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Post by Deleted on Jul 7, 2016 21:41:41 GMT -5
This is my third full level, and honestly I'm pretty happy with it. Some parts are a little de-synced because of gravity.
ID: 21488125
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Post by TimeLink on Jul 22, 2016 10:41:25 GMT -5
Alright, here we go then. First Cube(0:00-0:31): That´s one Heck of a long Cube. Anyway, so as far as the Designs go, it´s very repetitive. There is a whole lot of Copy + Paste here, and it´s really the same Objects everytime. It´s the same type of Blocks, the same Decorations, the same Shade of Color, and it´s simply not very exciting to play. Sometimes, it´s also very hard to tell what exactly the Orbs are because they´re dimmed in a dark red tone, although most of the Time it really doesn´t matter, just that it isn´t perfectly visually appauling. I also kinda miss Music Sync in the first Part, just some small Effects of something moving or pulsing or atleast a background flash would have been nice. And as for the other half...it´s really boring to be honest. Your Effects are trying too hard to be good by simply putting the main focus on themselves. All you do is wait for a Spike at super slow speed to come and jump over it, and repeat that like five Times. You could have definetely put something in between, just for the Player to look at while...waiting I guess. First Ship(0:32-0:38): Alright, so what I can say about this Part, aside from the Fact that the Transition is too sudden, is definetely that the Difficulty is pretty unbalanced. See, when it goes slow, it´s almost boring, because you have lots of leeway for error. But then when it goes fast, you have barely any Time to react and there are some "Curves" you can barely cut. Also, you have like no Indication there´s a Speed Change, except for the Music Sync which is really not an excuse. There should be something visible, atleast with low Opacity. And now, aside from that this Part does look better than the Cube for sure, because of more Variation and Sync, but it still feels a bit dark and empty. Dual Wave(0:39-0:48): Umm...not sure what to exactly say about this. To me, this looks like a more eye-harmless Variant of a Nine Circles Effect, but then again it didn´t really fit for a Level and Song like this. It looked pretty plain too, there was almost no Deco, all the Blocks were exactly the same, and the Coin was in an awkward place too. And once again, the Speed Changes were basically unindicated, but I won´t be mentionaing this again now. So overall, this was definetely one of the worse Parts of the Level. First Ball(0:49-0:55): Well, not too much to say here either. This Part showed basically the same Flaws as the first Cube, it followed exactly the same Style, and was way too Copy + Paste heavy in Terms of Deco and Blocks. Something like Spike Design and Color Variation would have been really nice, or just some moving Blocks to make it a little more exciting to play. At 0:51, the Gameplay literally starts looping on itself too. Like...why? I feel in these Parts there could have been just a little bit more Effort, but maybe that´s just how I see it. First UFO(0:56-1:03): Alright, I´m guessing you really ran out of Ideas. I can´t help myself but say this again looks almost exactly like teh Ship Part, except with Gravity Portals to be honest. What I also don´t like about this Part is the Precision of your UFO Jumps, and how close some Timings are. Also, some of the Time when the Background is black, you can barely see where you have to go, and often find yourself randomly crashing into walls. Also, as for the next Transition, it´s hardly visible that the next Form is a mini Ship, because everything is this dark Red again. Just on a Sidenote. Final Parts(1:04-End) Alright, so we´re almost done, but there are a couple more Things I have to point out here. First off, your Monster Placement. Like, while I agree they look nice and everything, plase place them on a lower Z Layer under the Spikes, so they don´t pop out as much. Secondly, your Decoration again needs to be varied a bit. Look for Example at 1:10.It´s all the same Music Notes, Stars and Swirls. You could vary these in Size, Rotation, Shade of Color, Pulsation and so many other Things. But this is plainly copy + pasted like right next to each other. And finally...that. 1:13-1:15...yeah. So, away from the bad Stuff, your Gameplay was better in these Parts, and although it wasn´t very fast-paced or anything, I enjoyed the steady Form Switches. And a very nice Ending also brings this Review to an End. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Gameplay: 10.2/20 It was feasible for the most Part, but at some Points it was pretty boring, or very unbalanced in Difficulty, so... Design and Deco: 8.9/20 Not that great, really. I think I´ve gone over this enough Times that you can now see where your Flaws are, though. Flow/Music Sync: 6.7/10 I actually think it was really fine for the most Part, no major Flaws here, but try to improve at minor Things. These can help too. Originality: x1.07 Slight Boost here because of Song Choice, can´t say I´ve ever heard this one before, but in itself I likef the Concepts too. Score: 27.606/60 or 4.601/10, 4 . Belongs in Decent. You have definitve leeway for Improvement, hope I was able to help you today.
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Post by Mechanguis on Jul 27, 2016 5:05:07 GMT -5
Alright, here we go then. First Cube(0:00-0:31): That´s one Heck of a long Cube. Anyway, so as far as the Designs go, it´s very repetitive. There is a whole lot of Copy + Paste here, and it´s really the same Objects everytime. It´s the same type of Blocks, the same Decorations, the same Shade of Color, and it´s simply not very exciting to play. Sometimes, it´s also very hard to tell what exactly the Orbs are because they´re dimmed in a dark red tone, although most of the Time it really doesn´t matter, just that it isn´t perfectly visually appauling. I also kinda miss Music Sync in the first Part, just some small Effects of something moving or pulsing or atleast a background flash would have been nice. And as for the other half...it´s really boring to be honest. Your Effects are trying too hard to be good by simply putting the main focus on themselves. All you do is wait for a Spike at super slow speed to come and jump over it, and repeat that like five Times. You could have definetely put something in between, just for the Player to look at while...waiting I guess. First Ship(0:32-0:38): Alright, so what I can say about this Part, aside from the Fact that the Transition is too sudden, is definetely that the Difficulty is pretty unbalanced. See, when it goes slow, it´s almost boring, because you have lots of leeway for error. But then when it goes fast, you have barely any Time to react and there are some "Curves" you can barely cut. Also, you have like no Indication there´s a Speed Change, except for the Music Sync which is really not an excuse. There should be something visible, atleast with low Opacity. And now, aside from that this Part does look better than the Cube for sure, because of more Variation and Sync, but it still feels a bit dark and empty. Dual Wave(0:39-0:48): Umm...not sure what to exactly say about this. To me, this looks like a more eye-harmless Variant of a Nine Circles Effect, but then again it didn´t really fit for a Level and Song like this. It looked pretty plain too, there was almost no Deco, all the Blocks were exactly the same, and the Coin was in an awkward place too. And once again, the Speed Changes were basically unindicated, but I won´t be mentionaing this again now. So overall, this was definetely one of the worse Parts of the Level. First Ball(0:49-0:55): Well, not too much to say here either. This Part showed basically the same Flaws as the first Cube, it followed exactly the same Style, and was way too Copy + Paste heavy in Terms of Deco and Blocks. Something like Spike Design and Color Variation would have been really nice, or just some moving Blocks to make it a little more exciting to play. At 0:51, the Gameplay literally starts looping on itself too. Like...why? I feel in these Parts there could have been just a little bit more Effort, but maybe that´s just how I see it. First UFO(0:56-1:03): Alright, I´m guessing you really ran out of Ideas. I can´t help myself but say this again looks almost exactly like teh Ship Part, except with Gravity Portals to be honest. What I also don´t like about this Part is the Precision of your UFO Jumps, and how close some Timings are. Also, some of the Time when the Background is black, you can barely see where you have to go, and often find yourself randomly crashing into walls. Also, as for the next Transition, it´s hardly visible that the next Form is a mini Ship, because everything is this dark Red again. Just on a Sidenote. Final Parts(1:04-End) Alright, so we´re almost done, but there are a couple more Things I have to point out here. First off, your Monster Placement. Like, while I agree they look nice and everything, plase place them on a lower Z Layer under the Spikes, so they don´t pop out as much. Secondly, your Decoration again needs to be varied a bit. Look for Example at 1:10.It´s all the same Music Notes, Stars and Swirls. You could vary these in Size, Rotation, Shade of Color, Pulsation and so many other Things. But this is plainly copy + pasted like right next to each other. And finally...that. 1:13-1:15...yeah. So, away from the bad Stuff, your Gameplay was better in these Parts, and although it wasn´t very fast-paced or anything, I enjoyed the steady Form Switches. And a very nice Ending also brings this Review to an End. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Gameplay: 10.2/20 It was feasible for the most Part, but at some Points it was pretty boring, or very unbalanced in Difficulty, so... Design and Deco: 8.9/20 Not that great, really. I think I´ve gone over this enough Times that you can now see where your Flaws are, though. Flow/Music Sync: 6.7/10 I actually think it was really fine for the most Part, no major Flaws here, but try to improve at minor Things. These can help too. Originality: x1.07 Slight Boost here because of Song Choice, can´t say I´ve ever heard this one before, but in itself I likef the Concepts too. Score: 27.606/60 or 4.601/10, 4 . Belongs in Decent. You have definitve leeway for Improvement, hope I was able to help you today. Yeah, I agree mostly with TimeLink here. Some of the concepts have potential but it could use a lot more polishing. Moving to Decent.@jy2000
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