3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Jul 8, 2016 21:31:11 GMT -5
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232 posts
Discord: Rexone#2250
Creator Points: 4
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by Rexone on Jul 26, 2016 13:23:50 GMT -5
S3rios 0%-29%:Cube Intro (0%-5%): This is probably my favorite part of the level, design-wise. The lightning flashes fit the song and jumps perfectly. The rain and clouds in the background are simple, but effective. However, the color of the spikes don't match with the background. They're a little too bright. Cube (6%-15%): Starting at 6%, some decent gameplay comes in. I would make the fading spikes on the floor a little more visible though, as you can barely see them. I don't like how you have to jump at 13%, as that looks like an auto section. The variety of blocks is nice. Maybe more could've been done with the background. There isn't much sync here. UFO (16%-29%): Now the background comes back in, which is nice. But the colors of the foreground and stars are a little too bright in comparison to it. I like the block design. The gameplay here is pretty good. The sync is good, especially with the flashes in the background. One question though: Why do they have such a weird shape? 30%-59%:Wave (30%-43%): I'm not sure if I like the design here. It feels a little too blurred. And are those holes at 34% and 38% intentional? The color combinations are okay. The gameplay is good as far as wave parts go. The sync is good too. UFO (44%-59%): The background decorations could have been made a bit more transparent here. The color combinations aren't very good. The gray with the turquoise looks kind of ugly. I also think the flashing looks a little strange. Maybe it could've been a little more subtle, and pulse gray instead of white. I like the light coming through the ceiling. Subtle, but adds to the design. The gameplay is okay and the sync is good. 60%-100%:Ship (60%-72%): The design comes back to the cube part at the beginning, which is good for consistency, but there's still no background. The gameplay is okay. The sync is its best at 65%, but besides that, it's only okay. Robot (73%-90%): The design stays relatively the same as before, but with slight changes. Like now there's a background. The gameplay is nice and fast-paced, but sometimes you don't know what's ahead, which can be a little annoying and unfair. The sync is very good here. Ending Cube (91%-100%): The design here works for the end. The sync is good and I can't really say anything about gameplay. Gameplay: 12/20 (Low-End Good)The best gameplay in this level was at the end robot part. Otherwise, it was only decent. Design: 10/20 (High-End Decent)The design was okay, especially at the beginning. But there were a few problems. The colors never changed, at some points there wasn't a background, there were weird color combinations, the main color is kind of weird and too bright, and sometimes it just looked ugly. Sync: 6/10 (Low-End Good)At the robot part there was really good sync. Usually, it was okay. During the cube part at the beginning (6%-15%), however, there wasn't much. Originality: 1.03xThe storm theme is pretty original. Overall: 28.84/60HIGH-END DECENTThis is a pretty good level. You need to work on decoration and improve your gameplay. Difficulty: 4 /5Feel free to ask for elaboration. @zielgd skylighter TimeLink Approval?
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3,783 posts
Discord: S3rios#8978
Clans: Aether Academy, Qualia, Invertia, Gas Station, Neutron Eco, Zircon
Creator Points: 000
Favorite Level: Transcendence by Millepatte
Hardest Demon: Mathymbol Epsilon
Mini-Profile Background: {"image":"http://goodvibeblog.com/wp-content/uploads/2010/12/vortex2.jpg","color":""}
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Post by S3rios on Jul 26, 2016 13:26:02 GMT -5
S3rios 0%-29%:Cube Intro (0%-5%): This is probably my favorite part of the level, design-wise. The lightning flashes fit the song and jumps perfectly. The rain and clouds in the background are simple, but effective. However, the color of the spikes don't match with the background. They're a little too bright. Cube (6%-15%): Starting at 6%, some decent gameplay comes in. I would make the fading spikes on the floor a little more visible though, as you can barely see them. I don't like how you have to jump at 13%, as that looks like an auto section. The variety of blocks is nice. Maybe more could've been done with the background. There isn't much sync here. UFO (16%-29%): Now the background comes back in, which is nice. But the colors of the foreground and stars are a little too bright in comparison to it. I like the block design. The gameplay here is pretty good. The sync is good, especially with the flashes in the background. One question though: Why do they have such a weird shape? 30%-59%:Wave (30%-43%): I'm not sure if I like the design here. It feels a little too blurred. And are those holes at 34% and 38% intentional? The color combinations are okay. The gameplay is good as far as wave parts go. The sync is good too. UFO (44%-59%): The background decorations could have been made a bit more transparent here. The color combinations aren't very good. The gray with the turquoise looks kind of ugly. I also think the flashing looks a little strange. Maybe it could've been a little more subtle, and pulse gray instead of white. I like the light coming through the ceiling. Subtle, but adds to the design. The gameplay is okay and the sync is good. 60%-100%:Ship (60%-72%): The design comes back to the cube part at the beginning, which is good for consistency, but there's still no background. The gameplay is okay. The sync is its best at 65%, but besides that, it's only okay. Robot (73%-90%): The design stays relatively the same as before, but with slight changes. Like now there's a background. The gameplay is nice and fast-paced, but sometimes you don't know what's ahead, which can be a little annoying and unfair. The sync is very good here. Ending Cube (91%-100%): The design here works for the end. The sync is good and I can't really say anything about gameplay. Gameplay: 12/20 (Low-End Good)The best gameplay in this level was at the end robot part. Otherwise, it was only decent. Design: 10/20 (High-End Decent)The design was okay, especially at the beginning. But there were a few problems. The colors never changed, at some points there wasn't a background, there were weird color combinations, the main color is kind of weird and too bright, and sometimes it just looked ugly. Sync: 6/10 (Low-End Good)At the robot part there was really good sync. Usually, it was okay. During the cube part at the beginning (6%-15%), however, there wasn't much. Originality: 1.03xThe storm theme is pretty original. Overall: 28.84/60HIGH-END DECENTThis is a pretty good level. You need to work on decoration and improve your gameplay. Difficulty: 4 /5Feel free to ask for elaboration. @zielgd skylighter TimeLink Approval? Thanks for the feedback
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Post by DaxD0w on Jul 26, 2016 19:25:09 GMT -5
S3rios 0%-29%:Cube Intro (0%-5%): This is probably my favorite part of the level, design-wise. The lightning flashes fit the song and jumps perfectly. The rain and clouds in the background are simple, but effective. However, the color of the spikes don't match with the background. They're a little too bright. Cube (6%-15%): Starting at 6%, some decent gameplay comes in. I would make the fading spikes on the floor a little more visible though, as you can barely see them. I don't like how you have to jump at 13%, as that looks like an auto section. The variety of blocks is nice. Maybe more could've been done with the background. There isn't much sync here. UFO (16%-29%): Now the background comes back in, which is nice. But the colors of the foreground and stars are a little too bright in comparison to it. I like the block design. The gameplay here is pretty good. The sync is good, especially with the flashes in the background. One question though: Why do they have such a weird shape? 30%-59%:Wave (30%-43%): I'm not sure if I like the design here. It feels a little too blurred. And are those holes at 34% and 38% intentional? The color combinations are okay. The gameplay is good as far as wave parts go. The sync is good too. UFO (44%-59%): The background decorations could have been made a bit more transparent here. The color combinations aren't very good. The gray with the turquoise looks kind of ugly. I also think the flashing looks a little strange. Maybe it could've been a little more subtle, and pulse gray instead of white. I like the light coming through the ceiling. Subtle, but adds to the design. The gameplay is okay and the sync is good. 60%-100%:Ship (60%-72%): The design comes back to the cube part at the beginning, which is good for consistency, but there's still no background. The gameplay is okay. The sync is its best at 65%, but besides that, it's only okay. Robot (73%-90%): The design stays relatively the same as before, but with slight changes. Like now there's a background. The gameplay is nice and fast-paced, but sometimes you don't know what's ahead, which can be a little annoying and unfair. The sync is very good here. Ending Cube (91%-100%): The design here works for the end. The sync is good and I can't really say anything about gameplay. Gameplay: 12/20 (Low-End Good)The best gameplay in this level was at the end robot part. Otherwise, it was only decent. Design: 10/20 (High-End Decent)The design was okay, especially at the beginning. But there were a few problems. The colors never changed, at some points there wasn't a background, there were weird color combinations, the main color is kind of weird and too bright, and sometimes it just looked ugly. Sync: 6/10 (Low-End Good)At the robot part there was really good sync. Usually, it was okay. During the cube part at the beginning (6%-15%), however, there wasn't much. Originality: 1.03xThe storm theme is pretty original. Overall: 28.84/60HIGH-END DECENTThis is a pretty good level. You need to work on decoration and improve your gameplay. Difficulty: 4 /5Feel free to ask for elaboration. @zielgd skylighter TimeLink Approval? Nice review! But im so close from approving it, and the one reason is because the lightning part at the start was copied from a different level, which was not that decorated but it looks like he copied it, then added deco. here is the link for that: www.youtube.com/watch?v=e_A6j-5Buro you may edit your review if you would like to find the copies he did with that level and this level. -Dax
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232 posts
Discord: Rexone#2250
Creator Points: 4
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by Rexone on Jul 26, 2016 19:54:00 GMT -5
S3rios 0%-29%:Cube Intro (0%-5%): This is probably my favorite part of the level, design-wise. The lightning flashes fit the song and jumps perfectly. The rain and clouds in the background are simple, but effective. However, the color of the spikes don't match with the background. They're a little too bright. Cube (6%-15%): Starting at 6%, some decent gameplay comes in. I would make the fading spikes on the floor a little more visible though, as you can barely see them. I don't like how you have to jump at 13%, as that looks like an auto section. The variety of blocks is nice. Maybe more could've been done with the background. There isn't much sync here. UFO (16%-29%): Now the background comes back in, which is nice. But the colors of the foreground and stars are a little too bright in comparison to it. I like the block design. The gameplay here is pretty good. The sync is good, especially with the flashes in the background. One question though: Why do they have such a weird shape? 30%-59%:Wave (30%-43%): I'm not sure if I like the design here. It feels a little too blurred. And are those holes at 34% and 38% intentional? The color combinations are okay. The gameplay is good as far as wave parts go. The sync is good too. UFO (44%-59%): The background decorations could have been made a bit more transparent here. The color combinations aren't very good. The gray with the turquoise looks kind of ugly. I also think the flashing looks a little strange. Maybe it could've been a little more subtle, and pulse gray instead of white. I like the light coming through the ceiling. Subtle, but adds to the design. The gameplay is okay and the sync is good. 60%-100%:Ship (60%-72%): The design comes back to the cube part at the beginning, which is good for consistency, but there's still no background. The gameplay is okay. The sync is its best at 65%, but besides that, it's only okay. Robot (73%-90%): The design stays relatively the same as before, but with slight changes. Like now there's a background. The gameplay is nice and fast-paced, but sometimes you don't know what's ahead, which can be a little annoying and unfair. The sync is very good here. Ending Cube (91%-100%): The design here works for the end. The sync is good and I can't really say anything about gameplay. Gameplay: 12/20 (Low-End Good)The best gameplay in this level was at the end robot part. Otherwise, it was only decent. Design: 10/20 (High-End Decent)The design was okay, especially at the beginning. But there were a few problems. The colors never changed, at some points there wasn't a background, there were weird color combinations, the main color is kind of weird and too bright, and sometimes it just looked ugly. Sync: 6/10 (Low-End Good)At the robot part there was really good sync. Usually, it was okay. During the cube part at the beginning (6%-15%), however, there wasn't much. Originality: 1.03xThe storm theme is pretty original. Overall: 28.84/60HIGH-END DECENTThis is a pretty good level. You need to work on decoration and improve your gameplay. Difficulty: 4 /5Feel free to ask for elaboration. @zielgd skylighter TimeLink Approval? Nice review! But im so close from approving it, and the one reason is because the lightning part at the start was copied from a different level, which was not that decorated but it looks like he copied it, then added deco. here is the link for that: www.youtube.com/watch?v=e_A6j-5Buro you may edit your review if you would like to find the copies he did with that level and this level. -Dax Personally, I don't think that's a big deal as that's just a background flash, which can be done easily with either pulse or two background color triggers next to each other. And I was mostly praising him for the storm theme, and not the flash itself. Also, the flashes are different. The flash from the level you linked has more colors in it while the flash in the level I reviewed is simply white. If you're commenting on that you think the idea was stolen, I'd honestly say that it's a coincidence because it just makes the most sense for that part of the song.
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Post by DaxD0w on Jul 26, 2016 20:26:37 GMT -5
Nice review! But im so close from approving it, and the one reason is because the lightning part at the start was copied from a different level, which was not that decorated but it looks like he copied it, then added deco. here is the link for that: www.youtube.com/watch?v=e_A6j-5Buro you may edit your review if you would like to find the copies he did with that level and this level. -Dax Personally, I don't think that's a big deal as that's just a background flash, which can be done easily with either pulse or two background color triggers next to each other. And I was mostly praising him for the storm theme, and not the flash itself. Also, the flashes are different. The flash from the level you linked has more colors in it while the flash in the level I reviewed is simply white. If you're commenting on that you think the idea was stolen, I'd honestly say that it's a coincidence because it just makes the most sense for that part of the song. Alrighty then, i approve your review. Good job reviewing too.
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