GameplaySolid. There are no unexpected moving obstacles nor invisible obstacles, which makes the level fair for the player. It's very clear throughout the entire level what the player has to do to avoid the obstacles. There is also a nice variety with plenty of transitions, especially in the last few parts. Difficulty is fairly balanced and consistent throughout the level with the exception of
maybe the first wave, which can be quite hard compared to the rest of the level. Some fast-paced segments are also thrown into the mix to keep things interesting. Not exactly wow-ing, but pretty decent to play.
DecorationSimple design done well. I really liked the custom BG at the start since it's fairly original and draws the player into the level. The block designs also had some nice touches and creative structuring with many different objects being used to create them. The design itself managed to stick to a single theme (at least, for the most part) while also varying a lot with many wonderful designs. The decoration is also very clean and organized, and the transitions between designs were very smooth and swift
The only slight issue I have is with the color choices. It's mostly just monochrome with one color channel that cycles through all the colors throughout the entire level. It does fit in well with the music, though, so I'll give it a pass.
Music SyncTransitions and effects/color changes were well-synced, although the cube/ball/robot jumps were mostly not synced at all except for the last few of those segments. Make sure that the jumps/gravity switches in those parts are synced to make the level more interesting.
The simplistic design, like I mentioned a while ago, fits in well with the minimalist and playful music.
OverallGameplay and Music Sync are decent, while Decoration is very well-designed and clean.
Feature-WorthyDifficulty: 5