Are you just willing to murder my Phone or what? After 20% the Level lagged so much it was unplayable even in Practice Mode. ;_;
Which means, I had to review this on Steam, which I absolutely suck at, and I hope that doesn´t influence my Review too much, because this is awesome!
Intro and a few simple Transitions(0-20%):
So, the Intro was a very cool Idea. I´ve seen People try to sync the Music to this Song already, and some used an Effect like this, but I´ve got to say yours was done by far the best! The Hold for LDM Thingy was also a nice Idea, as that Way you´re not gonna accidentally grab it, which is a Thing I´ve realized in a lot of Levels lately. After the Intro, there is this beautiful Custom BG, with an incredible Amount of Detail, it looks awesome! The Block Design is rather simple, yet shiny and comfy. And the Gameplay...well basically the same. It´s above average, but not outstanding I´d say. It´s very nicely synced to the Music though.
UFO Part(21-33%):
This Part mixed the Level up with some darker, and less predictable Obstacles. Now I´m really not sure if this is bad, or actually good, because the Concept was really well executed, as you only really had to keep jumping in the middle to avoid the Obstacles, but at the same Time they can still easily catch you. Especially after the small Portal Transitions, you´re always very vulnerable because you have to readjust your Height first. But on the other Hand, it was really fun to play, so...yeah. About the Design, as much as there was a Contrast between the black and the colorful Background, I think it still looked pretty good because there was never anything black onscreen for a too long Time, and that kinda negated the Effect. Also it nicely synced the Music again.
Ball Part(34-44%)
At this Point, I´m unfortunately unable to judge the Music Sync anymore, because I just couldn´t even get past this Part(Yes I suck that much on Steam), and thus I´ll have to mainly go over the Design and the Gameplay. Which, in this Part was very fun for the most Part, but the Orb Jump kinda catches you off-guard, and you´re most likely to run straight into the Wall. c: Aside from that it was pretty fun, and the Coin was a nice Idea in my Opinion. The Block Design in this Part was a bit different from the Style of the Level, but it still mostly fitted and along with the Custom BG created a nice Atmosphere. One Question though...what is that black Thing there? :c
Cube Section(45-52%)
The Cube here, while pretty short was astonishing from the Design. Everything was glowy and shiny, and in my Opinion it looked really nice! The..."Glow Chains" look a bit cut-off at certain Points, but I know how hard it is to make these. The Platforms with all the Glow also looked nice, but I would have liked some more Color Variations, and they also have a minor Contrast to the Spikes. About the Gameplay, I´ve got to say to me this Part felt a little harder than others in the Level due to some pretty tight Jumps. Another small Flaw is also that getting the Coin is actually easier than doing it the normal Way. I mean, the Orbs are the instinctive Way, but they are also pretty tight to hit, atleast for me.
Ship Section(53-66%):
This Part basically carried over the Design from the Cube, so I´m not gonna say too much about that, but one Thing I noticed more here, is that there´s some Ground Deco missing. Like, it´s almost completely black and thorny, just put some nicely colored Bushes there or whatever and you´ll be good. About the Gameplay, it was very nice Ship Gameplay, and while tight at a few Spots, still very fun!
The small Transition after seems a bit empty, but could it be that you already reached the Object Limit? I wouldn´t be suprised to be honest. xdOk forget that, you even said it at the End. Incredible!
Second Cube(67-73%):
WOAH! THIS. LOOKS.
AMAZING! That awesome custom BG, the fast paced Gameplay, all the glowy Blocks...WOW! I also love all the rapid Color Changes, they make this look even greater. Now, aside from this, maybe you could have used some more Variation on the Blocks or something, they all look a bit Copy + Pasted, and the Gameplay also isn´t quite perfect for a 6-7 Star. Like, there are some very tricky Jumps here, and I imagine you can get them down, yeah, but not in a 7-Star. c: Also, the Coin is again way easier to get than the normal Way. To be honest, I didn´t even see how to do it "normally" until closer Inspection.
Wave Part(74-79%):
Noice! Again, the Gameplay was great, very fast-paced and a little tight. The Design, eh, I feel like it was too empty. Here, there is so much Space for more, Music Notes, Glowing Stars or whatever, really, but the Slopes all look really bland. Some of the Stars inside them are also cut-off a little. I know these Things can be annoying to deal with but I think it would have been noticeabel during testing...c: Anyway, there´s not too much more to say here, overall I guess it was good again.
Uhhh...many Parts(80%-End)
Here, what really stands out again is the Gameplay. It´s very fast-paced and fun, while at the same Time very predictable for the most Part. Playing this was a heck of fun...atleast in Practice Mode, and I think it´s even better if you know how well the Music is (probably) synced. The Ending was really nice, not boring, and not overly long, but it could have had a tad more Decoration I feel. But well, not my Decision.
And that´s it for today´s Review! Onto the Scores!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Gameplay: 18.9/20
Awesome! Very fun, doesn´t too quickly get repetitive and is synced along with the Music so nicely thatit´s fun to keep pushing on through and...perhaps I´d try to beat it if it weren´t so laggy on my Phone. c:
Design and Deco: 17.5/20
So, the Design was awesome for the most Part, but the Deco is what I´ve been missing in a few Parts. Like, at 66% onwards, the main Focus was almost all on the Custom BG, and I think you could have done just a tad more there. :c
Flow: 8.9/10
Like I said already, I´m unable to judge Music Sync too well, since I kinda have Issues playing properly, but overall I think this was very nice! The Themes have been varied a bit throughout, while never looking like, completely different, which is nice, and everything was connected in a Way.
Originality: x1.16
Yeah, not exactly the full Multiplier because I have seen some Levels like this already, and even while they were not exactly executed like this, I don´t think this deserves exactly the full Score. (x1.20)
Score: 52.548/60 or 8.758/10, 7 . Definitve Level Pick of mine! Goes into Feature-Worthy. Good Job!