Gameplay
The main part of the level had solid gameplay. I really liked how many mechanics were used to make the level more fun and interesting (like slopes which isn't seen often outside of the wave). No unexpected moving obstacles or bad transitions and little to no bugs. A fast-paced second half keeps the player interested and on their toes.
The ending of the level is pretty underwhelming, though. It would be a lot better if there was some gameplay in addition to the credits (which didn't need to be that long). COnsidering that it takes up roughly ~20% of the level, there should at least be some gameplay in it to be less boring.
Decorations
The decorations were very messy. Too many colors were used to the point where it was just too chaotic. The many different decorations are also scattered and all over the place. Try not too use too many colors or too much decorative objects all at once. Just stick to 2-3 to make it more organized and less messy. Also try to make them look more neat
Block designs was not that good, either. It's mostly just either the 1.6 blocks or the 2.0 black cave-like structure that's seen in a lot of 2.0 levels (like the first part of Deadlocked) with scattered objects in them. It's very messy and some of them also look very weird, especially the ones which use the barber pole-like block. Make the object outlines more visible so that it will stick out less.
The designs were pretty consistent and stuck to a single theme, though, with some variety in the decorations to make it not repetitive.
Music Sync
Transitions were well-synced, but the ball/robot/cube posts could still be improved on in terms of sync.
Also, the design and the gameplay of the level doesn't really feel apprehensive at all. It's more of a spacey/cave themed design than it is meant to make you apprehensive.
Overall: Decent