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Post by Xaylocked on Jul 7, 2016 13:06:19 GMT -5
Here's my new level, Desurfaced! 21465341
I think it should at least be rated.
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Post by Xaylocked on Jul 10, 2016 7:15:09 GMT -5
Any level judges here?
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1,538 posts
Discord: Dogedash#3248
Favorite Level: System Split
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Post by Dogedash on Jul 12, 2016 15:24:18 GMT -5
First cube part is good, but It's really difficult to see the top deco because it's too dark. I know it's supposed to be dark but at least make it a bit brighter. First robot has a very good layout and it looks good. It's fun. Then the ship is also not bad. The next robot has a cool design.
It's a cool level but it could be longer.
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Post by Xaylocked on Jul 25, 2016 4:58:46 GMT -5
Hello, any level judges? It's been 18 days since this thread was first posted!
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2,446 posts
Discord: VegetarianBacon#5162
Creator Points: 2
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffc700
Mini-Profile Text Color: ffffff
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Post by VegetarianBacon on Jul 25, 2016 7:02:18 GMT -5
Hello, any level judges? It's been 18 days since this thread was first posted! Woah, that's a long time I will review this for you anyways although I am not a level judge How I judge: <---Poor---Fair---Good---Very Good---Excellent---> Gameplay: Fair The gameplay definitely wasn't the best. On the first part, the gameplay really lacked interest. It seemed the same, low-to-the-ground, and boring. It just wasn't really "fun". For that part, I would suggest adding in some more variable gameplay, like some things that maybe go up higher. On the robot part, the gameplay wasn' t enjoyable. There were too many small jumps, weird angles, and it was just trippy. I would suggest making some bigger jumps, since it's easier to do a long jump than a short jump in robot mode. Or, you could nerf that part a tiny bit and then make it cube mode. On the ship and wave parts, the gameplay seemed a little better. On some parts there, it was hard to tell which blocks were part of the custom background and which were not. The last robot part was fine.
Decoration: Good I thought the decoration was pretty good. In the first part, the decoration seemed pretty repetitive. Try adding a little more decoration there. On the robot part, I liked the decoration there. On the ship and wave parts, the decoration blended in with the gameplay too much. It was kind of hard to see there, which was the decoration and which was the gameplay. The custom background in the last robot part was excellent!
Creativity: Good I have seen quite a few levels like this. I can't give you full creativity, afterall this is kind of an effect level.
Music Sync: Very Good The music sync was nice. Nothing much else I can say here, it's just music sync xD
OVERALL: Good There is a chance that this could get rated, but I don't think featured. Because of the gameplay and parts of the decoration, I have given you this final score. Kepp on building!
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2,446 posts
Discord: VegetarianBacon#5162
Creator Points: 2
Mini-Profile Background: {"image":"","color":"000000"}
Mini-Profile Name Color: ffc700
Mini-Profile Text Color: ffffff
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Post by VegetarianBacon on Jul 25, 2016 15:42:27 GMT -5
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Post by TimeLink on Jul 25, 2016 15:46:35 GMT -5
I´ll be trying to review it tomorrow...maybe. I´ll see if I have spare Time on my Hands, then I´ll decide.
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Post by DaxD0w on Jul 25, 2016 19:09:52 GMT -5
Sorry to break it up to you, there are people who waited a month to be judged and we still didn't
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1,083 posts
Discord: Cloudstar#2872
Mini-Profile Background: https://i.gifer.com/QFNv.gif
Mini-Profile Name Color: 32cd32
Mini-Profile Text Color: Ffcc00
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Post by Cloudstar on Jul 25, 2016 21:02:57 GMT -5
Hello, any level judges? It's been 18 days since this thread was first posted! Pretty good review.Nice review, I agree with you here on most parts. You touched on most things, but try to be a little more specific on the music sync secton. It might have been good, but where exactly would you say the music sync was good, and where would you say it's not as good? I know this might be a difficult thing to do in some levels, since there isn't really a lot to say, but try fluffing it. This means saying everything you possibly could say, without being repetitive in your wording.
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Post by TimeLink on Jul 26, 2016 11:00:00 GMT -5
...here we go I guess. Although there are Threads waiting longer already... First Cube(0%-23%): Alright, the Level starts off pretty simple, not to say very simple. The Gameplay is slow-paced, and although a bit precise, not anything you´d have a high chance of dying to. The Design...as far as there was any, was nice. I liked the small Effect with the Blocks, because it´s rather simple but still interesting to look at for the Eye. Your Spike Design was also pretty nice, but I would have liked something else than only the small Spikes, just for a bit of Variation. Now for Deco...yeah. You see where I´m going with this, there was barely any. The only Thing I really saw was the small Effect in the Background, but even that was barely even noticeable. What you need to put here is more simple Air Deco, something with very low Opacity so People can just barely see it, but it´s not the main center of attention. You always want to have a healthy balance in between Gameplay and Deco, just so that you can focus on the Gameplay more than the Deco, but the latter is definetely noticeable. First Robot(24%-47%): Okay, what I´m gonna immediately have to complain about here, is the Start. The Player expects the Slope to get you up onto the Blocks and continue, however, it does the exact opposite. So, the Player should have more of a Way of telling this, but when you transition and the Screen fades back in, you´re just gonna trust the Slope and die. Now, the Rest of this Part´s Gameplay is actually really good. I liked it a lot, it does what I miss in most Levels to date; Use the Ability of the Robot to jump at different Heights. The Design is also pretty nice, it´s kept simplistic, and yet there´s a bit of Deco to catch your Eye...yet only a bit though. There are enough Tabs in the Editor for you to find something that would still match this Style, I´m sure. Ship and Wave Sections(48%-71%): This, in my Opinion was by far the best Part of the Level. Your Block Design was really original and unique, and all the small Pieces of Deco and the custom BG really gave this an otherworldly Flavor. I admit it does look a bit Copy + Pasted all, but really for something like this it´s excuseable. This just looks great. As for the Gameplay, in the Ship it felt a bit like you were stuck in between a floor and a ceiling that would constantly go up or down, which...was a bit weird because you´d just bonk on Stuff all the Time, but in the Wave I liked it a lot. It felt like you could explore the Level more, going in between different Block Formations, simply with more Space. I also like the Coin Location a lot, it´s clever. That´s about it for this Part though, nice! Second Robot(72%-End): Yeah. No. For me, this was definetely the worst Part of the Level, ironically. I feel like unlike in the early Parts, you were going for something big and great here. That, however, was a *insert team rocket gif here*. Umm, what I mean is, I said you have to keep a balance in between Gameplay and Deco. That´s what this Part did wrong. Just once the Screen fades back in already, all of the different Colors, Shapes and Formations immediately catch the Eye, and the Player is basically entirely unable to what´s even going on. Plus, the gameplay is very confusing with all the Gravity Switches and the Orbs, it atleast gave me a lot of Trouble. So, overall your Effects were more negative than positive, but I guess I know what you wanted to reach atleast. I think. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gameplay: 14.7/20 For the most Part, pretty good, but there are some stupid Fakes, and like I said the last Robot was anything less than brilliant. Design and Deco: 13.4/20 Yeah, at some Parts it could have really needed more, at some Parts less. Only the Ship/Wave really found a good Balance. That is, in Terms of Deco. The Design was pretty great in general. Flow/Music Sync: 5.9/10 It wasn´t that great, meaning there could have been a bit more Effort put into it in Terms of making other Objects pulse for Example, adding moving Stuff maybe, just something to give it that extra bit of Sync. As for Flow, it wasn´t that great either, seen as one Part was Space, the other was the great Happy Colorful Land of Shapes and Orbs, so try to keep it centered around a main Theme next Time, while always putting Variations ever-so-often. Originality: x1.02 Slight Boost here because of the super cool Space Part, or whatever, but then again the last Part reminds me of Levels like Candyland and Chaotic System, so there again a slight Decrease in Points. Score: 34.68/60 or 5.78/10, 3 . Belongs in Decent, although High-End. Seen how there are noticeable Flaws, I simply don´t think this deserves Stars, but you´re very close. Maybe try building something in more than a Day next Time.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 26, 2016 12:01:45 GMT -5
This is my first time reviewing. It took a while to come up with a rating system. Here: poor -> OK -> decent -> very good ->excellent.
Deco: Decent It was good. The beginning was repetitive. There needs to be some variety. It was also difficult to see the custom BG. To the average player, it would be hard to see, and take a few attempts to see it. (I did.) Try adding a bigger variety of detail. I think (and others will agree) the deco blends in TOOO well with the gameplay in the ship and wave parts. It was hard to tell what was going on or what I had to do. Tgis gave the creator an unfair advantage as you would know what to do but the player wouldn't and they would be disorientated. I really liked the CBG on the last robot it was excellent! Gameplay: OK It wasn't up to scratch. The beginning was repetitive, up and down...you could have made it go upside down, or reverse or mini. Or you could have changed the heights, sizes and shapes of the objects, to add some variety. It lacked fun. It was far too boring. The robot had too many strange angles, difficult jumps and was misunderstandable. I couldn't figure out what to do at the beginning. (Although I did later.) It was also very trippy. I couldn't tell what was the CBG and what wasn't at somepoints. You could have made it mini so the jumps were easier, or you could have made the jumps longer, and therefore easier. The last robot area was better.
Music Sync: OK To put it plainly it wasn't very good. The beginning didn't fit very well. The objects pulsed to it, and that was nice. Thankfully, the level did change mode when the tone changed, and that was good. However, I feel as though you forgot to add more sync, so you added a few flashing lights to make up for it. The beginning was loosely synced. It was not good. You could have made objects move to add more music syncing, but alas, you did not.
Flow: Poor It wasn't the best. It changed themes, a lot, which made no sense to me as the themes were not even closely related. It changed from space to happy slappy candy land of colourful shapes. I think you should try to keep a main theme, while changing things up ever so slightly to add variety.
Creativity: Decent It was pretty good. I have however seen a few levels like this. In fact, this feels like you have taken things from other levels. An amalgamation of different from different levels. For example, the colourful is something that reminds me of Chaotic System. But there is bonus points here because of the epic space part, which is not a theme seen often, I have seen levels like it, but I cant remember which.
Overall: Decent I can see a chance of a star rating. But it is unlikely. Not a chance of a feature. It is a decent level, definitely, a very top quality one. This feels rushed, as you did it in a day most likely, it is understandable. Just dont do it in a day, if this was, it would most likely get the star rating it possibly a feature. Happy building!
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Post by TimeLink on Jul 26, 2016 12:15:33 GMT -5
Summing up, I believe that this belongs in Decent. Your Guys´ Rating Scale is a bit odd, but I think overall this just isn´t quite enough for good. Moving.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 26, 2016 12:21:50 GMT -5
Summing up, I believe that this belongs in Decent. Your Guys´ Rating Scale is a bit odd, but I think overall this just isn´t quite enough for good. Moving. I know mine is kinda weird, but it is my first review
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Post by Xaylocked on Jul 27, 2016 11:27:12 GMT -5
Oh, wow. Last time I checked, this thread was NOTHING. But now.. wow! I was hoping for something more than decent, since, well my last level (collab) was in good. But I guess I shouldn't argue. You guys are pretty good at judging, after all.
Well, for my next level, i'll probably do more of that space part theme, since it seems everyone likes that!
Hopefully that level doesn't take so long to judge though.
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 27, 2016 11:30:15 GMT -5
Oh, wow. Last time I checked, this thread was NOTHING. But now.. wow! I was hoping for something more than decent, since, well my last level (collab) was in good. But I guess I shouldn't argue. You guys are pretty good at judging, after all. That review was one of my better ones. Just started reviewing, so.... LOL
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