LazerTFH
Stereo Madness
Really cool forums :)
9 posts
Discord: LazerTFH#3427
Creator Points: 0
Favorite Level: The Furious
Hardest Demon: The Caverns
Mini-Profile Background: 00FFFF
Mini-Profile Name Color: 00ff8a
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Post by LazerTFH on Jul 23, 2016 13:41:23 GMT -5
This is my attemps at making a "simplistic" level, I think it looks good ID: 21943885
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Post by lolepic243 on Jul 23, 2016 16:34:58 GMT -5
Gameplay: 7/10 I like the gameplay as it is unique and has a similar difficulty throughout the level, overall pretty nice Decoration:5/10 Used mostly same blocks for whole level, otherwise pretty nice Overall: 6.5/10, Good if I was a level judge, Difficulty 5-6 star
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246 posts
Creator Points: 263
Favorite Level: 1.9 Version of hypersonic
Mini-Profile Name Color: {"image":"https://media.giphy.com/media/ygAaR0n5RsyAM/giphy.gif","color":""}
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Post by panman30 on Jul 23, 2016 21:35:26 GMT -5
The monochrome feel of the level doesn't add very much and gets a little boring, also the design gets a little repetitive. I like some of the gameplay you have and the details you put in your bg. The lasers to make the portal placements clear was a good choice, I hate when portals are invisible, but maybe use blending with the lasers (search this up if you don't know what it does/how to do it) and the fade from the bg is very sharp. I think that's between 0.0-0.2 seconds of fade time, I suggest 0.3-0.5 and the bouncing of the black spikes near the end don't match very well with the song, maybe re-sync those? I'd give it 6/10, decent! Keep working at it!
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Post by Deleted on Jul 23, 2016 22:16:43 GMT -5
very original name
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 26, 2016 15:12:33 GMT -5
wil review this tomorrow
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 27, 2016 6:39:38 GMT -5
Ok, so if you have read my signature then you will know how I rate.
Deco: Good Overall, the detail was good. It maintained the same throughout, which helped give a clear theme, although mixing up the detail more could help add some variety. I understood the theme of monochrome, and for the most part, the theme was very clear. However, I did begin to notice that the deco became very repetitive, as did the BG. I did like the choice to replace the portals with lasers, that was an excellent choice, as it adds more deco. It would have been ten times better if you had used blending with colours, just to make it look nicer. The sharp fading was also good. Despite the clear repetitiveness of the deco, you did manage to change up the deco, so it doesnt get too boring. The black saws and deco with the lighter versions behind was a good idea, as it makes it look nicer. The colours were fairly similar, but as I am using the word similar, I can also say it did change from darker to lighter, this was a good idea. The only real problem I can see with the deco is that it gets extremely repetitive, but as this is in tandem with the theme, it is not too much as a problem. Also, I really liked the CBG for the waves and ship, withe pulsing note, the pulsing star, and the pulsing heart, that was excellent!
Gameplay: Ok The level's gameplay was alright. It did get a bit repetitive, with you doing a few things more than once, but this wasnt very often. The main thing I noticed is the shapes get repetitive in several sections. It is easy to see that in these parts, you have just copy + pasted it. This makes the level somewhat boring at points. I especially noticed this at the UFO, where the gameplay stays the same, with you going upside down and going across the same set of pillars; the pillars are also arranged in the same way, which is a bit boring. Perhaps you could have changed up the gameplay here by the pillars being in different arrangements? And perhaps you could have used different sizes, and different shapes here. This also the same for the beginning and the ship. The three steps with the cube is copied over for when you are upside down. This makes the level more boring. The ship had the same shapes as the obstacles, I think you should have changed it up a bit to make it less boring. In fact, quite a lot of the sections include the same shapes, I think a change in shape could have made the ganeplay a lot better. On the other hand, the moving parts were a great addition and really made the level come to life.
Flow: Very Good The flow was, without a doubt, superb. The colours didn't change too drastically, which helped maintain the monochrome theme.That was good. The transitions were smooth and allowed the player to understand what it is they needed to do in order to get past every section. This something not all levels have time to include, so it is excellent that you managed to do this. I would say the only thing holding you back from excellent would be that the theme doesn't really go WOW, as in, it doesn't do much for the level. But otherwise, very good! Well done! Music Sync: Good The music fit very well. The fast beats were mainly done by gravity pads, but I really liked how in one fast beat, a mini wave is used instead of the bounce pads. This gives a great sense of variety and is pretty creative. This tells me that you have really give the music sync some thought. But the theme the theme doesn't necessarily "sync" with the music too well, as the monochrome theme is a sad, dreary and downbeat theme, and this juxtaposes with the song, which very upbeat. Some parts definitely fit better than others, the first cubes fit better than the ships and UFOs, but I suppose the song wasn't the easiest to work with so that's understandable.
Creativity: Good
The level is pretty creative. Asforesaid, the use of a wave to simulate one of the fast beats was a good idea, although this is an idea previously been thought of and it is used once in the level. The monochrome theme is not a often-used theme, and it is mostly old levels that use the theme, so that makes it creative. The theme is broadened, so does include things that others would not, with lighter and darker coloured blocks coming before and after each other. That was a good idea and it was creative.
Overall: Very Good Star rating? Yes, definitely. Feature? Yeah I would say it has a very good chance. Nice work! Happy creating 😃
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Post by DaxD0w on Jul 27, 2016 7:43:54 GMT -5
Ok, so if you have read my signature then you will know how I rate.
Deco: Good Overall, the detail was good. It maintained the same throughout, which helped give a clear theme, although mixing up the detail more could help add some variety. I understood the theme of monochrome, and for the most part, the theme was very clear. However, I did begin to notice that the deco became very repetitive, as did the BG. I did like the choice to replace the portals with lasers, that was an excellent choice, as it adds more deco. It would have been ten times better if you had used blending with colours, just to make it look nicer. The sharp fading was also good. Despite the clear repetitiveness of the deco, you did manage to change up the deco, so it doesnt get too boring. The black saws and deco with the lighter versions behind was a good idea, as it makes it look nicer. The colours were fairly similar, but as I am using the word similar, I can also say it did change from darker to lighter, this was a good idea. The only real problem I can see with the deco is that it gets extremely repetitive, but as this is in tandem with the theme, it is not too much as a problem. Also, I really liked the CBG for the waves and ship, withe pulsing note, the pulsing star, and the pulsing heart, that was excellent!
Gameplay: Ok The level's gameplay was alright. It did get a bit repetitive, with you doing a few things more than once, but this wasnt very often. The main thing I noticed is the shapes get repetitive in several sections. It is easy to see that in these parts, you have just copy + pasted it. This makes the level somewhat boring at points. I especially noticed this at the UFO, where the gameplay stays the same, with you going upside down and going across the same set of pillars; the pillars are also arranged in the same way, which is a bit boring. Perhaps you could have changed up the gameplay here by the pillars being in different arrangements? And perhaps you could have used different sizes, and different shapes here. This also the same for the beginning and the ship. The three steps with the cube is copied over for when you are upside down. This makes the level more boring. The ship had the same shapes as the obstacles, I think you should have changed it up a bit to make it less boring. In fact, quite a lot of the sections include the same shapes, I think a change in shape could have made the ganeplay a lot better. On the other hand, the moving parts were a great addition and really made the level come to life.
Flow: Very Good The flow was, without a doubt, superb. The colours didn't change too drastically, which helped maintain the monochrome theme.That was good. The transitions were smooth and allowed the player to understand what it is they needed to do in order to get past every section. This something not all levels have time to include, so it is excellent that you managed to do this. I would say the only thing holding you back from excellent would be that the theme doesn't really go WOW, as in, it doesn't do much for the level. But otherwise, very good! Well done! Music Sync: Good The music fit very well. The fast beats were mainly done by gravity pads, but I really liked how in one fast beat, a mini wave is used instead of the bounce pads. This gives a great sense of variety and is pretty creative. This tells me that you have really give the music sync some thought. But the theme the theme doesn't necessarily "sync" with the music too well, as the monochrome theme is a sad, dreary and downbeat theme, and this juxtaposes with the song, which very upbeat. Some parts definitely fit better than others, the first cubes fit better than the ships and UFOs, but I suppose the song wasn't the easiest to work with so that's understandable.
Creativity: Good
The level is pretty creative. Asforesaid, the use of a wave to simulate one of the fast beats was a good idea, although this is an idea previously been thought of and it is used once in the level. The monochrome theme is not a often-used theme, and it is mostly old levels that use the theme, so that makes it creative. The theme is broadened, so does include things that others would not, with lighter and darker coloured blocks coming before and after each other. That was a good idea and it was creative.
Overall: Very Good Star rating? Yes, definitely. Feature? Yeah I would say it has a very good chance. Nice work! Happy creating 😃 So, you did make good points, though i don't approve because imo this looks decent. heres my reasons why: Pretty much same block detail over and over. With this song, it didn't really match with the monochrome detail. I think it would look alot better with colours. The detail got very repetitive. It seems like he ran out of ideas for block design. Before you enter the ship, the background was to quick, ruining the transition. The flow didn't look smooth. It should have been added a few seconds which would probably look better. What i also noticed from the ship part, the big squares were copy pasted if you look closely. The first set, then the second set flipped over then flipped over again. To cover it up he added some extra which looked like it wasnt copy pasted. The last spikes didn't sync in with the song, it looked wierd. I think it can be fixed with something else from your imagination, or experiment with the time to sync with it. Also when the music notes changed to the stars it was a wierd transition again. Could have added some time to fade in. That also applies to when stars change to hearts. For me: Middle Decent-Borderline good Ill leave it up for the next judge to decide.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 27, 2016 7:46:18 GMT -5
Ok, so if you have read my signature then you will know how I rate.
Deco: Good Overall, the detail was good. It maintained the same throughout, which helped give a clear theme, although mixing up the detail more could help add some variety. I understood the theme of monochrome, and for the most part, the theme was very clear. However, I did begin to notice that the deco became very repetitive, as did the BG. I did like the choice to replace the portals with lasers, that was an excellent choice, as it adds more deco. It would have been ten times better if you had used blending with colours, just to make it look nicer. The sharp fading was also good. Despite the clear repetitiveness of the deco, you did manage to change up the deco, so it doesnt get too boring. The black saws and deco with the lighter versions behind was a good idea, as it makes it look nicer. The colours were fairly similar, but as I am using the word similar, I can also say it did change from darker to lighter, this was a good idea. The only real problem I can see with the deco is that it gets extremely repetitive, but as this is in tandem with the theme, it is not too much as a problem. Also, I really liked the CBG for the waves and ship, withe pulsing note, the pulsing star, and the pulsing heart, that was excellent!
Gameplay: Ok The level's gameplay was alright. It did get a bit repetitive, with you doing a few things more than once, but this wasnt very often. The main thing I noticed is the shapes get repetitive in several sections. It is easy to see that in these parts, you have just copy + pasted it. This makes the level somewhat boring at points. I especially noticed this at the UFO, where the gameplay stays the same, with you going upside down and going across the same set of pillars; the pillars are also arranged in the same way, which is a bit boring. Perhaps you could have changed up the gameplay here by the pillars being in different arrangements? And perhaps you could have used different sizes, and different shapes here. This also the same for the beginning and the ship. The three steps with the cube is copied over for when you are upside down. This makes the level more boring. The ship had the same shapes as the obstacles, I think you should have changed it up a bit to make it less boring. In fact, quite a lot of the sections include the same shapes, I think a change in shape could have made the ganeplay a lot better. On the other hand, the moving parts were a great addition and really made the level come to life.
Flow: Very Good The flow was, without a doubt, superb. The colours didn't change too drastically, which helped maintain the monochrome theme.That was good. The transitions were smooth and allowed the player to understand what it is they needed to do in order to get past every section. This something not all levels have time to include, so it is excellent that you managed to do this. I would say the only thing holding you back from excellent would be that the theme doesn't really go WOW, as in, it doesn't do much for the level. But otherwise, very good! Well done! Music Sync: Good The music fit very well. The fast beats were mainly done by gravity pads, but I really liked how in one fast beat, a mini wave is used instead of the bounce pads. This gives a great sense of variety and is pretty creative. This tells me that you have really give the music sync some thought. But the theme the theme doesn't necessarily "sync" with the music too well, as the monochrome theme is a sad, dreary and downbeat theme, and this juxtaposes with the song, which very upbeat. Some parts definitely fit better than others, the first cubes fit better than the ships and UFOs, but I suppose the song wasn't the easiest to work with so that's understandable.
Creativity: Good
The level is pretty creative. Asforesaid, the use of a wave to simulate one of the fast beats was a good idea, although this is an idea previously been thought of and it is used once in the level. The monochrome theme is not a often-used theme, and it is mostly old levels that use the theme, so that makes it creative. The theme is broadened, so does include things that others would not, with lighter and darker coloured blocks coming before and after each other. That was a good idea and it was creative.
Overall: Very Good Star rating? Yes, definitely. Feature? Yeah I would say it has a very good chance. Nice work! Happy creating 😃 So, you did make good points, though i don't approve because imo this looks decent. heres my reasons why: Pretty much same block detail over and over. With this song, it didn't really match with the monochrome detail. I think it would look alot better with colours. The detail got very repetitive. It seems like he ran out of ideas for block design. Before you enter the ship, the background was to quick, ruining the transition. The flow didn't look smooth. It should have been added a few seconds which would probably look better. What i also noticed from the ship part, the big squares were copy pasted if you look closely. The first set, then the second set flipped over then flipped over again. To cover it up he added some extra which looked like it wasnt copy pasted. The last spikes didn't sync in with the song, it looked wierd. I think it can be fixed with something else from your imagination, or experiment with the time to sync with it. Also when the music notes changed to the stars it was a wierd transition again. Could have added some time to fade in. That also applies to when stars change to hearts. For me: Middle Decent-Borderline good Ill leave it up for the next judge to d ecide. Yeah I hear you. It is only my third review and I was worried I may have overrated it too much.
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Post by TimeLink on Jul 31, 2016 11:41:52 GMT -5
My, my. You Guys were hyperactive on this Thread apperently. I´m not still gonna say too much here because all the above Reviews mentioned very good Points already but to sum up, I think this belongs in decent. Very, very high-end Decent. -The Level is pretty copy + paste heavy at most Parts, Things like Blocks or entire Structures all looked the same with little to no variation. -Some Form/Gravity Transitions should have been marked with more than simple lasers, plus sometimes you used normal Portals and sometimes not. Why? -Some moving Air Deco would have looked really nice in the first Part, but it was a bit plain in general. -Parts like 53% basically entirely took away from the Style of the Level which was pretty well done for the most Part, and also said Style did get pretty repetitive and boring to even look at. So, moving to decent then. This is about as close to good as it´s even possible imo. Just needs a notch more polish and then it could very well deserve Stars.
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Post by DaxD0w on Jul 31, 2016 19:15:30 GMT -5
My, my. You Guys were hyperactive on this Thread apperently. I´m not still gonna say too much here because all the above Reviews mentioned very good Points already but to sum up, I think this belongs in decent. Very, very high-end Decent. -The Level is pretty copy + paste heavy at most Parts, Things like Blocks or entire Structures all looked the same with little to no variation. -Some Form/Gravity Transitions should have been marked with more than simple lasers, plus sometimes you used normal Portals and sometimes not. Why? -Some moving Air Deco would have looked really nice in the first Part, but it was a bit plain in general. -Parts like 53% basically entirely took away from the Style of the Level which was pretty well done for the most Part, and also said Style did get pretty repetitive and boring to even look at. So, moving to decent then. This is about as close to good as it´s even possible imo. Just needs a notch more polish and then it could very well deserve Stars. K kek, though i did say middle decent-borderline good.
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