54 posts
Creator Points: 0
Favorite Level: Vanilla
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Post by BlastITA on Jul 5, 2016 16:28:08 GMT -5
Collab with Sxap01 and PDK! Made in April 2016,
Name: Pirate Zone ID: 18919070 Song: F-777 - He's a pirate Difficulty: Harder 6-7 stars
Video:
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Post by Anigmus on Jul 5, 2016 18:03:18 GMT -5
Start and end look exactly like seven seas 100% copy pasta. Level difficulty is long and inconsistent. The moving wave was pretty cool. XL difficulty makes me think this is 8. Could get rated I guess. I'd put on the low end of good lvls
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Post by Deleted on Aug 7, 2016 19:31:24 GMT -5
Cube Section (0-10%) - This looks very similar to The Seven Seas. Not only that, but the decoration was pretty much nonexistant. No pulsing objects, barely any rotating gears. Just a whole lot of nothing. As for the gameplay, it was OK, but not the best.
Ship Section (11-23%) - The color combinations are really strange here. Red lava was mixed with blue water. Fire and ice don't mix. The gameplay was mostly just straight flying and overall not that engaging. And again, not alot of pulsing decorations. The invisible portals shouldn't be invisible either.
Wave Section (24-38%) - The transition into this section is way too sudden, and the player is given little time to react to the obstacles ahead. The pieces of the walls didn't fit with each other; you could dodge one obstacle but crash into the other anyways. As for the decoration, it's the same red blocks over and over with no variation or depth, and little pulsing/rotating decorations. Again, invisible portals too.
Robot Section (39-44%) - The gameplay was pretty solid here, and the decoration was OK. The shark was the most impressive thing here. There could be a lot more decoration in the foreground though, and the custom background was a little dull.
Ball Section (45-49%) - Gameplay was OK. Not very varied but still OK. Decoration again had little pulsing or moving objects, and the platforms were just plain brick blocks.
Mini Cube Section (50-53%) - The gameplay here was just terrible. There were spikes and orbs popping out with no warning, and even without that, it still was dull. The colors may have all been blue, but IMO it still didn't blend together well. And again, not alot of pulsing decoration.
Ship Section (54-59%) - Gameplay was decent, but the same deco problems occur.
UFO Section (60-64%) - Pretty good gameplay here, same deco problems.
Robot Section (65-73%) - Gameplay wasn't that fun. It was kind of repetitive. The main killer is the fact that you can COMPLETELY SKIP THE BLUE ORBS by jumping over them. Again, lack of background decoration and foreground decoration.
Ball/Ship Section (74-89%) - Gameplay was pretty fun at the ball section ecept for the first gravity switch; you have to be pretty precise to hit that one block. Other than that, pretty solid gameplay. The decoration was much better; much more detailed here. Some of the colors still didn't fit together, and there were some spaces that could've been decorated a little more, but overall this is one of the better parts of the level.
Cube Section (90-100%) - Pretty bland gameplay compared to the other parts. THis also looks identical to the beginning, with a little more detail. It has the same problems; blank spaces, lack of background and foreground deco, etc.
OVERALL - Gameplay - 4/10 - Most of the gameplay was a little frustrating to play. But the parts that weren't were pretty fun and engaging. Some major flaws are that there's invisible portals, awkward obstacle placement, no warnings of moving obstacles, and huge difficulty jumps. Decoration - 4/10 - A ton of the level is undecorated. I found many blank spaces and strange color combinations while playing. some of the thing I saw were also seen in another levels too. I really liked the pirate ship and shark you made though. Sync - 1.7/2 - Mostly good, some parts were a little desynced.
FINAL SCORE - 16.5/30, Decent
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Post by kiriE on Aug 19, 2016 10:11:17 GMT -5
Agreed, moving to (low-end) decent levels.
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