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Post by gdjoash on Jun 25, 2016 9:27:39 GMT -5
Hey guys, this was my last level on the old account (before it got banned, idk why either :/), so I can't update it but I hope it is rate worthy! (If not, even a mere 100 likes would be cool ) ID: 14550109 Stars Requested: 7 Creators: Jmetrician, Undeadspirit Video: www.youtube.com/watch?v=q6yMnKkLPqgThanks! P.S. I'm thinking of making a Rebirth of this on my new account, so feel free to comment what could be improved in terms of gameplay
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Post by Cloudstar on Jul 16, 2016 19:45:26 GMT -5
Okay I'll review this for you. Gameplay: Overall, the gameplay in this level is pretty fun, though the last few sections are kind of boring. In the beginning part (0:00-0:20 in video), the gameplay is pretty fun, nothing difficult or tricky here, and nothing repetitive. Transitions are also smooth and add some more variety to this part. The second part (0:20-0:33 in video) is kind of fun, and the transitions are pretty clear and easy to pass. The only thing I don't like in this part is the wave, the objects used are sort of hard to see with the background (though this might just be me). The third part (0:33-0:45 in video) is another fun part, and a little harder than the previous parts in the level. There aren't any confusing or misplaced transitions here, so this part is easily passable. The fourth part (0:45-0:58 in video) is probably the most boring part of the level in terms of gameplay, all you need to do is straight fly the entire time. And the last part (0:58-1:11 in video) is also a boring part in terms of gameplay, just avoid the words and you'll be fine. Overall: High-End GoodDesign/Decorations: Overall, this level has pretty nice decoration and designs. The first part is rather plain, but at the same time I enjoy the designs that you added in the foreground, and I like the fact that this part is not too flashy. One thing I don't like is the dual ship mode, where the top ship is above the blocks; maybe adding similar blocks here without the outlines would make that section look better. The second part starts out pretty nice; I like the fire chamber with monsters effect, though the monsters kind of just pop out randomly and not very well timed. The wave part in this section is probably my least favorite part of the level personally, I just don't really like this flashy background you have, it makes the objects harder to see. The third part has really nice foreground designs, and this kind of makes up for the fact that the background is plain. I really like the waving spikes on the bottom and top of the playspace here as well. The fourth part has pretty awesome background decorations, and I also like the moving flaming spikes effect you added to this part, along with the color switches in the background as well. The last part is pretty boring, I mean it's just a plain black background with some monsters for a bit, and some words. Overall: High-End GoodMusic Sync: Overall, the music sync is decent, but there are many areas that are not synched well with the gameplay/design effects. The first part practically ignores the music; I understand there's really not much to work with here, but it still could be timed a little better. The second part is probably a little better, but still doesn't really go well with the music and beat. The wave is a little better, but is still slightly off of the music. The third part is best part in terms of music sync. There weren't many parts off sync here; you could probably use this part as an example of how the gameplay should work with the music throughout the entire level. The fourth part is okay, at least the warning symbols popped up in sync with the beat, however, I would personally rather see the moving spikes move in sync with the beat. The last part is also okay, it's only a ufo part; this is something that could be improved with some more actual gameplay, rather than just avoiding the words you put in there. Overall: DecentKeep up the good work, you're already almost there with design and gameplay, just work more on music sync! Final Rating: Good level- Star Worthy, maybe Feature if lucky- Difficulty and Star Suggestion: 7
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Post by skylighter on Jul 16, 2016 20:49:49 GMT -5
Okay I'll review this for you. Gameplay: Overall, the gameplay in this level is pretty fun, though the last few sections are kind of boring. In the beginning part (0:00-0:20 in video), the gameplay is pretty fun, nothing difficult or tricky here, and nothing repetitive. Transitions are also smooth and add some more variety to this part. The second part (0:20-0:33 in video) is kind of fun, and the transitions are pretty clear and easy to pass. The only thing I don't like in this part is the wave, the objects used are sort of hard to see with the background (though this might just be me). The third part (0:33-0:45 in video) is another fun part, and a little harder than the previous parts in the level. There aren't any confusing or misplaced transitions here, so this part is easily passable. The fourth part (0:45-0:58 in video) is probably the most boring part of the level in terms of gameplay, all you need to do is straight fly the entire time. And the last part (0:58-1:11 in video) is also a boring part in terms of gameplay, just avoid the words and you'll be fine. Overall: High-End GoodDesign/Decorations: Overall, this level has pretty nice decoration and designs. The first part is rather plain, but at the same time I enjoy the designs that you added in the foreground, and I like the fact that this part is not too flashy. One thing I don't like is the dual ship mode, where the top ship is above the blocks; maybe adding similar blocks here without the outlines would make that section look better. The second part starts out pretty nice; I like the fire chamber with monsters effect, though the monsters kind of just pop out randomly and not very well timed. The wave part in this section is probably my least favorite part of the level personally, I just don't really like this flashy background you have, it makes the objects harder to see. The third part has really nice foreground designs, and this kind of makes up for the fact that the background is plain. I really like the waving spikes on the bottom and top of the playspace here as well. The fourth part has pretty awesome background decorations, and I also like the moving flaming spikes effect you added to this part, along with the color switches in the background as well. The last part is pretty boring, I mean it's just a plain black background with some monsters for a bit, and some words. Overall: High-End GoodMusic Sync: Overall, the music sync is decent, but there are many areas that are not synched well with the gameplay/design effects. The first part practically ignores the music; I understand there's really not much to work with here, but it still could be timed a little better. The second part is probably a little better, but still doesn't really go well with the music and beat. The wave is a little better, but is still slightly off of the music. The third part is best part in terms of music sync. There weren't many parts off sync here; you could probably use this part as an example of how the gameplay should work with the music throughout the entire level. The fourth part is okay, at least the warning symbols popped up in sync with the beat, however, I would personally rather see the moving spikes move in sync with the beat. The last part is also okay, it's only a ufo part; this is something that could be improved with some more actual gameplay, rather than just avoiding the words you put in there. Overall: DecentKeep up the good work, you're already almost there with design and gameplay, just work more on music sync! Final Rating: Good level- Star Worthy, maybe Feature if lucky- Difficulty and Star Suggestion: 7 To tell you my opinion, I believe that this level should be in decent instead. I agree mostly with the music sync, but there's a few things that I want to touch on. Design/Decoration: The first cube part felt too undecorated to be simple, because the only background decoration were the stars, which were spread out enough that there was tons of empty space in the level, making it feel plain. The first ball part also felt slightly bare, with orb decorations and stars being the main decoration. Nevertheless, it's not enough to completely fill the emptiness. If it's not completely understandable, think about a circle with decoration spread out inside it. The empty space is the undecorated part, and too much can make the level feel bare. The first ship part after that was mostly single-block usage with few decorations, which makes the level feel more low-quality because of no real variety in decoration. I recommend replacing those blocks with something more suitable because the blocks seem to stick out too much and it doesn't seem to match the theme that was displayed from the first two parts. The next few parts were more unoriginal, with the use of dragons that was seen often in early-mid 2.0. Adding in the copy-and-paste on the fire and the lack of background decoration and it make the part feel more low-quality than it potentially could be. Cloudstar already explained the wave and robot part. The next ship dragon part also looked a bit undecorated with the custom background and dragons being the only decoration of this part. Overall, decoration wasn't the best, with many parts being too simple and undecorated. 4.5/10. Gameplay: Although Cloudstar explained most of the gameplay, I want to clarify and fix some things. From 0:23 to 0:26, the obstacles were rather straight, which means that players can easily go under the dragons and complete the part with no real challenge and just go straight as well. From 0:45-0:58 is the main issue with the gameplay, because the spikes are spaced out enough that a player can just stay still without having to change height, which makes the gameplay more uninteresting. My recommendation is that the obstacles make it so that it's not possible to do that as much. Overall, gameplay was fun, but there were a few areas that require a bit of fixing. 7/10. There is still a lot of issues with the levels, specifically design and decoration. If those two are fixed then it can certainly be a star-rated or even featured level. Rating: Decent milesman34 kiriE haastregt TimeLinkWe may need a decision.
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Post by TimeLink on Jul 17, 2016 6:28:50 GMT -5
I have to say I agree with skylighter here, the Level shows really cool concepts, but they´re simply not well done enough to obtain Stars. Some of the Deco is very messy, the Level keeps changing Themes, and there is a lot of Copy + Paste. Some Sections are also plain boring. Everything else has basically already been mentioned, so I´m moving to decent now.
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Post by Cloudstar on Jul 17, 2016 10:30:30 GMT -5
I have to say I agree with skylighter here, the Level shows really cool concepts, but they´re simply not well done enough to obtain Stars. Some of the Deco is very messy, the Level keeps changing Themes, and there is a lot of Copy + Paste. Some Sections are also plain boring. Everything else has basically already been mentioned, so I´m moving to decent now. Perhaps I was a little too nice in my review; that's something I need to work on myself.
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Post by gdjoash on Aug 19, 2016 10:32:23 GMT -5
Oh wow, 3 judges actually came! Thanks so much for the reviews, I may not be able to update the original level (RobTop banned my account for no reason), but I am definitely going for the harder, more decorated rebirth soon! Again, thanks for the reviews, you guys must have put in loads of effort into writing stuff like that. (Also the wave part was by Undeadspirit, looks like it's time to kill him) ( ͡° ͜ʖ ͡° )
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