Post by Rexone on Aug 8, 2016 17:43:54 GMT -5
@derppp
Game-Mode Breakdown:
Cube/Ball (0%-14%): The light rainbow background with the dark rainbow platforms doesn't look that good. And the background itself is pretty bland in general. The 3D spinning effect is cool, but overused and unoriginal. The white circles that follow your player aren't too great. Especially in the dual mode, where they can only follow one of the two icons on screen. The custom portals suit the level nicely. The gameplay is okay. The sync is good. However, at 11% you should make it so you can only enter between the two platforms and not on the sides.
UFO (14%-22%): There needs to be a little less blur on the squares. The white dots look okay moving in the background here. Though they still aren't the best. The gameplay and sync are okay.
Wave (22%-30%): Same design problems as the beginning. There isn't much to the gameplay. Just a bunch of copy-pasted rotating blocks. There's some sync here. The object at 26% looks like it kills you, but it doesn't.
Ship (30%-44%): The transition here doesn't give you much time to react. This could be remedied by having no obstacles at the very beginning. However, this part is much better than the others. The custom background here is great. The white obstacles combine well with the rainbow background. Also, the obstacles are unique. The blur still looks bad, though not as noticeable as before. The gameplay is pretty good. There isn't much sync.
Mixed Game-Modes (44%-63%): This part is kind of a mess. To start off, the transition doesn't give you much time to react. It's not very obvious that the growing square means that you're being bounced up. If you miss either of the first green orbs at 48% you still survive, but at the bottom of the screen, which is where you probably shouldn't be. If you hit the auto UFO part wrong, you die. And then at 56%, if you miss the yellow orbs, instead of dying immediately, you're taken along to the bottom of the next platform, which then kills you. Speaking of which, you should have that connect to something. For the design, the custom background and block design aren't very good. The default blocks look ugly in this kind of level. There is a lot wrong with this section. The sync is okay.
Ship/UFO (63%-71%): The custom background here looks cool, but the block design is not the best. The liquid on the ceiling and floor feels out of place. The gameplay here is decent. Though, it's a little hard to know where you have to fly in the ship part.
Wave (71%-83%): The "blocks" here both look really bad and are hard to see, which interferes with gameplay. The gameplay in general is not very interesting as you're just doing the same motion the whole way through.
Ship/Wave (83%-100%): I like how the ship is auto at the beginning to give you time to react. The background here is no good, and the "frame" doesn't suit it. The block design isn't good. There's not much to say about the gameplay as this is the end of the level.
Gameplay: 13/20 (Good)
The gameplay was relatively good throughout the level. However, the parts at 44% and 71% brought this score down.
Design: 11/20 (Low-End Good)
The only part I really liked in terms of design was 30%. Most parts were just okay. The worst were 44%. and 84%. One thing to note: There should be a difference between the gravity portal and the wave portal.
Sync: 5.5/10 (Low-End Good)
The sync was pretty good some of the time.
Originality: 0.98x
The rotating 3D blocks aren't very original.
Overall: 28.91/60
HIGH-END DECENT
Overall this was a pretty good level. Though, the design wasn't the best and there were flaws like the gameplay and design at 44% and 71%, design at 84%, etc.
Difficulty: 5
Feel free to ask questions or for elaboration.
Game-Mode Breakdown:
Cube/Ball (0%-14%): The light rainbow background with the dark rainbow platforms doesn't look that good. And the background itself is pretty bland in general. The 3D spinning effect is cool, but overused and unoriginal. The white circles that follow your player aren't too great. Especially in the dual mode, where they can only follow one of the two icons on screen. The custom portals suit the level nicely. The gameplay is okay. The sync is good. However, at 11% you should make it so you can only enter between the two platforms and not on the sides.
UFO (14%-22%): There needs to be a little less blur on the squares. The white dots look okay moving in the background here. Though they still aren't the best. The gameplay and sync are okay.
Wave (22%-30%): Same design problems as the beginning. There isn't much to the gameplay. Just a bunch of copy-pasted rotating blocks. There's some sync here. The object at 26% looks like it kills you, but it doesn't.
Ship (30%-44%): The transition here doesn't give you much time to react. This could be remedied by having no obstacles at the very beginning. However, this part is much better than the others. The custom background here is great. The white obstacles combine well with the rainbow background. Also, the obstacles are unique. The blur still looks bad, though not as noticeable as before. The gameplay is pretty good. There isn't much sync.
Mixed Game-Modes (44%-63%): This part is kind of a mess. To start off, the transition doesn't give you much time to react. It's not very obvious that the growing square means that you're being bounced up. If you miss either of the first green orbs at 48% you still survive, but at the bottom of the screen, which is where you probably shouldn't be. If you hit the auto UFO part wrong, you die. And then at 56%, if you miss the yellow orbs, instead of dying immediately, you're taken along to the bottom of the next platform, which then kills you. Speaking of which, you should have that connect to something. For the design, the custom background and block design aren't very good. The default blocks look ugly in this kind of level. There is a lot wrong with this section. The sync is okay.
Ship/UFO (63%-71%): The custom background here looks cool, but the block design is not the best. The liquid on the ceiling and floor feels out of place. The gameplay here is decent. Though, it's a little hard to know where you have to fly in the ship part.
Wave (71%-83%): The "blocks" here both look really bad and are hard to see, which interferes with gameplay. The gameplay in general is not very interesting as you're just doing the same motion the whole way through.
Ship/Wave (83%-100%): I like how the ship is auto at the beginning to give you time to react. The background here is no good, and the "frame" doesn't suit it. The block design isn't good. There's not much to say about the gameplay as this is the end of the level.
Gameplay: 13/20 (Good)
The gameplay was relatively good throughout the level. However, the parts at 44% and 71% brought this score down.
Design: 11/20 (Low-End Good)
The only part I really liked in terms of design was 30%. Most parts were just okay. The worst were 44%. and 84%. One thing to note: There should be a difference between the gravity portal and the wave portal.
Sync: 5.5/10 (Low-End Good)
The sync was pretty good some of the time.
Originality: 0.98x
The rotating 3D blocks aren't very original.
Overall: 28.91/60
HIGH-END DECENT
Overall this was a pretty good level. Though, the design wasn't the best and there were flaws like the gameplay and design at 44% and 71%, design at 84%, etc.
Difficulty: 5
Feel free to ask questions or for elaboration.