6,571 posts
Discord: [Speed the Weeb]#4931
Clans: TI, Zircon, Qualia
Favorite Level: Vooper - Serponge
Hardest Demon: System Split - Picha
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Post by ✩Speed The Weeb✩ on Jul 3, 2016 8:50:49 GMT -5
Ayy my brother's collab level is out... On Allans profile...
But he asked me to have it judges on the forums, so here's thread... Plz tell me what you think, so i can tell them xd
The A's are Allans part and the S's are Speeds part (Makes sense right?)
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Post by GrenAde on Jul 5, 2016 14:24:05 GMT -5
Here's my review.
Gameplay: 9.5/10- The gameplay looks very fun and straightforward. The sync is pretty well done as well. I'm not a personal fan of the invisible orbs, but it seems like an easy and memorable obstacle to overcome.
Design: 9.5/10- I absolutely loved the block design. The rainbow block design at the beginning was my favorite. It was phenomenal, there were no signs of over copy pasting and all the block design was just amazing.
Decoration: 8.5/10- The deco here was splendid, my only problem with it is the deco wasn't too original, but it was well done.
Final score: 9.2/10- The level was amazing. The block design was extremely well done, the gameplay is fun, and its well synced. My only problem with it was the invisible orbs and the deco was somewhat unoriginal, but the level all together is spectacular.
My recommendation: Legendary
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Post by skylighter on Jul 6, 2016 0:33:29 GMT -5
Design/Decoration: Throughout the level, the design was simple and reminded me of 1.9 and the decorations looked good with no real lack of decoration. In the first cube part, it looked simple, but decorative, with this part looking similar to 1.9. The light blue gear designs looked neat in contrast to the darker blue background, and the color combinations were great. My only complaint is that the rainbows seem to stick out to me a bit too much. Try using Alpha to slightly lower the opacity. The next part was the robot part, which also reminded me of 1.9 and was also good. Even though it was mostly just pink for this part, the color combinations for this part were also pretty good, and the change from pink to blue to pink to blue was a good addition to syncing to the music and made the level more interactive and enjoyable. In fact, many of the parts for this level had great color combinations, and the theme made the level feel quite pleasant. One thing that I do have to note is that for almost the entire level, clouds were used in the background the same way, which made that part feel just a little bit repetitive. Clouds may be a good way to add decoration to undecorated areas, but an area that I noticed with the least decoration was from 0:52 to 0:55, which looked like it was lacking a bit of decoration. There may be clouds and gears and other types of decoration in that area, but compared to the other segments of the level, this looks to be somewhat incomplete because there's more undecorated space here than in the other sections. Another thing that I have to note is from 0:58 to 1:00 (cube part). The purple rods that flash don't seem to mix well with green in my opinion. They just seems to not blend well together. I recommend that you change the purple color to blue or another color that works well with green. From 1:10 to 1:16 is a different custom background that looks like mountains. I like that not only clouds were used for background decoration, and there was some variety. Overall, decoration matched well with the song, and there was a cheerful atmosphere from the decoration that made this level special from other levels. However, there were a few slight color combination issues and the repetitive use of clouds. Design: 9.6/10. Decoration: 9.3/10. Gameplay: Gameplay was great for almost all of the time. Lots of portal transitions, many speed changes, and much variety was seen in this level, and I really enjoyed it. Gameplay sync was just amazing, with every portal and speed change matching the song exactly. The rest why I said that gameplay was great for almost all of the time is because there is one area that I want to touch on. |The gameplay from 0:52 to 0:55 was the ship being mostly straight, which isn't a great idea, even with gravity portals. Try adding curves to the gameplay to make it feel as intense as the other parts, which were great because they contained interesting gameplay. Other than that, gameplay was one of my favorites! Great job! 9.7/10. Music Sync: Music sync was very good. Every portal used and almost every jump matched the song well. I really don't have any real complaints other than the late wave music sync from 1:15 to 1:16. If that was fixed then music sync would be perfect. 9.8/10. Overall, this level was one of my favorites. With a cheerful atmosphere, the level had many design changes that kept the level interesting, and the gameplay and music sync was just astonishing. It was a great collaboration with your brother, this definitely deserves a feature! ((9.6+9.3+9.7+9.8)/4)/10=9.6/10=Legendary Levels kiriE milesman34 TimeLink haastregt
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3,002 posts
Favorite Level: 69 machine ⁽ ͡° ͜ʖ ͡°⁾
Hardest Demon: blue
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Post by YVX The Master Of Salt on Jul 6, 2016 3:45:30 GMT -5
This is why Legendary sub-board exist
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Post by haastregt on Jul 6, 2016 3:54:49 GMT -5
Alot that can be said about this level is already said now, but there are two crucial points I would like to say about the gameplay. Starting at about 28%, and going on almost the whole level, there is a problem that mostly the gears blend in too much with the decoration. Some spikes do as well. For me, that is a bit annoying to just barely on time see you cant touch something or figure out you can't touch something when you already died because of it This also is for somethimes blocks you have to stand on (like the bricks at 78%) or jump orbs, which can be hidden at a speed change, or decorated with all kinds of stuff which makes it seem decoration. The second problem is that I experienced a difficulty inconsistency when playing the level. The ball part at 45% or the dual cube - ball part at 80% for example are noticably harder than the rest of the level, and until 25% the level is easier than most of the level. These two things dont change that there is alot of variation between the gamemodes, speed changes, gravity switches and what not, and is quite enjoyable . The design indeed is very well done, you use pulsing and moving stuff, switch the design up every once in a while, but the decoration isnt very original (block design is though) :/ Personally I wouldn't place this at legendary, but at feature worthy. I'm going to let other people see this over though, because of two legendary ratings .
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Post by TimeLink on Jul 6, 2016 5:57:20 GMT -5
Well, I have to say I agree with haastregt, for me this isn´t legendary, but Feature-Worthy. Very high-end feature worthy. The Point is, I simply don´t think this level has anything too remarkable, anything that really sends it over the top, which is what legendary is for me.
Some minor Flaws I have are also that at certain Points the Design could have been varied in Color or looks, like all the Light Beams from 0:57 to 1:05, or all the Sawblades from 0:21 to 0:30. I´m not gonna go too much into detail here since there have already been some very nice Reviews, but just to give my Opinion, I think that this is feature-worthy and not legendary.
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Post by GD Noam on Jul 6, 2016 8:56:44 GMT -5
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Post by skylighter on Jul 6, 2016 13:25:03 GMT -5
Looks like I'll move this to Feature-Worthy...
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3,250 posts
Discord: œ
Clans: œ
Favorite Level: œ
Hardest Demon: œ
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Post by œ on Sept 30, 2017 19:59:45 GMT -5
Another rated one
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1,530 posts
Discord: CreativeGuy#3418
Creator Points: 0
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Post by CreativeGuy on Oct 1, 2017 8:50:34 GMT -5
Moving to Rated Levels.
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