804 posts
Creator Points: 0
Favorite Level: Lunar Dream by Cotchy・Vee by Mazl
Mini-Profile Name Color: {"image":"","color":"00ffff"}
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Post by TheRealStevie on Sept 9, 2016 13:16:16 GMT -5
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Post by haastregt on Sept 10, 2016 2:43:45 GMT -5
wowowowow. This is some hard stuff. It would really help out if you could make an auto version or a video about it, because otherwise we have to put alot of time in it and most judges will be more likely to judge an easier level. I am not saying that it is a requirement, but it just would help alot :3.
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Post by Deleted on Mar 3, 2017 21:51:30 GMT -5
Hey man, cool level! Pre-notes: I congratulate you on beating this - again - in 2.1. I got to a maximum of 11% in this level in an overall 367 tries, and I did practice mode in 617 tries. I was delaying creating the auto for this level, because autos take forever to bug fix. Then you messaged me and I was like seriously, did you use no clip? But GJ man, and it is a very detailed level. So onto judging! Note: Since this level is so detailed and intracate, I will be splitting this level into chunks. I will find almost every detail I can to help you improve. Gameplay: Overall: This level has pretty awesome gameplay. The music sync is on spot and it looks kind of fun to play
0-15%: I don't really see any problems here. The one thing I would point out is how close you are to the spikes and other obstacles. You pretty much have to have the perfect, precise timing to pass through a few of these parts. I feel like you should have even just a small bit of lenience with timing, even if it is an extreme demon, but others may feel differently, so I will not dock points.
15-34%: The transitions in this part look very, very annoying. Almost every transition looks extremely buggy and incredibly hard to control. I do like the placement of he orbs here - they really match the music.
34-56%: This also goes extremely well with the music. Once again, your transitions are a little "spontaneous ", but overall, your gameplay is pretty good. I'm not a big fan of moving objects overall and these ones are my least favorite kind - memory. The objects appear pretty much ch out of nowhere, and it doesn't give the player too much time to react. Also, god position for a break! It is about halfway through the level, so it gives the player a good amount of time to compose themselves.
56-76%: This looks to me like the most fun part of the level. You have OK transitions, a good straight fly, and a memory ball as well as the transitions in between. But not much else to say here.
76-100%: this part seems mostly memory based and very annoying. Getting this far, and dying would be torture, but it still is as hard as the rest of the level. The first ball is pretty cool, and the wave looks fun.
1-100%: I feel like there are too many orbs in this level, it just feels weird. But it looks really fun but not really replayable. Once you beat it, you look back on it, but never want to try again due to it having some odd transitions.
Score: 9 out of 10 due to some pretty weird transitions. Design: This level has soooooo much design, that I am just going to say - good job. What I will really do is just do an overview because if I discuss one part really well, I'll be stuck doing the rest and the time it would take would be like 3 hours.
Detailed-ish overview: This level is a mix of son many different styles - I can see some manix-ish stuff, bloodbath, death moon, and a few others I can't place. But it all flows together really well. The pixel art background doesn't really flow with the level I must say, the rest is really detailed and then you get pixel art- good pixel art, but it just doesn't fit. The weird moose during the first UFO is awesome. This level would have taken forever to decorate. I can't really find any bugs in the design, which is huge! Congrats.
Score: 9.5/10
Originality: This level is very original, with the exception of copying a few styles from other creators.
Score: 8/10
Overall score: (9+9.5+8)/(10*3) 26.5/30 I would call this feature worthy! This is a very, very detailed level. Congrats!
BTW this took me an hour to review
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Post by xtom4sx on Mar 11, 2017 13:36:43 GMT -5
Hey man, cool level! Pre-notes: I congratulate you on beating this - again - in 2.1. I got to a maximum of 11% in this level in an overall 367 tries, and I did practice mode in 617 tries. I was delaying creating the auto for this level, because autos take forever to bug fix. Then you messaged me and I was like seriously, did you use no clip? But GJ man, and it is a very detailed level. So onto judging! Note: Since this level is so detailed and intracate, I will be splitting this level into chunks. I will find almost every detail I can to help you improve. Gameplay: Overall: This level has pretty awesome gameplay. The music sync is on spot and it looks kind of fun to play
0-15%: I don't really see any problems here. The one thing I would point out is how close you are to the spikes and other obstacles. You pretty much have to have the perfect, precise timing to pass through a few of these parts. I feel like you should have even just a small bit of lenience with timing, even if it is an extreme demon, but others may feel differently, so I will not dock points.
15-34%: The transitions in this part look very, very annoying. Almost every transition looks extremely buggy and incredibly hard to control. I do like the placement of he orbs here - they really match the music.
34-56%: This also goes extremely well with the music. Once again, your transitions are a little "spontaneous ", but overall, your gameplay is pretty good. I'm not a big fan of moving objects overall and these ones are my least favorite kind - memory. The objects appear pretty much ch out of nowhere, and it doesn't give the player too much time to react. Also, god position for a break! It is about halfway through the level, so it gives the player a good amount of time to compose themselves.
56-76%: This looks to me like the most fun part of the level. You have OK transitions, a good straight fly, and a memory ball as well as the transitions in between. But not much else to say here.
76-100%: this part seems mostly memory based and very annoying. Getting this far, and dying would be torture, but it still is as hard as the rest of the level. The first ball is pretty cool, and the wave looks fun.
1-100%: I feel like there are too many orbs in this level, it just feels weird. But it looks really fun but not really replayable. Once you beat it, you look back on it, but never want to try again due to it having some odd transitions.
Score: 9 out of 10 due to some pretty weird transitions. Design: This level has soooooo much design, that I am just going to say - good job. What I will really do is just do an overview because if I discuss one part really well, I'll be stuck doing the rest and the time it would take would be like 3 hours.
Detailed-ish overview: This level is a mix of son many different styles - I can see some manix-ish stuff, bloodbath, death moon, and a few others I can't place. But it all flows together really well. The pixel art background doesn't really flow with the level I must say, the rest is really detailed and then you get pixel art- good pixel art, but it just doesn't fit. The weird moose during the first UFO is awesome. This level would have taken forever to decorate. I can't really find any bugs in the design, which is huge! Congrats.
Score: 9.5/10
Originality: This level is very original, with the exception of copying a few styles from other creators.
Score: 8/10
Overall score: (9+9.5+8)/(10*3) 26.5/30 I would call this feature worthy! This is a very, very detailed level. Congrats!
BTW this took me an hour to review Thank you so much for the review, I agree with the points you made about the pixel art and the orb gameplay, I really appreciate the constructive criticism.
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Post by xtom4sx on Mar 12, 2017 18:39:53 GMT -5
haastregt I've provided the vid maybe you could check it out ;3;
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Post by pearl3scent on Mar 12, 2017 19:16:03 GMT -5
This needs epic IMO.
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Post by xtom4sx on Mar 12, 2017 19:22:27 GMT -5
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