|
Post by Xanthium. on Jul 1, 2016 21:21:05 GMT -5
This is my new level, I hope to get it featured or at least stared (6). Name: spectral illusions Creator: Xanthium Id: 21298919
|
|
15 posts
|
Post by xanthium on Jul 2, 2016 18:30:18 GMT -5
Ps. Try to play the whole level before judging, it would be much appreciated, Thanks
|
|
|
Post by iIMewIi on Jul 5, 2016 15:20:08 GMT -5
First Review in a while, let's go! GAMEPLAY: 4.9/10
[0-14%] Well, let's start with the invisible portals on the first part of the level. The portals are not expected at all so it could lead to death. The sudden ball transition portal isn't that big of a deal. So I'll let that slide. If I were you, I'd put some sort of notification that there are portals there. Something as simple as "BALL" text or a Exclamation Mark object would do the job. Now, of course you don't have to do that, it would make your levels better if you do use any more invisible portals. =) [13-23%] This wave gameplay is not bad at all. It's slow paced which I like. It may be just me, but it does get a little repetitive, but that's not a big deal. I don't really have any criticism for this part. Nice!
[23-33%] Now, this ship part's gameplay is quite bad. The whole part is just memorization because the moving saws in this part are really subtle and unexpected. I'd personally add arrows or exclamation marks where the saws will move so it gives the player an idea of where the saws will go so it's not as much of a nuisance to learn.
[33-42%] This part is also mostly memorization, if you have good reaction times it wouldn't be a problem, but the blocks and the background are all black, impossible to see. That orange light that you have that goes to the spikes or blocks that you have to jump on is a little small. If you increase the size of that light it would be a lot easier, or even make it move sooner than it does now. Any of those two help a lot.
[42-50%] This UFO's gameplay is good. My only concern is that the foreground blocks (The Blue, Green, Yellow, and Red blocks) are quite confusing the first time through, but easy to learn what's an actual block and what's not. I'd change the opacity of the foreground blocks so it makes them a bit harder to see and more apparent that they aren't real blocks.
[51-65%] The gameplay is good here to be honest. It does get repetitive so I'd add more variety to the gameplay like orbs or portals. No other complaints though.
[66-82%] The gameplay here isn't bad either, just repetitive. Just add more variety to the gameplay and you're good.
[83-100%] Well to start it off, that transition into the wave is very unexpected. No warning except for that wave text. You have little to no time to react to the blocks in the wave. Also the gameplay in the wave is just spam, very repetitive. Change it up a bit.[/spoiler] Design: 3.4/10
[0-14%] Very bland style and it's quite ugly with the bright moving rainbow blocks in the background. If I were you, I'd make the background blocks a little less bright and use blending so the objects around the orbs aren't as ugly.
[13-23%] Once again, it's very bland. The slopes have nothing inside of them only blocks that are the exact same color. They also don't have any corner pieces which makes it look uglier. The background isn't that bad. My Tips - Add corner pieces to the slopes. Try and add more color and variety to the blocks/slopes.
[23-33%] The design here is quite bad. No ground objects, only moving saws. Very little decoration as well. I'd add some ground objects on the bottom and add some more decoration everywhere.
[33-42%] Pretty much no design, it's all invisible. No decoration at all except for the orange light. Add some decoration to make it look good and add some decoration blocks in the black blocks to make it look less bland.
[42-50%] Pretty good design. Very little decoration as well, could use some more decoration to spice it up.
[51-65%] Good Design, but the decoration in this part is pretty repetitive, you only used yellow neon circles, try and use some different types of decoration.
[66-82%] Bad Design, no ground objects, no different types of blocks only the rectangular blocks that you are landing on. The decoration is also repetitive and bad. Try and use ground objects with decoration and use different types of decoration.
[83-100%] Not bad, not good design. The same type of blocks and shape of the blocks for a whole 17% of the level. The background isn't that bad, but the block design is horrible. Use different types of blocks in your block designs to make them better.Music Sync: 3/10
The music sync in this level isn't that bad. Some parts are synced, some are not. the 22% transition, and the 33% transition are good examples of this. Little to no parts in this level are synced with the song in the matter of jumps and jump pads.
In the future try and make the gameplay in the level synced with the song and have the transitions into different gamemodes synced with the songs. Overall: 11.3/30
Belongs in Decent levels.
kiriE milesman34
|
|
|
Post by kiriE on Jul 6, 2016 11:31:54 GMT -5
First Review in a while, let's go! GAMEPLAY: 4.9/10
[0-14%] Well, let's start with the invisible portals on the first part of the level. The portals are not expected at all so it could lead to death. The sudden ball transition portal isn't that big of a deal. So I'll let that slide. If I were you, I'd put some sort of notification that there are portals there. Something as simple as "BALL" text or a Exclamation Mark object would do the job. Now, of course you don't have to do that, it would make your levels better if you do use any more invisible portals. =) - Agreed c:[13-23%] This wave gameplay is not bad at all. It's slow paced which I like. It may be just me, but it does get a little repetitive, but that's not a big deal. I don't really have any criticism for this part. Nice! It is indeed repetitive, I'd say it could be made more interesting. Plus the block shapes are copied over and over :/
[23-33%] Now, this ship part's gameplay is quite bad. The whole part is just memorization because the moving saws in this part are really subtle and unexpected. I'd personally add arrows or exclamation marks where the saws will move so it gives the player an idea of where the saws will go so it's not as much of a nuisance to learn. I agree, but not just that. If you fly upwards, slightly below the spikes, you can just straight fly through that part without any problems .-.
[33-42%] This part is also mostly memorization, if you have good reaction times it wouldn't be a problem, but the blocks and the background are all black, impossible to see. That orange light that you have that goes to the spikes or blocks that you have to jump on is a little small. If you increase the size of that light it would be a lot easier, or even make it move sooner than it does now. Any of those two help a lot. Agreed. Also this part doesn't work in practice mode, you need to fix that.
[42-50%] This UFO's gameplay is good. My only concern is that the foreground blocks (The Blue, Green, Yellow, and Red blocks) are quite confusing the first time through, but easy to learn what's an actual block and what's not. I'd change the opacity of the foreground blocks so it makes them a bit harder to see and more apparent that they aren't real blocks. Yeah, the confusion is the biggest problem here.
[51-65%] The gameplay is good here to be honest. It does get repetitive so I'd add more variety to the gameplay like orbs or portals. No other complaints though. It's repetitive, but I agree, it was actually pretty enjoyable
[66-82%] The gameplay here isn't bad either, just repetitive. Just add more variety to the gameplay and you're good. But the gameplay IS bad here. It's just dodging lots of objects and you just go up and down, up and down etc. :/ As you say it's quite repetitive, this could've been fixed if you added more blocks and variation as Mew mentioned.
[83-100%] Well to start it off, that transition into the wave is very unexpected. No warning except for that wave text. You have little to no time to react to the blocks in the wave. Also the gameplay in the wave is just spam, very repetitive. Change it up a bit.Really bad gameplay because of spam as you said, so agree.Design: 3.4/10
[0-14%] Very bland style and it's quite ugly with the bright moving rainbow blocks in the background. If I were you, I'd make the background blocks a little less bright and use blending so the objects around the orbs aren't as ugly. Also it's REALLY empty, I say more foreground blocks and deco in general! Block design was also very bland.
[13-23%] Once again, it's very bland. The slopes have nothing inside of them only blocks that are the exact same color. They also don't have any corner pieces which makes it look uglier. The background isn't that bad. My Tips - Add corner pieces to the slopes. Try and add more color and variety to the blocks/slopes. Agreed, also block shapes are copied over and over and block design is bland.
[23-33%] The design here is quite bad. No ground objects, only moving saws. Very little decoration as well. I'd add some ground objects on the bottom and add some more decoration everywhere. Agreed.
[33-42%] Pretty much no design, it's all invisible. No decoration at all except for the orange light. Add some decoration to make it look good and add some decoration blocks in the black blocks to make it look less bland.
[42-50%] Pretty good design. Very little decoration as well, could use some more decoration to spice it up. Here you could've been a bit more specific, what decoration? Same goes for the rest of the points, but I agree with all of them
[51-65%] Good Design, but the decoration in this part is pretty repetitive, you only used yellow neon circles, try and use some different types of decoration.
[66-82%] Bad Design, no ground objects, no different types of blocks only the rectangular blocks that you are landing on. The decoration is also repetitive and bad. Try and use ground objects with decoration and use different types of decoration.
[83-100%] Not bad, not good design. The same type of blocks and shape of the blocks for a whole 17% of the level. The background isn't that bad, but the block design is horrible. Use different types of blocks in your block designs to make them better.Music Sync: 3/10
The music sync in this level isn't that bad. Some parts are synced, some are not. the 22% transition, and the 33% transition are good examples of this. Little to no parts in this level are synced with the song in the matter of jumps and jump pads.
In the future try and make the gameplay in the level synced with the song and have the transitions into different gamemodes synced with the songs. Overall: 11.3/30
Belongs in Decent levels.
kiriE milesman34 Approved! Responses in bold. Very good review! You could be more specific at some points however. Alright, moving this to decent levels. But this is very low-end decent levels for me :/ And also, xanthium you make a VERY good point when you say "play the level before reviewing", a lot of people need to hear that, but try to edit it in your first post, instead of making a double post iIMewIi
|
|
|
Post by iIMewIi on Jul 6, 2016 11:34:50 GMT -5
Thanks! =)
|
|