretty bad. Thanks for reading. EDIT: According to timelink's signature it's okay to tag him, so uh, here TimeLink
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Post by Breakfast Flake on Jul 26, 2016 10:25:16 GMT -5
Wow my whole review... Accidentally hit the back button on my mouse, then bam went my review ;-;. I'll review this tomorrow, and see what TimeLink and I think
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Post by انسباء on Jul 26, 2016 14:38:03 GMT -5
Wow my whole review... Accidentally hit the back button on my mouse, then bam went my review ;-;. I'll review this tomorrow, and see what TimeLink and I think Rest in peace. Sorry that happened xD
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Post by Breakfast Flake on Jul 26, 2016 14:39:27 GMT -5
Wow my whole review... Accidentally hit the back button on my mouse, then bam went my review ;-;. I'll review this tomorrow, and see what TimeLink and I think Rest in peace. Sorry that happened xD It's all good lol
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Post by انسباء on Aug 1, 2016 13:52:23 GMT -5
Been 1 week, and this got shoved into the 2nd page. I'll bump this once (Yes, I do know others have been waiting longer than this, but i'm just gonna save it from 2nd page.)
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Post by انسباء on Aug 13, 2016 14:57:40 GMT -5
jeez 3rd page, well then.
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Aug 21, 2016 15:03:22 GMT -5
Please don't bump your threads, as it will make it take longer for judges to review.
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Aug 21, 2016 15:35:24 GMT -5
Wow my whole review... Accidentally hit the back button on my mouse, then bam went my review ;-;. I'll review this tomorrow, and see what TimeLink and I think maybe you should actually review the level now
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Post by Breakfast Flake on Aug 21, 2016 17:41:30 GMT -5
Wow my whole review... Accidentally hit the back button on my mouse, then bam went my review ;-;. I'll review this tomorrow, and see what TimeLink and I think maybe you should actually review the level now forgot about that writing the review rn sorry EDIT: OML REALLY (I HAVE to judge this tomorrow, my iPad screen gets fixed tomorrow . My PC's graphics card got lost cuz my sister was a total ding dong and decided to carry the thing (my pc) upstairs, then dropped it.) I can't judge from my iPad or Phone either. They both have terribly cracked screens. (You may know why in my skype chat. I had to type this all in an Android Phone ;-
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48 posts
Favorite Level: ur mom
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Post by Its Hip To Fuck Bees on Aug 21, 2016 17:55:28 GMT -5
jeez 3rd page, well then. Dont worry mine got jammed like 10 pages back
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Post by Breakfast Flake on Aug 22, 2016 19:01:54 GMT -5
Design: (Design Cons: 7.2/10) (Design Pros: 1.5/5) Design Cons: 7.2/10 1. Beginning through first mini rocket ship with the jump orb. I didn't really like the custom background colors, but the custom background design in general was really great, and a really great idea. Instead of orange and purple try the colors Orange and Either pink, yellow, or dark orange. Your descision 2. First mini rocket ship going towards the red key. I didn't think the spikes there were a good idea. (The invisible ones that became invisible once passed), so try changing that to plain black spikes, or just remove the spikes. 3. First mini UFO in the beginning. I personally thought the colors (again) didn't really look right and match up. Instead maybe of purple and yellow, try regular yellow, and normal pink (kinda matches up with ViPriN's colors and I's ) 4. The whole beginning basically needed details until the first normal sized wave. Try removing the clouds, and maybe add some better looking, higher opacity swirls like you did on the whole beginning. You could also add with that, some 2.0 clouds that match the colors for each color change. (First Cube, orange clounds. First Mini ship, Pink clouds. First mini UFO, purple clouds. 5. First wave to double wave. I didn't like how the diamond shaped platform/object looked. Try using better slopes, like the 2.0 techno looking ones, or the brick looking ones, then use the colors -> (Base Color: Light Blue. Detail Color: Blending Blueish Light blueish) 6. First gravity ball transaction. That part needed more detail to me, and maybe other dashers. Try using a some glass pane looking blocks as a custom background, along with the already there custom background. (As in glass pane block, I mean the line that looks like glass.) 7. Second rocket ship, first normal rocket ship. I didn't like how the red dangerous spike filled block looked. Try using the same colors as the other. Design Pros: 1.5/5 1. Very great idea of your first custom background! I loved how the grid/squares looked as the background, because this is probably the first level I've seen with a really great self-thought custom background! 2. The fact that you tried to input designs that matched with the level, didn't look bad, but didn't look good either. I'd give this a half point (0.5) Gameplay: (Pros: 2/5) (Cons: 9/10) Gameplay Cons: 9/10 1. First mini UFO in the beginning. I didn't think the gameplay there was a good idea, because it was way too tight, and messed up the music sync as well. Try making the space bigger for the player to travel, and increase the spike/spike block thing ( ) size. 2. Last UFO with the 7 green jump rings. That part was repetitive, because it had 7 of the green jump orbs, and were all in a straight line, which can cause gameplay to bug (Ik my experience with it ._.) 3. First cube going to the first mini rocket ship. The platforms you jumped on to dodge, seemed repetitive and could be replace by something like a different sized block and the top, and or bottom, or just make the blocks wider and have less platforms to travel on. 4. First normal sized rocket ship with the 3x3 with spikes on the cube block. I thought it was repetitive because it was used 5 times in that part, and didn't seem fun. Try using a mixture of these Ideas: Use 2 of the 3x3 cube blocks with spikes, and have 3 platform blocks with different sizes, and some with spikes maybe. Gameplay Pros: 2/5 1. I loved how you tried to make unique gameplay in the first normal sized UFO in the beginning, but it didn't seem to come out really well on the output. But still, great idea and effort! 2. The idea at the end was a great idea, but is talked about in Design Cons. Music Sync: (Pros: 2/5) (Cons: 9.9/10) Music Sync Cons: 9.9/10 1. First rocket ship (mini sized) was off sync by 1 second to go into the UFO portal. I thought it was too late because it didn't match the song when you went into the UFo portal. Try moving the portal closer to the ship, then it may improve the sync/ Music Sync Pros:2/5 1. The portals all except the first UFO were really greatly on beat! 2. I thought that the beginning was the most on sync, because you had great placed platforms, but not really good in the gameplay side. Overall: I thought the level was decent. I don't think it's feature worthy, but it's possibly rare for this level to get star rated. Overall, the level had someone fair and solid gameplay, designs needed some fixing up, but were decent enough. The music sync was the best however, because you showed much effort into it maybe, and it payed off My Opinion: Move to High-End Decent | IF Designs go up to 9 or higher, and Gameplay goes to 9.2 or higher, this could be star worthy | IF Rated Stars, Rate 5 stars.
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Post by انسباء on Aug 23, 2016 13:01:40 GMT -5
Design: (Design Cons: 7.2/10) (Design Pros: 1.5/5) Design Cons: 7.2/10 1. Beginning through first mini rocket ship with the jump orb. I didn't really like the custom background colors, but the custom background design in general was really great, and a really great idea. Instead of orange and purple try the colors Orange and Either pink, yellow, or dark orange. Your descision 2. First mini rocket ship going towards the red key. I didn't think the spikes there were a good idea. (The invisible ones that became invisible once passed), so try changing that to plain black spikes, or just remove the spikes. 3. First mini UFO in the beginning. I personally thought the colors (again) didn't really look right and match up. Instead maybe of purple and yellow, try regular yellow, and normal pink (kinda matches up with ViPriN's colors and I's ) 4. The whole beginning basically needed details until the first normal sized wave. Try removing the clouds, and maybe add some better looking, higher opacity swirls like you did on the whole beginning. You could also add with that, some 2.0 clouds that match the colors for each color change. (First Cube, orange clounds. First Mini ship, Pink clouds. First mini UFO, purple clouds. 5. First wave to double wave. I didn't like how the diamond shaped platform/object looked. Try using better slopes, like the 2.0 techno looking ones, or the brick looking ones, then use the colors -> (Base Color: Light Blue. Detail Color: Blending Blueish Light blueish) 6. First gravity ball transaction. That part needed more detail to me, and maybe other dashers. Try using a some glass pane looking blocks as a custom background, along with the already there custom background. (As in glass pane block, I mean the line that looks like glass.) 7. Second rocket ship, first normal rocket ship. I didn't like how the red dangerous spike filled block looked. Try using the same colors as the other. Design Pros: 1.5/5 1. Very great idea of your first custom background! I loved how the grid/squares looked as the background, because this is probably the first level I've seen with a really great self-thought custom background! 2. The fact that you tried to input designs that matched with the level, didn't look bad, but didn't look good either. I'd give this a half point (0.5) Gameplay: (Pros: 2/5) (Cons: 9/10) Gameplay Cons: 9/10 1. First mini UFO in the beginning. I didn't think the gameplay there was a good idea, because it was way too tight, and messed up the music sync as well. Try making the space bigger for the player to travel, and increase the spike/spike block thing ( ) size. 2. Last UFO with the 7 green jump rings. That part was repetitive, because it had 7 of the green jump orbs, and were all in a straight line, which can cause gameplay to bug (Ik my experience with it ._.) 3. First cube going to the first mini rocket ship. The platforms you jumped on to dodge, seemed repetitive and could be replace by something like a different sized block and the top, and or bottom, or just make the blocks wider and have less platforms to travel on. 4. First normal sized rocket ship with the 3x3 with spikes on the cube block. I thought it was repetitive because it was used 5 times in that part, and didn't seem fun. Try using a mixture of these Ideas: Use 2 of the 3x3 cube blocks with spikes, and have 3 platform blocks with different sizes, and some with spikes maybe. Gameplay Pros: 2/5 1. I loved how you tried to make unique gameplay in the first normal sized UFO in the beginning, but it didn't seem to come out really well on the output. But still, great idea and effort! 2. The idea at the end was a great idea, but is talked about in Design Cons. Music Sync: (Pros: 2/5) (Cons: 9.9/10) Music Sync Cons: 9.9/10 1. First rocket ship (mini sized) was off sync by 1 second to go into the UFO portal. I thought it was too late because it didn't match the song when you went into the UFo portal. Try moving the portal closer to the ship, then it may improve the sync/ Music Sync Pros:2/5 1. The portals all except the first UFO were really greatly on beat! 2. I thought that the beginning was the most on sync, because you had great placed platforms, but not really good in the gameplay side. Overall: I thought the level was decent. I don't think it's feature worthy, but it's possibly rare for this level to get star rated. Overall, the level had someone fair and solid gameplay, designs needed some fixing up, but were decent enough. The music sync was the best however, because you showed much effort into it maybe, and it payed off My Opinion: Move to High-End Decent | IF Designs go up to 9 or higher, and Gameplay goes to 9.2 or higher, this could be star worthy | IF Rated Stars, Rate 5 stars. Thanks for the review. I expected this to get a bad score as it's mostly copy and paste xD I did take advice from Pine-O-Matic in a call (The guy who created Colourful Chaos) but uh he had some bad ideas later on so I decided to go my own way lol PS To milesman34, I later figured out bumping a thread makes it take longer to review. Thanks for reminding me though
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Sept 1, 2016 20:36:02 GMT -5
Design: (Design Cons: 7.2/10) (Design Pros: 1.5/5) Design Cons: 7.2/10 1. Beginning through first mini rocket ship with the jump orb. I didn't really like the custom background colors, but the custom background design in general was really great, and a really great idea. Instead of orange and purple try the colors Orange and Either pink, yellow, or dark orange. Your descision 2. First mini rocket ship going towards the red key. I didn't think the spikes there were a good idea. (The invisible ones that became invisible once passed), so try changing that to plain black spikes, or just remove the spikes. 3. First mini UFO in the beginning. I personally thought the colors (again) didn't really look right and match up. Instead maybe of purple and yellow, try regular yellow, and normal pink (kinda matches up with ViPriN's colors and I's ) 4. The whole beginning basically needed details until the first normal sized wave. Try removing the clouds, and maybe add some better looking, higher opacity swirls like you did on the whole beginning. You could also add with that, some 2.0 clouds that match the colors for each color change. (First Cube, orange clounds. First Mini ship, Pink clouds. First mini UFO, purple clouds. 5. First wave to double wave. I didn't like how the diamond shaped platform/object looked. Try using better slopes, like the 2.0 techno looking ones, or the brick looking ones, then use the colors -> (Base Color: Light Blue. Detail Color: Blending Blueish Light blueish) 6. First gravity ball transaction. That part needed more detail to me, and maybe other dashers. Try using a some glass pane looking blocks as a custom background, along with the already there custom background. (As in glass pane block, I mean the line that looks like glass.) 7. Second rocket ship, first normal rocket ship. I didn't like how the red dangerous spike filled block looked. Try using the same colors as the other. Design Pros: 1.5/5 1. Very great idea of your first custom background! I loved how the grid/squares looked as the background, because this is probably the first level I've seen with a really great self-thought custom background! 2. The fact that you tried to input designs that matched with the level, didn't look bad, but didn't look good either. I'd give this a half point (0.5) Gameplay: (Pros: 2/5) (Cons: 9/10) Gameplay Cons: 9/10 1. First mini UFO in the beginning. I didn't think the gameplay there was a good idea, because it was way too tight, and messed up the music sync as well. Try making the space bigger for the player to travel, and increase the spike/spike block thing ( ) size. 2. Last UFO with the 7 green jump rings. That part was repetitive, because it had 7 of the green jump orbs, and were all in a straight line, which can cause gameplay to bug (Ik my experience with it ._.) 3. First cube going to the first mini rocket ship. The platforms you jumped on to dodge, seemed repetitive and could be replace by something like a different sized block and the top, and or bottom, or just make the blocks wider and have less platforms to travel on. 4. First normal sized rocket ship with the 3x3 with spikes on the cube block. I thought it was repetitive because it was used 5 times in that part, and didn't seem fun. Try using a mixture of these Ideas: Use 2 of the 3x3 cube blocks with spikes, and have 3 platform blocks with different sizes, and some with spikes maybe. Gameplay Pros: 2/5 1. I loved how you tried to make unique gameplay in the first normal sized UFO in the beginning, but it didn't seem to come out really well on the output. But still, great idea and effort! 2. The idea at the end was a great idea, but is talked about in Design Cons. Music Sync: (Pros: 2/5) (Cons: 9.9/10) Music Sync Cons: 9.9/10 1. First rocket ship (mini sized) was off sync by 1 second to go into the UFO portal. I thought it was too late because it didn't match the song when you went into the UFo portal. Try moving the portal closer to the ship, then it may improve the sync/ Music Sync Pros:2/5 1. The portals all except the first UFO were really greatly on beat! 2. I thought that the beginning was the most on sync, because you had great placed platforms, but not really good in the gameplay side. Overall: I thought the level was decent. I don't think it's feature worthy, but it's possibly rare for this level to get star rated. Overall, the level had someone fair and solid gameplay, designs needed some fixing up, but were decent enough. The music sync was the best however, because you showed much effort into it maybe, and it payed off My Opinion: Move to High-End Decent | IF Designs go up to 9 or higher, and Gameplay goes to 9.2 or higher, this could be star worthy | IF Rated Stars, Rate 5 stars. Review Approved. Moved to Decent.
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