|
Post by azzianpotato on Jun 23, 2016 5:35:47 GMT -5
Hey guys, id love for you to judge my level called "Rave Party" its by AzZiAnPoTaTo and it has custom music, it took a few months to make and it contains 10163 peices and its a long level, its not easy either i think it might be a harder level (7 stars) but id like for you too check have fun
|
|
|
Post by Anigmus on Jun 27, 2016 18:02:40 GMT -5
ID please
|
|
|
Post by azzianpotato on Jun 28, 2016 4:18:16 GMT -5
Opps, i forget to say it, sorry, the ID is : 21022004 Also its now a level
|
|
63 posts
Favorite Level: Demon Vole IV
|
Post by Lopaha on Jun 28, 2016 6:28:18 GMT -5
Few notes:
Some places seem bit empty. Adding some glows, sparkles or just extra deco would help. The block design should change a bit. At least for the drop. Having whole map like that isn't the best.
Otherwise, I really like it!
|
|
|
Post by azzianpotato on Jun 29, 2016 5:15:32 GMT -5
Thanks for the review! I'll make sure to keep that in mind for my next map
|
|
|
Post by Deleted on Aug 7, 2016 0:03:59 GMT -5
Ball Section (0-17%) - The gameplay overall is pretty fun and engaging. The only major flaw is the lack of background decoration. There were also invisible portals, which I died unexpectedly to a few times.
Cube Section (18-36%) - Again the gameplay is pretty solid, a little repetitive at some points, but again overall fun. The problems are the same as the previous part, lack of background decoration. I would also suggest making the jumppads visible instead of just using the yellow glows, IMO it would look better. One of the big problems is that if you reverse gravity as the ball before the transition, you will just fly into the ceiling. IF this was intended, there should be a faster way to die than flying up for 5 seconds. If this wasn't intended, you should put a blue portal at that transition.
Ball Section (37-58%) - Pretty solid gameplay again (I'm probably going to say this over and over). There is a huge bug though. If you jump, you can just avoid the invisible jumppad and just continue as a minicube, making the rest of the level impossible. There's no pulsing decorations or spinning gears. It just feels a little empty. And again I think the jumppads should be visible instead of replaced with glows. But that's just my opinion.
Wave Section (59-68%) - The positioning of the blocks look strange and asymetrical in some places, and again, it's pretty empty. Other than that, the gameplay is still interesting.
Robot Section (69-77%) - Solid gameplay. Empty background. I've said this before already.
Mini-Cube Section (78-90%) - I've repeating myself at this point, but the gameplay was interesting, decoration wasn't as great. At this point however, the same block choice has been used in virtually the whole level. There could be a little more variety.
Mini-Ship/Robot Section (91-100%) - Pretty much the same as above.
OVERALL: Gameplay - 7/10 - The gameplay was pretty fun. It did get a little repetitive sometimes, but most of the time it was dynamic and interesting. One of the main problems with this was bad transitions, invisible portals, buggy transitions, etc. In 90% of cases, portals should never be invisible. Decoration - 4/10 - The decoration was pretty bland. The same block choice was used throughout the whole level, and there were few pulsing objects or moving objects to fill up that blank space. Sync - 1.5/2 - A few parts were desynced, but for the most part it was fine.
FINAL SCORE: 18.5/30, Decent
|
|
|
Post by kiriE on Aug 7, 2016 14:48:54 GMT -5
Ball Section (0-17%) - The gameplay overall is pretty fun and engaging. The only major flaw is the lack of background decoration. There were also invisible portals, which I died unexpectedly to a few times.
Cube Section (18-36%) - Again the gameplay is pretty solid, a little repetitive at some points, but again overall fun. The problems are the same as the previous part, lack of background decoration. I would also suggest making the jumppads visible instead of just using the yellow glows, IMO it would look better. One of the big problems is that if you reverse gravity as the ball before the transition, you will just fly into the ceiling. IF this was intended, there should be a faster way to die than flying up for 5 seconds. If this wasn't intended, you should put a blue portal at that transition.
Ball Section (37-58%) - Pretty solid gameplay again (I'm probably going to say this over and over). There is a huge bug though. If you jump, you can just avoid the invisible jumppad and just continue as a minicube, making the rest of the level impossible. There's no pulsing decorations or spinning gears. It just feels a little empty. And again I think the jumppads should be visible instead of replaced with glows. But that's just my opinion.
Wave Section (59-68%) - The positioning of the blocks look strange and asymetrical in some places, and again, it's pretty empty. Other than that, the gameplay is still interesting.
Robot Section (69-77%) - Solid gameplay. Empty background. I've said this before already.
Mini-Cube Section (78-90%) - I've repeating myself at this point, but the gameplay was interesting, decoration wasn't as great. At this point however, the same block choice has been used in virtually the whole level. There could be a little more variety.
Mini-Ship/Robot Section (91-100%) - Pretty much the same as above.
OVERALL: Gameplay - 7/10 - The gameplay was pretty fun. It did get a little repetitive sometimes, but most of the time it was dynamic and interesting. One of the main problems with this was bad transitions, invisible portals, buggy transitions, etc. In 90% of cases, portals should never be invisible. Decoration - 4/10 - The decoration was pretty bland. The same block choice was used throughout the whole level, and there were few pulsing objects or moving objects to fill up that blank space. Sync - 1.5/2 - A few parts were desynced, but for the most part it was fine.
FINAL SCORE: 18.5/30, Decent Agreed! Moving to decent levels.
|
|
|
Post by DaxD0w on Aug 8, 2016 19:13:13 GMT -5
|
|
|
Post by azzianpotato on Aug 15, 2016 22:08:47 GMT -5
NOOOO I HAD A EXTRA EXTRA LONG REVIEW SINCE I HAVENT REVIEWED IN A LONG TIME Well i have other levels that still havent been reviewed yet (dont worry i know how long it takes) so if you wanted to review a level you could try my other ones.....
|
|